Category: <span>Patch notes</span>

Category: Patch notes

Beta Test 3.0.0

Changelog Addition Tutorials Building tutorials are now better at figuring out whether a placement is functionally equivalent to the recommended placement and allowing it The rotation instructions in the building tutorials have been tweaked to be a bit more clear The tactical control tutorial now has a voice over Change …

2.9.6 Hotfix

Hey Depthians! A small update mainly to address faction HQ’s being destroyed. Changelog Addition Campaign In the tactical map view, you can now visualise faction vs faction battles, and enemy unit health bars are shown on the map Missiles Single rail launchers can drop their missiles as bombs (30 m/s …

2.9.4 Stable Hotfix

Changelog Addition UI Added back in left-hand side HUD the bars representing ammo and fuel allowances of the current vehicle. These can be disabled in the options menu, as they are non-essential. Fix Fuel Engine A bug when fuel allowance runs to 0 has been fixed- engines will now slow …

Beta test 2.9.2

What is up Depthians! A quick little update. Change AI Added a number of inputs to the projectile avoidance routine, particularly bearing, closing velocity, and closest approach/deviation from intercept course APS Beltfeeder loading cycle tooltip accounts for intakes being almost always ready when the cycle starts (so displayed cycle time …

2.9.3 Stable Release

What is up Depthians!We are back with another monstrous update as this one incorporates five beta test builds, so we have a lot to cover. If you want to dive straight into the massive changelog / dissertation click We should probably start with the biggest change to From The Depths …

Beta Test 2.9.1

Additions Performance There’s now a per-light ‘shadows’ option, by default all lights will not cast any shadows, and it can be activated per-light (each light casting a shadow will greatly reduce the FPS) Changes APS module count Beltfeed modifier scaling changed from 0.75 * DIAMETER_IN_M ^ 0.4 to 0.75 * …

Beta Test 2.9.0

Addition Multiplayer For simplicity we have added a blueprint transfer interface to the strategy tab selection of player made designs. So you can transfer and select in the same interface. Change Steamworks Upgraded to Steamworks version 1.48 and brought the Steamworks.Net wrapper inside the FTD codebase- will refresh the Steam …

Beta Test 2.8.9 hotfix

Additions Laser Lasers can now destroy more than 20 blocks in 1 hit. Laser performance hit slightly reduced UI Custom jets, dediblades and all powered propulsion now have the same cost/volume over time breakdowns fuel engines use Stat tab for all weapons now has the same cost/volume over time breakdowns …