Category: <span>Patch notes</span>

Category: Patch notes

Beta 3.1.2

What is up Depthians! We listened to the feedback from 3.1.0 and put in a feature which can turn on and off the connection rules to help people build more freely. This allows more freedom than ever before to plan out a build with a rough blueprint of disconnected pieces …

Stable + Beta 3.1.1

Hey Depthians! Some tweaks and changes to the block connection surfaces and a new block type connection strut, which comes in alloy, metal, wood and heavy armour. This will allow you to connect parts like the long side of an exhaust to the hull of your construct as well as …

Stable + Beta 3.1

What is up Depthians! What is this new disconnection check? I hear you scream As some of you know, some blocks can only be attached by a specific side and some of the other sides you may not be able to build on/attach blocks to(red squares). We have enforced this …

Stable 3.0.9

Changelog Additions Adventure Changed the warp gate visual effect Autosave Added a lot of customisation for the blueprint autosave feature (in the misc tab of the options menu) Build Mode Option to show build marker coordinates on HUD Performance It is now possible to automatically regulate the number of particles …

Stable 3.0.8

Hey Depthians! More bug fixing and minor changes. Changelog Addition Autosave Added an auto-save feature that runs in designer and multi-player designer. This will save many time-tagged versions of your vehicle. Steam S and M pistons now have arrows marking their in- and outputs Change Special effects Better muzzle flash …

Stable 3.0.7

Hey Depthians!! Another sweet round of changes and fixes. Changelog Addition Steam New setting for gearboxes: RPM limit New setting for steam valves: close on breach. When enabled they shut down if either of their sides has a non-vent steam exhaust Change Map UI markers showing how to capture/defend territory …

Stable 3.0.6

Hey Depthians! A quick little update to Stable. Changelogs Change Game Our UI icons are now loaded asynchronously which should speed up booting times Laser transceiver It is now possible to have the laser transceiver beams going through stacked turrets without intermediate laser transceivers. The turrets/spinblocks/pistons must be perfectly stacked …

Stable 3.0.2

Hey Depthians! A quick bug fixing round, sorry no new toys :'( but plenty of multiplayer fixes. Changelog Addition Campaign Added in little UI tips showing your creator types, cargo types, and some hopefully useful resource warnings Strategic AI will scuttle vehicles that haven’t done anything useful in a while …