Hey Depthians!

More bug fixing and minor changes.

Changelog

Addition

Autosave
  • Added an auto-save feature that runs in designer and multi-player designer. This will save many time-tagged versions of your vehicle.
Steam
  • S and M pistons now have arrows marking their in- and outputs

Change

Special effects
  • Better muzzle flash for the simple weapons
UI
  • Adjusted the UI so that tables are generally displayed with equally spaced columns
  • Tweaked the names of some missile components to be more consistent with their use of capitalization, and a bit shorter

Fixes

Adventure
  • Fixed a UI bug if you move beyond the usual limits of the Neter map in adventure mode
APS
  • Fixed an issue with cooling not being fully utilized at very high rates of fire
Campaign
  • Fixed various situations where the campaign AI would break if a fleet died at the wrong moment
Missiles
  • The ‘thrust before locking’ parameter is now saved/loaded correctly in missile’s blueprints [BUGS-2583]
Multiplayer
  • Board section capture progress now properly loads in a multiplayer campaign
  • The performance of the player in previous battles now correctly loads in a multiplayer campaign (helps to tune the difficulty)
Steam
  • Crank generator adds and displays the correct flat kinetic loss
  • Turbines do not keep the last minor fractions of the kinetic energy almost indefinitely