Category: <span>Patch notes</span>

Category: Patch notes

2.9.3 Stable Release

What is up Depthians!We are back with another monstrous update as this one incorporates five beta test builds, so we have a lot to cover. If you want to dive straight into the massive changelog / dissertation click We should probably start with the biggest change to From The Depths …

Beta Test 2.9.1

Additions Performance There’s now a per-light ‘shadows’ option, by default all lights will not cast any shadows, and it can be activated per-light (each light casting a shadow will greatly reduce the FPS) Changes APS module count Beltfeed modifier scaling changed from 0.75 * DIAMETER_IN_M ^ 0.4 to 0.75 * …

Beta Test 2.9.0

Addition Multiplayer For simplicity we have added a blueprint transfer interface to the strategy tab selection of player made designs. So you can transfer and select in the same interface. Change Steamworks Upgraded to Steamworks version 1.48 and brought the Steamworks.Net wrapper inside the FTD codebase- will refresh the Steam …

Beta Test 2.8.9 hotfix

Additions Laser Lasers can now destroy more than 20 blocks in 1 hit. Laser performance hit slightly reduced UI Custom jets, dediblades and all powered propulsion now have the same cost/volume over time breakdowns fuel engines use Stat tab for all weapons now has the same cost/volume over time breakdowns …

Beta Test 2.8.8

What is up awesome Depthians! A new beta test is up on Steam, please remember that beta updates are for testing new features and changes before they hit stable! I will set up a detailed post once this beta test hits stable. Additions Weapon sync All weapons got a new …

2.7.4

What is up Depthians! We are back with another update which is hopefully going to be wheely good. I was thinking of a number of puns to use in this update post but I’m already tyred and feeling deflated.   Yes! You guessed right, Wheels are here! We have our usual …

2.7 Strategic AI

Strategic AI update. What is up depthians! It is that time again where I say “It is finally here, the update many of us have been waiting for and talking about” The strategic AI MORE SLOPES AND THE REAL 4M CORNER! Done by yours truly coz I am awesome and all that. (You …

2.5.2.11

Welcome back to another round of bug fixes and tweaks. We are pushing this small update to stable since we will be setting up the ammo overhaul in a devtest branch soon(™) and for now, we will be using the ammo processors to produce the ammo in that devtest branch only! …

2.5.2.7

We are back with another CLUSTER of bug fixes, tweaks and new features which we hope you will all like  A quick note before we get to the goodies. We have turned off Steam cloud sync as it has been causing some upsets and issues, this will remain off for …

2.5.1.12

What is up awesome FromTheDepthians! We have released the current devtest build into stable, which brings you good people the following goodies and some new additions 😀 Some minor changes to a few block types such as; Munition warners can see through railings Shield projector UI has been updated APS and …