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- AC changed from 5 to 40 on fuel hull pipe to match steam hull pipe. Both priced to 40.
- [BUGS-2988] Fixed issue in the roll angle used by hover manoeuvre when rolling to point broadsides down/up at the target vehicle
- [BUGS-2985] (regression from 3.1.6) Issue with the positioning of CJE particle effects
- Fixed an issue with main thread callbacks not executing until the next frame which affected projectile follow camera
- [BUGS-2984] it’s no longer possible to shift decoration tether points so that a single point has more than the limit of 32 that is currently supported.
- Some ducts were incorrectly set to be drag blockers.
- Subobjects (turrets/spinners) can now define an ‘active block’ in the modding menu to make it easier to spawn the correct active block
- [BUGS-2979] Issues with Spawn-o-matic blueprint spawn ownership tags fixed
- Fixed jumping in wheels when the origin of the game world resets