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- Lasers can now destroy more than 20 blocks in 1 hit. Laser performance hit slightly reduced
- Custom jets, dediblades and all powered propulsion now have the same cost/volume over time breakdowns fuel engines use
- Stat tab for all weapons now has the same cost/volume over time breakdowns fuel engines use
- Weapons now hold fire for 2 seconds when they are put into play
- Adventure mode difficulties now jump up or down by 5 with each red/green gate and up by 15 for a blue gate.
- Low caliber kinetic damage boost reduced from (500 / MAX(CALIBER, 125)) ^ 0.25 to (500 / MAX(CALIBER, 100)) ^ 0.15
- Fixed a number of issues with the plug and play AI cards, including their difficulty connecting when placed.
- [BUGS-2603] Ai transmitters will disconnect correctly when changing channel now
- Fixed a problem causing CIWS shells triggering their HE/flak payload in wrong positions on direct hits
- Fixed a problem with missiles spawning their frag/HEAT payload in wrong places
- Fixed the broken fade out on music tracks
- The ‘next song’ button works correctly now
- Fixed a breadboard maths evaluator where default expression ‘a * b’ would not be saved correctly
- Fixed the ‘you are here’ marker was not displaying correctly on the map