Building tutorials are now better at figuring out whether a placement is functionally equivalent to the recommended placement and allowing it
The rotation instructions in the building tutorials have been tweaked to be a bit more clear
The tactical control tutorial now has a voice over
Many updates and tweaks to the in-game manuals and how they are displayed
The manuals are more usefully integrated into the inventory now
Strategic AI now uses a finer pathfinding grid- all custom campaigns must recalculate the grid in the ‘garrison’ tab of the map editor
Fixed the achievement for declaring war on an ally
Fixed the Oynx watch HQ achievement for QfN
The empty manoeuvre routine no longer bothers to check for ‘out of control’ state
AI scuttling rules for distance now only take effect if the unit is moving away from all of your units at least 5 m/s
Capturing a board section now takes 10 minutes (1 minute at x10 speed), this gives the AI more time to respond.
Set EMP susceptibility and resistivity values to match parent blocks.
A number of adventure mode (beta_test only) issues fixed that resulted in clients not spawning properly or receiving incorrect data
Fixed an AI exception on clients in multiplayer
Players who are not in an adventure mode (beta_test only) session have their previously saved positions wiped (when saving) so they don’t end up spawning in the middle of no-where should they join a future session