Stable + Beta 3.1.1

Hey Depthians! Some tweaks and changes to the block connection surfaces and a new block type connection strut, which comes in alloy, metal, wood and heavy armour. This will allow you to connect parts like the long side of an exhaust to the hull of your construct as well as …

Stable 3.0.9

Changelog Additions Adventure Changed the warp gate visual effect Autosave Added a lot of customisation for the blueprint autosave feature (in the misc tab of the options menu) Build Mode Option to show build marker coordinates on HUD Performance It is now possible to automatically regulate the number of particles …

Beta Test 2.9.1

Additions Performance There’s now a per-light ‘shadows’ option, by default all lights will not cast any shadows, and it can be activated per-light (each light casting a shadow will greatly reduce the FPS) Changes APS module count Beltfeed modifier scaling changed from 0.75 * DIAMETER_IN_M ^ 0.4 to 0.75 * …

Beta Test 2.9.0

Addition Multiplayer For simplicity we have added a blueprint transfer interface to the strategy tab selection of player made designs. So you can transfer and select in the same interface. Change Steamworks Upgraded to Steamworks version 1.48 and brought the Steamworks.Net wrapper inside the FTD codebase- will refresh the Steam …

2.7.4

What is up Depthians! We are back with another update which is hopefully going to be wheely good. I was thinking of a number of puns to use in this update post but I’m already tyred and feeling deflated.   Yes! You guessed right, Wheels are here! We have our usual …

2.7 Strategic AI

Strategic AI update. What is up depthians! It is that time again where I say “It is finally here, the update many of us have been waiting for and talking about” The strategic AI MORE SLOPES AND THE REAL 4M CORNER! Done by yours truly coz I am awesome and all that. (You …

2.5.2.11

Welcome back to another round of bug fixes and tweaks. We are pushing this small update to stable since we will be setting up the ammo overhaul in a devtest branch soon(™) and for now, we will be using the ammo processors to produce the ammo in that devtest branch only! …

2.5.2.7

We are back with another CLUSTER of bug fixes, tweaks and new features which we hope you will all like  A quick note before we get to the goodies. We have turned off Steam cloud sync as it has been causing some upsets and issues, this will remain off for …

2.4.9.27

What is up, and how are things going?  😀We are setting our DevTest branch to stable, as I type this.   Unfortunately, there is not a lot of new additions in this update, this has been more of a bug fixing round. However, the few visible additions are:  Flags are now moving using wind, subconstruct velocity …