Tag: <span>#FromTheDepths</span>

Tag: #FromTheDepths

Stable 3.6.4

Fix Adventure, Trying to create/load a “structure” in adventure mode will instead spawn a “vehicle”. Decorations, No longer possible to select other decorations when the mouse is hovering over the UI (this was unintended.) Rendering, Explosions should no longer end up accidentally occasionally rendering behind the sky layer / horizon …


Stable 3.6.1

Hello everyone,

Stable build 3.6.1 is here. A lot of bug fixes and a few major items.

Land Adventure mode is here! You can now take to the hills in Ashes of the Empire in a land adventure mode.
If you’ve never been in ashes before you can find the planet in the content menu. Just click on it.
To help with this there have been a load of land based bugs fixed and the addition of the articulated chair. This chair eliminates camera roll and pitch and can be fine tuned by press Q on it.

Missile decorations are here! Click on the missile decorator in the missiles tab. Place it anywhere, add decorations to it. (Make sure and adjust the number of elements to the size of your missile.) Give it a name.
Press Q on a missile launchpad of your choice and select the named decorator to apply it to the missile.
Yes this can get extremeley wacky so have fun!

Also in the land of decoration a new widget has been added that can make editing them a bit visually easier.
You’ll see arrows appear on the 3 axis that you can click and drag. Change mode by right clicking.

Patch Notes:

Adventure, Added land adventure mode as an option for planets and activated it for ‘Ashes of the Empire’.
Breadboards, Breadboards can now pass strings (text) around. Generic Block Setter and Generic Block Getter can make use of this for the Hologram projector, sign post, Text screen, Poster holder, Blueprint spawner.
Breadboards, Components with a block name filter now invert the filter when the first character of the filter text is ~ or !
Breadboards, The adder component will concatenate strings if one or more of the inputs is a string.
Breadboards, The constant input component can now define a constant string output as well as the usual constant numerical output.
Editor, Added effective health to the design inspector in the planet editor.
Land, Some improvements to the spawning of terrain to ensure it is present for vehicles.
Anime DLC, Intelligence officer Yuka added to SS character anime DLC package.
Chairs, Added a self-stabilising chair version that can stabilise roll and pitch.
Wheels, Wheels can now approximate collision with land even when the land is not yet spawned beneath them
Decorations, You can now decorate your missiles using a new ‘munition decoration’ block in the missiles tab.
Decorations, There is now a widget for editing decorations.

Anime DLC, Sakura left hand turret holding orientation fixed.
Anime DLC, Shaders changed for anime characters so that they are better lit at night.
Particle cannons, Fixed melee lens applying damage type scaling twice
Missiles, Fixed too much time passing between laser and remote guidance missile aim updates on the player faction in some cases.
Steam, Fixed missing friction loss for crank systems where all kinetic energy can be lost to usage+friction in a single frame.
Steam, S crank gen cost fixed, now half of the M generator’s cost at 90 materials.
Propulsion, All propulsion block yaw/pitch angle changes are smoothed out (takes 0.25s to go from 0 to max, same as the rate added for ACBs in 3.5.0).
Example Mod, Some problems with the assassin imported from the example mod have been fixed.
Auto propulsion balancing, Canceling yaw/roll now more important than cancelling pitch when hovering up and down.
Auto propulsion balancing, Fixed an issue where propellers were unlikely to be recruited in reverse to help balance a craft.
Auto propulsion balancing, Propellers pointing in the correct direction will no longer be turned off for forwards motion due to the pitching motion they create.
Auto propulsion balancing, Propellers pointing in the correct direction will no longer be turned off for strafing motion due to the rolling motion they create.
Campaign, [BUGS-4097] Faction HQs now act as defenders to their board section regardless of whether they are in a capture zone.
Multiplayer, Many issues fixed that were stopping vehicles or turrets communicating with each other on different machines.
Land, Some tweaks to help vehicles successfully surface above the land when they happen to end up beneath it. Land collision damage disabled and stabilisation added whilst emerging.
Wheels, Fix to vehicles catapulting into the sky (due to first frame wheel forces) when spawned on the terrain.
Breadboard, Fix to block to block copy paste for breadboards.
Decorations, The lighting of scaled and rotated decorations is now correct (error in the calculation of their normal angles.)
Adventure, Old adventure mode saves will now allow the external camera controls, just like new adventures do.
Blueprint block search, Now correctly searches through subobject chains as well as the main construct.

Fuel engines, Power output of all fuel engines increased by ~3.8%.
Steam, Added ~8% loss to crank generators.

Stable + Beta 3.1.1

Hey Depthians! Some tweaks and changes to the block connection surfaces and a new block type connection strut, which comes in alloy, metal, wood and heavy armour. This will allow you to connect parts like the long side of an exhaust to the hull of your construct as well as …

Stable + Beta 3.1

What is up Depthians! What is this new disconnection check? I hear you scream As some of you know, some blocks can only be attached by a specific side and some of the other sides you may not be able to build on/attach blocks to(red squares). We have enforced this …

Stable 3.0.9

Changelog Additions Adventure Changed the warp gate visual effect Autosave Added a lot of customisation for the blueprint autosave feature (in the misc tab of the options menu) Build Mode Option to show build marker coordinates on HUD Performance It is now possible to automatically regulate the number of particles …

Stable 3.0.2

Hey Depthians! A quick bug fixing round, sorry no new toys :'( but plenty of multiplayer fixes. Changelog Addition Campaign Added in little UI tips showing your creator types, cargo types, and some hopefully useful resource warnings Strategic AI will scuttle vehicles that haven’t done anything useful in a while …

Beta Test 2.9.1

Additions Performance There’s now a per-light ‘shadows’ option, by default all lights will not cast any shadows, and it can be activated per-light (each light casting a shadow will greatly reduce the FPS) Changes APS module count Beltfeed modifier scaling changed from 0.75 * DIAMETER_IN_M ^ 0.4 to 0.75 * …

Beta Test 2.9.0

Addition Multiplayer For simplicity we have added a blueprint transfer interface to the strategy tab selection of player made designs. So you can transfer and select in the same interface. Change Steamworks Upgraded to Steamworks version 1.48 and brought the Steamworks.Net wrapper inside the FTD codebase- will refresh the Steam …


What is up Depthians! We are back with another update which is hopefully going to be wheely good. I was thinking of a number of puns to use in this update post but I’m already tyred and feeling deflated.   Yes! You guessed right, Wheels are here! We have our usual …

2.7 Strategic AI

Strategic AI update. What is up depthians! It is that time again where I say “It is finally here, the update many of us have been waiting for and talking about” The strategic AI MORE SLOPES AND THE REAL 4M CORNER! Done by yours truly coz I am awesome and all that. (You …