Stable 3.0.6

Hey Depthians! A quick little update to Stable. Changelogs Change Game Our UI icons are now loaded asynchronously which should speed up booting times Laser transceiver It is now possible to have the laser transceiver beams going through stacked turrets without intermediate laser transceivers. The turrets/spinblocks/pistons must be perfectly stacked …

Stable 3.0.2

Hey Depthians! A quick bug fixing round, sorry no new toys :'( but plenty of multiplayer fixes. Changelog Addition Campaign Added in little UI tips showing your creator types, cargo types, and some hopefully useful resource warnings Strategic AI will scuttle vehicles that haven’t done anything useful in a while …

Beta Test 3.0.0

Changelog Addition Tutorials Building tutorials are now better at figuring out whether a placement is functionally equivalent to the recommended placement and allowing it The rotation instructions in the building tutorials have been tweaked to be a bit more clear The tactical control tutorial now has a voice over Change …

2.9.6 Hotfix

Hey Depthians! A small update mainly to address faction HQ’s being destroyed. Changelog Addition Campaign In the tactical map view, you can now visualise faction vs faction battles, and enemy unit health bars are shown on the map Missiles Single rail launchers can drop their missiles as bombs (30 m/s …

2.9.4 Stable Hotfix

Changelog Addition UI Added back in left-hand side HUD the bars representing ammo and fuel allowances of the current vehicle. These can be disabled in the options menu, as they are non-essential. Fix Fuel Engine A bug when fuel allowance runs to 0 has been fixed- engines will now slow …

Beta test 2.9.2

What is up Depthians! A quick little update. Change AI Added a number of inputs to the projectile avoidance routine, particularly bearing, closing velocity, and closest approach/deviation from intercept course APS Beltfeeder loading cycle tooltip accounts for intakes being almost always ready when the cycle starts (so displayed cycle time …