For simplicity we have added a blueprint transfer interface to the strategy tab selection of player made designs. So you can transfer and select in the same interface.
Change
Steamworks
Upgraded to Steamworks version 1.48 and brought the Steamworks.Net wrapper inside the FTD codebase- will refresh the Steam workshop UIs soon.
UI
The debriefing screen (mission won/failed) has been updated
Fixes
AI
Target prioritisation now use the real firepower for weapons, it’s not just counting weapons anymore (all weapon types, armor cost percent and nukes -as melee- have been added) [BUGS-2368]
APS
Fixed unfused APS shell explosion visuals spawning in the wrong place on a mainconstruct hit
Fixed unfused APS shell explosions possibly spawning in the wrong place on a subconstruct hit
Blocks
The resource gatherer / oil drill now check against wave height not mean sea level
Multiplayer
Host’s setting for team selection mode is now saved, and defaults to host->client->auto
Loading an adventure mode/campaign save will no longer incorrectly adjust team commodity level
Lobby now shows the victory/failure options on the Rules tab as it should.
Regression
Fixed the rotation of turrets on clients in multiplayer
Music player exception spam hopefully fixed now
Player team on Neter Land Designer now has infinite materials again, a bug reset it to 1000 materials
UI
Factions ‘not present in instance’ are no longer shown on diplomacy interfaces’
The join our discord button now actually does something