About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.


  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...


"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!



RSS FtD Forum

  • random Fuel dump and Fuel Engine Registering NaN June 22, 2017
    I have a saved fab of an engine I made that uses a conglomeration of superchargers, turbochargers, cylinders, adapters, exhaust piping, crank shafts, and the prime engine block. First piece 3 blocks long, second piece 2, third piece 1. Made it to be liek the riptide, only without using a single fuel injector. Random moment […]
  • Radar/map bug/glitch June 22, 2017
    current mood: Pissed. I'm roving my map, carrying a single big gun to one location to set it up for long range destruction on my first naval fortress of the game and wipe out the DWG, cause I'm tired of them simply existing. I'm building an antenna on my ship so that I can actually […]
  • Need help with my inline turbo engine! June 22, 2017
    http://imgur.com/a/45TOe I just can't get the efficiency up for some reason.
  • FTD and Airships June 22, 2017
    Been trying to learn by doing airships that look better than oversized rowboat. But always either nosedive or perpetual backflip to end of times, to use PID, and thrusters... what is there to take into account when placing thrusters to keep the craft steady? Also does the PID take into account if main guns kick […]
  • AI turning circle June 22, 2017
    As most larger ships have a large turning circle and the max setting is 300, a lot of them, at some point, end up hitting an island. One can increase the turnrate with more rudders or adding turning thrusters/propellers, but that usually causes the AI to jiggle when trying to go in a straight line. […]
  • Switch able battle Volume limit for Block limit June 22, 2017
    To this day i still dont understand why the battle size is dictated by volume. Volume is quite inaccurate tbh. And leads to certain units taking like 40% of volume limit on their own. Leading to uneven prolonged 1vs2/1vs1 fights that drags the battle down.
  • [1.971 devtest] Missiles more likely to phase through blocks and remain lodged. June 22, 2017
    Having recently revisited one of my bombers i noticed it kept blowing it self up, a problem it never used to have. It appears as though the missiles are simply being pushed through the metal blocks into the cockpit now, due to the speed the craft is flying, this was not a problem before updating […]
  • Launching land Designer breaks things until restart June 21, 2017
    launching land designer breaks stuff, main menu perminently chanes to sand (no water) and mp is broken by this (see below) its like two terrains are layered on top of eachother one you can see but will fall through down onto the lower one only way to fix it is to restart the game https://cdn.discordapp.com/attachments/3...titled.png […]
  • [1.971 devtest] 4Q laser's actual firerate is ~6.66/second June 21, 2017
    Steps to reproduce: - spawn in the seat of the attached blueprint - spawn an enemy sea adder - the multipurpose laser in front of you will report ~600 damage/shot after reaching stable state - after setting the LWC of the laser to ~3.33 shots/second reported damage/shot doesn't change The laser has 4000 DPS, uses […]
  • Submarine / boat doesnt avoid land June 21, 2017
    I have quit from the depths for a while and today (approx 3 hr. ago) i decided to give it another shot. I wanted to work on my submarine which was quite a succes despite several (build breaking) problems. Now 3 hours later i am yet again very frustrated, because this game is so amazing […]

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