Scottish physicist and engineer, and creator of From the Depths.
Steam launch trailer
Alpha launch trailer
In From the Depths you can build and take first-person command of battleships, planes, submarines, giant terrible geese, space ships, hot air balloons and more! The game is currently in open-alpha and contains a wide range of single player content including:
A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
A campaign waged over hundreds of islands against eight factions.
A Story Mode where you can (eventually!) play 15 missions as each of the eight factions – a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!
Design and build your fleet, fortresses and structures however you want. The alpha currently has 225 unique components blocks, not including 19 different components for making missiles, torpedoes, depth charges and bombs.
The sky’s the limit, you can equip your vehicle with – cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
Realistic physics – every block destroyed or added affects the vehicle’s functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
Be part of a fantastic community, with new releases made on average twice a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
The customisable components in From the Depths allow a unique level of engineering customisation:
Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
Design custom AI by combing an AI mainframe with ‘AI cards’ slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Embark on an engrossing single player campaign to defeat the eight faction houses of the planet. Capture and fortify resource rich territory, build, maintain and command your fleets, and plan your strategy on every level from the fuel efficiency of an engine to influencing multi faction diplomatic relations with bribes and unprovoked attacks. There are also a range of specific story driven missions to win that unlock new and advanced components.
From the Depths is created by Brilliant Skies Ltd
Nick SmartCreator and developer
Lukaz has developed character models, block artwork and UI components for From the Depths: Visit Lukaz's profile: http://www.lukazguzman.com/
Elizabeth handles much of the logistical and administration tasks and is a good point of contact for all matters