About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.

Features

  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...

 

"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!

Awards

Updates

RSS FtD Forum

  • ASV/AAS Hyemalis September 23, 2017
    Here's something I've been working on for a little while. It's my first real attempt at a World War II style realistic cruiser. What I ended up with is a cool little battlecruiser with a lot of guns that is surprisingly combat effective. And, being me, of course I had to turn it into an […]
  • 9/22/17 Design Competition! Round 2 "Land Vehicles" September 22, 2017
    This competition will be based purely on Looks and will not be ranked based on their combat abilities. Below Info is slightly different than previous competition, pay attention. Competition Method: -You will have 10 days to build and submit a design -1 Design Per person, Sub-spawns allowed as part of the 1 design. -20k Blocks […]
  • "Realistic Navy" Voting September 22, 2017
    Alright guys and Gals, time for the Voting. We had 19 total Submissions and ive cut that down to the Top 10 for the Voting. I wont lie and say all the submissions were wonderful, obviously some were average or below average, but most of these were beyond amazing and I had a real hard […]
  • Does vehicle velocity add to shell velocity? September 22, 2017
    Does vehicle velocity add to shell velocity? I am building a fire control prototype.
  • TG HQ mechs September 21, 2017
    Is it still open to submissions? I'm wondering.
  • [2.02] Huge block explosions do not 'MassiveExplode' (whatever it is...) September 21, 2017
    I haven't 'seen' this bug, but in the code there's something very strange: Code: public ExplosionDamageDescription(GunnerReward gunner, Vector3 globalPosition, enumBlockExplosion type) : base(gunner, 1f, 1f) {     base.Gunner = gunner;     if (type != enumBlockExplosion.large)     {         StaticPools.flash.ActivateVolumetricHere(globalPosition, Quaternion.identity, type);     }     else if (ProcessorLoading.Instance.CanIMassiveExplode())     {         StaticPools.flash.ActivateVolumetricHere(globalPosition, Quaternion.identity, type);     }     ... } As you can see, it will 'MassiveExplode' […]
  • How many of you play with mods ? September 21, 2017
    I wonder how many people uses mods.
  • Does this count as cheese? September 21, 2017
      2017-09-20_17 58 41.jpg (Size: 194.63 KB / Downloads: 80) So messing around with missiles. Thinking about how to shoot missiles diagonally on a one-axis turret. I remembered how ejectors can fling things quite a distance. Made this. It shoots missiles aiming outwards straight up through a 1m hole 6m deep. It works with any size […]
  • KaiJu, the Kawai Juggernaut September 20, 2017
    Name says it all: it's a battleship, dreadnought-style, but designed with the sole purpose of being cute as hell. Kawaiiiiii! It's small, round, and fires 3 dual-gun CRAM turrets exclusively. No missiles, no torpedo, no CIWS. There is only LAMS, as at the beginning my idea was to use it in the campaign as an […]
  • How to change models September 20, 2017
    I just want to change some models, can someone tell me how and where they are stored?

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