About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.

Features

  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the Steam page for a more detailed breakdown of the numerous features From The Depths has on offer.

What our players say...

 

"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!

Awards

Updates

RSS FtD Forum

  • Signal Jammer November 18, 2018
    I recently noticed this thing in the AI blocks, can someone tell me what it does and how effective it is?
  • A Destroyer For Your Considerations November 18, 2018
    I have been away from From The Depths for quite some time now, but after coming back, I have noticed how the missiles and steam propulsion have received major updates. After fooling around, I have finished a design that utilizes the new steam propulsion, and I just want to hear the opinions of the denizens […]
  • Spinblock Control/ACB Questions November 17, 2018
    I've got a few questions about controlling spinblocks and ACBs I currently have one huge (spinblock) rudder and several other rotatable spinblocks which are aligned with the vertical axis. When I control my ship using the Ship's Wheel, all of these spin blocks rotate in response to Y and I. Is there a way of […]
  • I need help debugging something November 17, 2018
    I tired making all of my shielded airships have reactive shields that would change to laser absorb if a laser was fired at them but after testing it the ACB doesn't trigger. I did include laser damage detection. Can someone check out my blueprint and tell me what the issue is?   Heavy Laser Aircruiser.blueprint (Size: […]
  • Can ACBs trigger effects if a shell is coming towards you? November 17, 2018
    Read the title
  • Ammunition Changes and Painting UI November 16, 2018
    As you've probably guessed, I have a few questions about the changes to ammunition and the cost of projectiles. Ostensibly the missile ammunition cost. While I like the new missiles I have noticed that I need to add considerably more ammunition to every craft in order to allow to be combat effective again. Does anyone […]
  • Missile menu has overlapping buttons November 15, 2018
    i mean if you dont see it in the image. am i doing something wrong? 'reset ui' doesn't seem to fix it and any other resolution then my native one shuts off my monitor so cant be doing that. if you dont see it, the missile menu is a bit, bugged (and only the missile […]
  • GT are underwhelming. November 15, 2018
    I'm currently making my way through my first singleplayer main story campaign and I recently made it to the Grey Talons. I was really excited because I really like airships and the Grey Talons have really cool looking ones. However, when actually fighting them, their airships were very underwhelming in terms of strength. The main […]
  • Turret not working November 14, 2018
    I haven't played the game in a while (since before the forums got their new look) and something seems to've changed in that time. I built a ship, as normal, but the turrets on the ship refused to aim at their actual targets. I can't tell what's causing it. I can't turn the turret around […]
  • HE BATTLESHIP BRAWL November 13, 2018
    HE BATTLESHIP BRAWL Any questions or comments just DM me @Superherox3#5255     Resources: -Max blueprint RP - 300k in total -20k RP + what ever RP you don't use from the total cost provided during match Please make sure you add the correct resource count to your ship. If you don’t know how to do […]