About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.


  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...


"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!



RSS FtD Forum

  • [current version] [Mac] Lua October 26, 2016
    I downloaded this Lua code off of the forums, and whenever I run it this error comes up: Quote:[string "temp buffer"]:63: [string "function Update(I)..."]:147: '=' expected near 'end' stack traceback: [C]: in function 'error' [string "temp buffer"]:63: in function &t;[string "temp buffer"]:55&t; Help? Edit: Thanks in advance
  • [Allies] "The Culling" October 26, 2016
    Time to cut out the designs that are redundant. This is for Ally only and Axis i will do later. Since Ally is the player faction it is more important to cut down the designs here. The player doesnt need to see a long list of designs to choose from and have to take a […]
  • [AotE] [WF] New design request: Glorious Battle Sled October 26, 2016
    During the latest round of updates and maintenance on AotE Karbengo happened to notice that most of the jet-powered designs work just fine without wheels - in fact, some of them worked even better. While changing the whole faction into wheel-less sleds might've gone a bit overboard we were allowed by Majyst to make an […]
  • Error when loading Ashes of the Empire save October 26, 2016
    Hey everyone. Got a small problem here. &t;.&t; I honestly do not think I have broken anything since I have no mods installed and have done nothing unusual, but my game is refusing to load up saved progress in the Ashes of the Empire campaign. And searching the forum has not led me to a […]
  • New engine types (I don't know if this is the right place for it) October 26, 2016
    Heads up I'm currently writing this from a phone so please forgive any mistakes that I will inevitably make. Thank you, now onto my ideas. I propose that 2 new engines be potentially added (that number will probably change XD). These all will have substantial benefits when used properly, however if they are used improperly […]
  • INN's Nuclear program: SNB-1 Retaliator October 26, 2016
    Winter is coming to the northern hemisphere once again. However this year it will be different. It won't be a normal winter, but a nuclear winter. With this new strategic bomber! _______________________ The SNB-1 Retaliator is strategic bomber designed specifically to drop nuclear dumb bombs. Originally designed to carry 16, it was reduced to 12, […]
  • Quick Suggestion For Railgun's October 26, 2016
    Hi guys, I'm back. Basically, it would be nice if we could set a total percent of stored railgun charge to be used per shot, so we can have multi barreled 'rapid' fire railguns with the same speed per shot, so as to not mess up target prediction. Event
  • Harpoon cable resistance October 26, 2016
    I'm trying to fish the first airships in Ashes of empires, but my double variable+tank*fin+fin*cable+cable*harpoon+infrared with 3 winch each are failing to pull going to opposite side. How to make a very resistant cable?
  • Helium pumps vs Air pumps October 26, 2016
    Will replacing the air pumps in my ship with helium pumps give me greater buoyancy?
  • Help with Lua missle code October 25, 2016
    Hello fellows, I have tried to build myself a little missile code for an attack helicopter. Unfortunatly my code is not leading the missles at the target, and I hope you guys could help me to find my problem. Please be not too hard with me, it's my first Lua code. Thank you in advance […]

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