About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.

Features

  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the Steam page for a more detailed breakdown of the numerous features From The Depths has on offer.

What our players say...

 

"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!

Awards

Updates

RSS FtD Forum

  • Co-op Battle-cruiser Campaign II December 9, 2018
    Hello all. I doubt anyone here remembers me, but I last played FtD about two years ago and maintained a sort of blog thread about the progress of my friends and I in campaign: Co-op Battle-cruiser Campaign Update Thread That stopped because multi-player broke for us, so we never finished the Quest for Neter. However, […]
  • Aircraft climbing December 8, 2018
    cant find another thread about this but im sure there will be one so if ive missed it just point me at it. in 4 years ive never built a plane until now, well heavily modified a airframe that was in dangerous waters, ive got it working good by dissecting a gotha but when it […]
  • Strange Map Issues?? December 8, 2018
    My apologies if I have missed some documentation somewhere covering this, but I'm having an extremely annoying issue with the Tactical Map ("E"), Strategic Map ("M"), and Free Cam. Sometimes it works fine, exactly how I would expect it to work, Press E or M from Free Cam and you go into the respective map […]
  • Anyone think missile are expensive? December 7, 2018
    So ummm. Controller: 100 IFF: 100 Staggered fire: 100 Small launcher: 800 Medium launcher: 600 Medium Rail launcher: 800 Large launcher: 2400 Large rail launcher: 3200 Small gantry: 200 medium gantry: 200 Large gantry: 800 Comapred to the following: RTG: 375 Fuel: 100 AI mainframe: 100 Card slot: 10 Cards: 35 Particle cannon: 3000 particle tubes: […]
  • Issue with my fighterplane! December 7, 2018
    Heyya! So I haven't played this game for over a year and a half, but I got a sudden craving for it again! However I'm abit (really, really) rusty in building stuff. Remodded the Duster plane to fit my need better and I think I got some good cheap planes out of it, however what […]
  • FTD as a MMO PVP Arena Type Game December 6, 2018
    I just thought of games like Crossout and Robocraft how you can only customize a vehicle so much. Then I thought of From The Depths. Can you imagine having 15v15 naval and tank battles with your own creations? That would be awesome! Tank battles would be especially interesting with the volume limit... (This is just […]
  • Battleship Gascogne December 6, 2018
    Okay, this one is the Big Brother of the Baby battleship I did a while ago. It's not a replica, but it's heavily inspired. And modernized, a bit. Soooo, layout is two quad-500mm turrets, redesigned from Baby Dunkerque, with 4m loaders. Grouping AI, turrets, and part of the engines in the middle reduces the area […]
  • Designer crashes? December 6, 2018
    Anyone else experiencing crashes in designer mode when exiting to main menu?
  • Need assistance stabilizing my new ship December 6, 2018
    I've built a new ship, and I went mad with all of the new Steam engine components. I attempted to use the new Steam propellers, but they generate so much force that my ship flies right out of the water at full throttle. I want to stabilize it without too much jank and/or detracting from […]
  • Gunner Corvette December 6, 2018
    Two single 200mm Auto guns, LAMS, 6.9k power. Pretty sure guns aren't optimized, but they work. Shields all strength 7 reflect, runs about 10.5 m/s. Detection is a little off, does much better with manual aiming. The downwards facing props are for roll control, it floats just fine on buoyancy alone.   2018-12-05_14 44 08.jpg (Size: […]