About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.


  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...


"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!



RSS FtD Forum

  • Problems with the tournament mod. June 20, 2018
    So I've subscribed to it from Steam, got it into the mods folder, got it enabled. It says 'Tournament\' missing key in 'plugin.json'. What does that mean? Do I need to enable something in the mod setup screen? And will it open up a menu button in the singleplayer screen once it's working properly?
  • Air Ship Brawl Tournament June 19, 2018
    There are three options for your airship. 1: 400k Resource airship with no sub vehicles. 2: 350k Resource airship with 50k Worth of subvehicles 3: 300k Resource airship with 100k worth of sub vehicles RESTRICTIONS 1: 150 limit on parts used with APS 2: 200 limit on parts used with Cram 3: 150 limit on […]
  • Manual Campaign installation & Download June 19, 2018
    Added are the files you need to set up the Campaign if you don't want to use the steam workshop. follow the instructions below. I do not know how manual setup works for Mac desktops, if someone could provide those instructions I will link to them. First, download this file:   Imperium Age of Sails and […]
  • Hollow point shells? Wa's the deal? June 19, 2018
    I just realised I never really gave hollow point caps much thought. In the past I would Always take AP+He or Composite+Frag wtih fuses, though I started using shaped charge, emp, HESH, etc more and in different configurations since 2.03 I never really designed a hollow point shell type though, since I didn't get their […]
  • Make balloon lift force derive from buoyancy scaler and not force scaler. June 19, 2018
    With regard to the game configuration settings, make the force applied by balloons be scaled only by the buoyancy slider (as with air / helium pumps) and not by the actual force slider. Or add a new slider for them.
  • Allow aim point selection to target only blocks above or below water June 19, 2018
    Exactly what it says on the tin. Add a slider or toggle on the aim point selection card, or possibly the local weapon controller, to make weapons target only blocks on the target above water or only targets below water. This would make anti-surface cannons a lot harder to spoof with semi-submarines that have usually […]
  • 2.16 unable to upload craft to workshop June 18, 2018
    Lately I have been having issues with uploading craft to the workshop. what would happen is that I fill out the fields that I normally would for uploading a craft in game, but when I hit send to would do the positive ding then the error sound within seconds. my ability to change the cover […]
  • Can't see players' loaded vehicles in multi June 18, 2018
    So I had always had the usual problems with FtD multi but after wiping my PC and reinstalling all steam games via copy/pasting a steamdirectory the recent times I've tried to do FTD multiplayer hasn't worked out. Anything somebody loads will simply show the message indicating it was spawned, but not appear. If I am […]
  • Testing new APS sounds June 18, 2018
    I attempted at making an updated sound mod. As you can see, low end APS sounds are limiting the high end APS values. I hope there can be something placed like a slider for which sound can be best suited for. An APS gauge sound range would be nice.
  • Modified Gotha, Shrike, and Felix Flieger (or something like that :D)! June 17, 2018
    I played a campture campaign, one where I only capture and reuse modified enemy designs, and got a couple Gothas, turning them into amazing combat planes and capture vehicles. I also started an OW campaign (Of Oil and Pirates), and decided to modify the DWG Shrike and Felix Flieger bombers to use there.   2018-06-17_17 57 […]

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