About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.

Features

  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...

 

"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!

Awards

Updates

RSS FtD Forum

  • ETA? April 20, 2018
    self titled
  • SE LC B29 Imperator vs Vanguard April 20, 2018
    Please vote here (poll above) and comment in the main thread. ★ Voting is active for next 48 hours. ★ Participants will get one point for every % of votes received. Voting criteria ★ pleasing looks and adherence to the spirit of competition (historical/light fantasy) ★ swimming proudly in the water (vessel's freeboard) ★ avoiding […]
  • Error been going on for around a year. Cant play April 19, 2018
    Ok what is happening is that every time i try to play normal branch... I select vanilla builder and it NEVER loads in. Just shows the window with tips. If i try the other branch it some times loads it but throws more errors then i can count. I have deleted all files and reinstalled […]
  • Fighter Jet with HUD/HMD April 19, 2018
    One of my friend asked me about making HUD, so i made it. in normal flight. Tracks nearest enemy when battle starts, inaccurate when enemy is far away from aircraft. Using one turn missile. Sight Tracking Reticle is enabled. HUD/HMD images are based on Ace combat HUD. thx for your attention.   XF-37 CAX.blueprint (Size: 82.21 […]
  • [2.16] ERA vs kinetic shells depends on speed April 19, 2018
    As in the title, it seems the effect of ERA on armour-piercing projectiles depends on their speed (and the game-speed). At 222m/s the shells were reliably stopped entirely by ERA (tried over a dozen times, all shells stopped), while at 331m/s they would pass through every time (also tested &t;10 times). At 0.5 game-speed the […]
  • LUA Box unit and save April 19, 2018
    I would like to propose three things for LUA Box function Init(I) This would be called when: Vehicle is pulled into play LUA Box is started LUA Box is repaired This would allow us to set some variables to in game values like current position, velocity, etc. function Save(I) This would be called when: Vehicle […]
  • SE LC B28 Graaf vs Wilkes Barr April 19, 2018
    Please vote here (poll above) and comment in the main thread. ★ Voting is active for next 48 hours. ★ Participants will get one point for every % of votes received. Voting criteria ★ pleasing looks and adherence to the spirit of competition (historical/light fantasy) ★ swimming proudly in the water (vessel's freeboard) ★ avoiding […]
  • Change death timers? April 19, 2018
    I want to modify 'AI: dead' death timer to be 5-6 X longer is that possible?
  • High caliber APS Shells April 19, 2018
    Is high cal even viable? and if it is What type of shells do I use?
  • Lore April 18, 2018
    Will fill

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