About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.


  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...


"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!



RSS FtD Forum

  • [GT] Venator 60 FP expert IB June 27, 2016
    60 FP expert IB, broadside. Aardwolf should be deleted. Much more up to date then the Aardwolf as well as much better looking and interesting to fight. Also has a few thousand less blocks.   Venator.blueprint (Size: 483.69 KB / Downloads: 0)
  • How is everybody doing? June 27, 2016
    Just asking. ^.^
  • Submarine help June 27, 2016
    So this is a scream for help from someone who cannot into submarines. How do I get my wiener to stop acting up and ram enemy ships for the internal nukes to blow up? My submarine/wiener keeps playing in the water like a dolphin doing graceful acrobatics and everything, except going in a straight line […]
  • Still getting godly designs in normal. June 26, 2016
    Could not find another thread about this, but I am currently being attacked by a moray despite the design difficulty being on the low end of "standard". It is not part of any garrison either, as it is right at my starting base.
  • Nuke ammoracks/turret magazines June 26, 2016
    Should we place nukes there to simulate how utterly devastating these explosions are compared to their tameness in FtD? Or simply because nuke explosion effects are really eye-pleasingly similar to magazine explosions? Pro's: It looks good and realistic Magazine explosions are far more dangerous Cons: Nuke damage is weird and low atm fps? Could mess […]
  • Entry Level Adventure Mode Help? June 26, 2016
    Although I'm really not good at conservative designs, I thought I'd give Adventure Mode a try while I wait for the laser turret bug to be unbugged - (It's hit my current fleet hard!). The issue is, I'm a bit bemused, so I'm hoping someone can give me a "first 15 minutes" type walk-through to […]
  • Sola Insulan Navy June 26, 2016
    Behold the might of the Sola Insulan Navy! Ships: Hermes Class Guided Missile Cruiser (image may be outdated) Class: CCGN, (Guided Missile Cruiser) Hull Style: Monohull Length: 182 meters Width: 25 meters Height: 40 meters (From waterline) 45 meters (Whole) Weight: 9741 (tonnes?) Speed: 12 m/s Armament: 1x 48 VLS anti-ship EXP missile system (2000m […]
  • Sea-skimming "pop up" Lua missiles June 26, 2016
    This is a simple Lua missile guidance script for sea-skimming missiles that "pop up" just before hitting the target. Great for punching through the often lightly-armored deck of ships. Missiles have two modes based on the altitude of the target. All numbers mentioned are configurable. If fired at a surface target (target altitude &t;= 10m), […]
  • [v1.9564] The Loader Length and Size of 3m racks seems odd. June 26, 2016
    I was trying to design a good 3000mm long shell, ending up with a calibre of 375mm. Which logically should be able to be fed into a 3m loader, right? Not according to the shell designer. So i figured it might be an interface bug or something, so i tried loading it into a 3m […]
  • HMS Retaliation CA June 26, 2016
    HMS Retaliation Lore; Background Wrote:While the Intruder class of heavy cruisers served their purpose well in the Royal Ascalonian Navy it was quickly shown that there were several severe shortcomings in the class and moreover the doctrine of the RAN. The Intruder class heavy cruisers favoured 8'' guns with a high rate of fire intended […]

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