About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.

Features

  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...

 

"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!

Awards

Updates

RSS FtD Forum

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  • Is this normal? February 25, 2018
    I'm currently playing Adventure Mode and have traveled through a lot of green gates so I'm in a really easy place (something like 0.15). At any rate, I keep getting killed by missile explosions through the metal walls of my ship. I also noticed that components inside my ship will turn black as though partially […]
  • "Advanced Cannons aren't that hard" February 25, 2018
    need i say more they are really easy guys /s (Was rebuilding the guns on this thing and decided to rip the top off so I could see the inside... and well it's a mess)
  • v2.16 Adventure mode bug February 25, 2018
    Random bug. Only had it happen one time, so I'm not sure how easy it would be to track down. Posting this for the sake of having it on record, as well as in case more people start having the issue. Started a new Adventure Mode game. After about 10 minutes or so, a single […]
  • Buzzard class paddle frigate February 25, 2018
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  • [2.16] Two metre lightweight metal alloy beam treated as one metre February 24, 2018
    The game does not seem to recognize that the two metre lightweight alloy block is actually two metres long. Graphically, the block takes up as much space as it says it does, but I could place blocks inside of the other part of the beam. The other block in the beam counts as a leak […]

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