About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.

Features

  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...

 

"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!

Awards

Updates

RSS FtD Forum

  • Cruise missile/kamikaze AI script October 20, 2017
    Some time long ago, someone asked for a kamikaze script with proportional-navigation guidance. This isn't that script. This is a cruise missile script meant for vehicles that fly like a plane (so they have yaw, pitch, roll, and forward propulsion). Features Predictive guidance (suitable for use against surface, ground and air targets) Multi-phase attack profile: […]
  • Campaign Battles Tournament [On till 2018] October 20, 2017
    The 2017 Campaign Battles This is a tournament that has been on for a little while,and I decided to ask for recommendations for fights. How Does it work? A Campaign Craft is recommended for a fight, then I check for another craft of the same size as a recommendation,if not I’ll find a fair match […]
  • Quest For Neter - Lets Play October 20, 2017
    Hello everyone! Last month I started recording youtube lets play videos for From The Depths. I only have a small community whom are all from the FTD Discord community, so I thought I would reach out to everyone else on steam as well as the FTD forums to help my channel grow. This is the […]
  • What's up with map view in battle being unreliable? October 20, 2017
    So it seems like the map view when in battle or when enemy units are present has decided to stop being anything close to reliable. There is a state where it functions normally and a state where it appears that units don't move, projectiles don't appear, and the view is usually fogged. As far as […]
  • Passive Barrel Elevation October 19, 2017
    This would be a basic setting in the cannon menu for APS and CRAMs which would make the barrel elevate when there are no targetable enemies to the set value. Perhaps as a later step it could set the barrel's hitbox to that location. I know there is a LUA script for this, but I […]
  • The Southern Republic October 19, 2017
    (artwork by Merenera) (Original concept by lupus) A democratic nation, Whose main goal is to gather resources from distant planets. Currently used designs are as follows (Steam links) Airships http://steamcommunity.com/sharedfiles/fi...1136981044 Valiant MK2 http://steamcommunity.com/sharedfiles/fi...1095413581 Valiant MK1 Tanks http://steamcommunity.com/sharedfiles/fi...1163125727 Sword classMBT Aircraft http://steamcommunity.com/sharedfiles/fi...=914276058 Arrow class fighter http://steamcommunity.com/sharedfiles/fi...=889799164 Talon class strikefighter Ships http://steamcommunity.com/sharedfiles/fi...=936239951 Longbow class sub http://steamcommunity.com/sharedfiles/fi...1174527617 Knife […]
  • Heavy metal block? October 19, 2017
    Wouldnt it be nice to have something that that is tougher than metal but not as heavy, though not as tough as HA. regular metal: 2000 hp 15 armor 20RP Heavy metal: 3500 hp 20 armor 50RP HA: 6000 hp 40 armor 100RP the block could be about as Heavy as an HA corner slope.
  • [2.03] Wavefront adjusters don't work as intended October 19, 2017
    The fraction of the damage of a laser that negates defences when using a wavefront adjuster is not the amount listed on the component, nor what is intended. If the wavefront adjuster is set to use fraction x energy, x energy should be lost, and the of the 1-x energy left, a fraction x should […]
  • [2.03] First smoke counts double for damage reduction of lasers October 19, 2017
    The first smoke cloud counts double for the damage reduction of lasers. With this I mean that if the laser passes through one cloud, then the damage is reduced by 99% instead of 90%, for two clouds it is 99.9% instead of 99% etc. This is because the for loop in LaserRequestReturn.HitSmokes starts at -1 […]
  • CRAM Cannon Interface screen October 19, 2017
    I noticed that the Interface screen from the CRAM Cannons is marked. This is not a big problem but I looked for it SOOOO long [img][/img]

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