About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.

Features

  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the Steam page for a more detailed breakdown of the numerous features From The Depths has on offer.

What our players say...

 

"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!

Awards

Updates

RSS FtD Forum

  • Ideal armor thickness for a somewhat independent ship January 10, 2019
    Good evening, I havent played FtD in a while but had a sudden urge to play it again. The first idea was it, to completly overhaul an old ship hull I had laying around. Im happy with overall size and shape, but im not sure with the armor. How should the armor layout be to […]
  • Adventure Mode Updates and Question January 10, 2019
    Does anyone know if there are any plans for adventure mode to be updated in the future. Currently I prefer the idea of it more to the reality. A perfect example: last night, started a new game, made the raft slightly less raft-like and got a couple of small missiles bolted to the sides. Then, […]
  • 2m Sealed propeller shaft January 10, 2019
    In my game the steam part, 2m Sealed propeller shaft ends up being a 1m part (even though the model take up 2m); it even says 1m in the little current build item bubble instead of 2m like when I selected it in the build menu. You can connect a propeller at the 1m mark, but it […]
  • Does small caliber APS matters? The Decanus-class frigate. January 9, 2019
    After finishing my two corvettes, it was natural to advance to a frigate-class unit. Actually, I was aiming at a light frigate, someting within 75 to 100k cost. Finally, it's almost hitting 120k and cannot be called "light" anymore. Let me introduce the Decanus-class: It re-uses mainly the turrets from Evocati-class turrets, all beltfed-based and improved […]
  • APS problem firing from script January 9, 2019
    I have been working on a simple anti-missile cannon controller, and have run into an issue when trying to fire the cannon from the script. I am using I:FireWeaponOnSubConstruct() in Update, and the cannon does something odd. It seems to fire, making the sound, particle effect, and even uses shells in the mouse hover info, […]
  • HSwMS 'Henrik Horn' January 8, 2019
      Minelayer_HSwMS_Henrik_Horn.blueprint (Size: 198.28 KB / Downloads: 7)
  • Starter Ship Scrimmage 6 - Cleveland Steamers [Submissions due February 1st] January 5, 2019
    Cleveland Steamers This tournament will have a significantly larger budget than previous starter ship scrimmage tournaments, and few restrictions. The main restriction is that you are only allowed to use steam power, and only steam propellers are allowed for propulsion. All weapon types will be allowed with some restrictions. A $20 steam gift card will be […]
  • Thermobaric/fuel-air explosions January 1, 2019
    So i was thinking of a way to include Thermobaric-esc explosives in ftd, and i came up with the idea of starting with a small explosion, probably no more than 500 damage, then having a gas fill any air gaps it can reach, then having the gas explode similarly to ammo boxes. it would probably […]
  • Happy New Year!! January 1, 2019
    To all the remaining denizens of this forum: I wish all of you who have already or are yet to cross into the new year a cheery transition! (Yaay)
  • Making The Game Harder on Yourself January 1, 2019
    Do you want more depth and difficulty in your FTD campaign? I made a set of rules (customize them to your liking) that makes the campaign more difficult in the sense of facilities, and research as barriers to rapid build ups and more realism.  This mostly acts as a barrier on magically spawning an army in the […]