About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.


  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...


"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!



RSS FtD Forum

  • [v2.13 (devtest)] LWCs prioritized over AMCs for turret control January 22, 2018
    My ships use dual-purpose CIWS turrets with both LWCs and AMCs on the same construct. In previous updates, this worked well, as the turret would target vessels by default then switch to targeting missiles when missiles appeared. Currently, this isn't the case. If both vessels and missiles are present, only vessels are targeted, allowing missiles […]
  • What block is this? January 22, 2018
    I have found in many tutorials that there are cone-ish type things placed on and around ammo boxes... What are they and why are they there??? In the picture its the things on the boxes on the left.   Capture.PNG (Size: 235.32 KB / Downloads: 23)
  • [2.12] Laser Tranceivers don't work across multiple turrets January 21, 2018
    I am trying to make a laser turret with 360 degree aiming. I want to do this by using two turret blocks, the way you can with other weapons now. However, if I connect the first turret to a tranceiver on the main grid, that turret cannot transmit the same laser to any child grids. […]
  • Jacob's Folly Retrofit January 21, 2018
    A refitted version of the DWG easy Jacob's Folly. Changes: I changed 4 of the six low-gauge CRAMs to better, high-gauge CRAMs, and 2 of them to 70 RPM 142.85mm InHEFr APS. I removed the paddles and put 2 high-gauge CRAMs per side in their place. I put a new AI at the bow, and […]
  • Building a Type 22 Batch 3 January 21, 2018
    I thought I'd make this post to document my progress on designing an accurate as possible Type 22 frigate. I have been fairly interested in these ships due to my Dad serving in the RN on HMS Cornwall a Type 22 and because I think they're pretty cool.
  • Project YAMATO 2199 end ARCADIA January 21, 2018
      2017-09-03_13 44 24.jpg (Size: 77.83 KB / Downloads: 14) Hi to all end welcome to this story of me making Battleships from movies like this two Yamato end Arcadia. For en long time played deferment games but making thinks end play it that was for me great! FTD is for me Lernertvol en funDAKA as […]
  • [v2.13 (devtest)] Spinning wings generate lift January 21, 2018
    Wing lift does NOT depend on main construct's velocity. But it depends on the velocity of the construct that wings are on. So now wings on sub-on-subobject can work just like heliblades.   spinwing_showroom.blueprint (Size: 117.99 KB / Downloads: 1)
  • Naval Survey (school project) January 21, 2018
    this is a survey for a school project. if anyone would respond to this survey that would be much appreciated. it should only take a few minutes. thanks for any responses edit: due to the forum breaking the link whenever i attempt to post it on the main post you will have to use the […]
  • Laser Figher January 20, 2018
    I decided it would be fun to make a small microfighter one afternoon. It was. It became more fun when I decided to test it and discovered that it could singlehandedly kill anything in it's weight class and most things below 3000 volume, notably including Scarlet Dawn Wyverns. I now believe simple lasers should be […]
  • [2.1.2] Multiplayer transfer bug January 20, 2018
    Hello A bug produces me by a multi-play of version 2.1.2 now. A vehicle was generated with a build mode and a campaign mode definitely by the oneself side, but, according to another person, was out of one block ID; is blocked, and is seen. I performed complete deletion of MOD, a reinstallation of FtD, […]

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