About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.


  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...


"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!



RSS FtD Forum

  • Sails, and how to make tall ships pretty AND effective December 4, 2016
    After being inspired to build tall ships after trying out the excellent After Cataclysm mod, my brother and I quickly came to find one of the most troublesome things about building tallships is the sails. It's extremely difficult to create realistic ship rigs, triangular sails, and many other sail related types. Additionally, we came to […]
  • Missiles On Turrets December 4, 2016
    Pretty much what it says on the box, some way to add missiles to a turret, likely to be much easier if we don't try to add another turret base though.
  • Vented steam damages NPCs and Players December 4, 2016
    My idea is for vented steam from a pressure vent or broken pipe to damage players that touch the particles of steam made. A further, but more complicated version is to use the air-pump code so that a closed room with steam being vented into it would damage any players in it, to simulate the […]
  • Avatar not giving resources when Flagship becomes a mothership December 4, 2016
    Not completely sure if its me being dumb and not reading the updates, or its an actual bug/glitch. However, I provided the blue print to download so you guys can take a look for yourself. Background of how this glitch happened and when. I'm currently dying to try out a ICBM missile silo on my […]
  • Guardian Gunboat -(Starter Ship)- December 4, 2016
    Hello there everyone! Last time I had not really contributed to this forum, the two times I've ever posted was when I whined to Nick... and asking for two axis turret aesthetics which was not the best of my posts either. Anyways here is what is probably the most worked on ship I have ever […]
  • How to fix outer space missile bases December 3, 2016
    I recently built a ~20000 resource missile base that I place at around 2600 altitude. The thing is OP. I beat the whole deep water guard and half of the onyx watch using only this one vehicle. This base uses exactly 0 resource and 0 fuel per hour (I just have a lot of ammo […]
  • Steam engine Piston won't connect December 3, 2016
    boiler control into&t; Boiling chambers&t; Piping&t; Piston&t; crank shaft&t; gear box and all i get is red lettering on the piston saying connect to gearbox via crank... its there its all connected nothing is backwards and no matter how many times i venture to flip things around to find a position to make it work […]
  • REPLAYS! December 3, 2016
    If this idea is implemented it should probably be one of the last things to be worked on. But... Recorded battles that can be replayed back would be so awesome, and it would allow us to do some interesting things. All the physics and damage calculations could be done before hand in the actual battle, […]
  • New to game Can you help improve my Vessel December 3, 2016
    I bought the game today and i made this ship. Its a missile based ship and it needs improvements. If you can tell me how to improve it or want to improve it yourself post your redesigns here.   HMS_TideWalker.blueprint (Size: 305.33 KB / Downloads: 3)
  • Card (naval) AI need changed TOTALLY. December 3, 2016
    Sending time fixing AI card while have no idea why my ships didnt follow order. The dumbest thing that the AI didnt broadside. Using complicated manuvering words. I am gamer, and english isn't my natives. Not even progammer. Just have preset card like this : - naval card for long range broadside. (Just tell broadside […]

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