About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.


  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...


"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!



RSS FtD Forum

  • Best Anti-Torpedo Torpedoes filling. March 22, 2017
    I need anti-torpedoes for my submarine, but I need what components should i use. What kind of payload should I use? How much of it? How many propellers? What kind of seeking?
  • Distrupt vs. Reflect (Shields) March 22, 2017
    What's the difference? I've never used disrupt, but they sound like the same with reflect.
  • How in the world can I make my tanks hit things!? March 22, 2017
    I really tried to work this one out on my own, but I just can't seem to figure it out. It seems like all of my tanks (except the very rapid firing AFV I made) always fire a bit behind or below whatever they aim at. I have tried putting even crazy amounts of detection […]
  • PT Blimp 'Nomad' March 22, 2017
    * * * I made a fat blimp. It is quite cheap, but does not sacrifice HA, LAMS or shields. It is usually able to take on enemies 2x its cost and size quite happily. It is a hardy beast. Weapons: -12x multipurpose cannons -1x torpedoo Defenses: -good shields -weak ass LAMS -flare STATS: -Cost: […]
  • Ionic Revolution: From Skimmers to Hovercraft March 21, 2017
    Ionic Revolution will be getting a major change to divert from water skimmers. Allow me to explain the reasoning. - Water skimmers, no matter how durable on the body, are generally weak due to the instability of losing just one section of hydrofoils. This is the nature of the craft and doesn't fully conform to […]
  • As someone aspiring to get into the game industry. March 21, 2017
    Don't we all? AAAAAAHHH C'mere buddy!!! ehm,, anyways, enough talk-writing. I was born in the 90´s and aspire to become a game designer(or at least involved in making games either with small or big teams). Now before you go on about how it's pretty silly to mention that like some 7 year old hitting on […]
  • Eagle Industries presents: Vanguard class frigate March 21, 2017
    Welcome to Eagle Industries, a startup company that brings you the best brand spanking new military hardware out there. If you're looking for an honest, environmentally responsible product; you've come to the right place! The fleet All ships, submarines and flying machines are designed around a realistic, near-future tech style. As they are a representation […]
  • Disrupt shield on submarine March 21, 2017
    Is there any point in using disrupt shield on submarine that travels on -100m? It's safe against shells but not torpedoes, but my question is: is it worth using in such way as I used? Strength is 4.0
  • How do IR seekers work? March 21, 2017
    So, I wanted to make my spaceship invisible to ir seeking missiles, but I can't, they somehow still see it, even though I have steam engines, it only uses ion thrusters and it is at about 2000 meters from the enemy, how do they still see me?   IR.png (Size: 2.08 MB / Downloads: 10) The […]
  • The power problem March 21, 2017
    I've been trying to figure out exactly how to power different designs. The discussion is all over the place, and I'm not sure what the most current understanding is. Maybe we can consolidate that discussion here... Steam engines are a right-out sucker punch to fuel engines based on what some people are figuring out, but […]

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