About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.

Features

  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...

 

"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!

Awards

Updates

RSS FtD Forum

  • August 10 sprint update August 17, 2018
    We started a "sprint" on August 10th to prepare the dev test for release. Many tickets have been created and successfully closed. Here is a snapshot of the progress for the week. The column on the right is closed tickets. The middle column is being worked on. The left column is still to be kicked […]
  • Parachute Modules maybe? August 17, 2018
    I just had a cool idea, don't know whether anyone already mentioned it. A parachute module for missiles would be useful for aerial mines (anti airship/aircraft) and also good for keeping radar buoys and flares in the air for a while. It would add a bit more versatility to missiles maybe.
  • SE BB Impresario vs Saboteur August 17, 2018
    [video=youtube]https://youtu.be/9my-asFA7Hc[/video] Please vote here (poll above) and comment in the main thread. ★ Voting is active for next 48 hours. ★ Participants will get one point for every % of votes received. Voting criteria ★ pleasing looks and adherence to the spirit of competition (historical/light fantasy) ★ swimming proudly in the water (vessel's freeboard) ★ […]
  • MOST EFFECTIVE APS SHELLS August 16, 2018
    Currently doing some research on APS shells. I have previously used shells types such as HESH and HESH HEAT tandem warheads. I'm currently experimenting with a APHE. This is for a 402mm 6m autoloader gun. Any suggestions for a heavy hitting shell type?
  • [DevTest 2.2.2] Buoyancy/stability with >2000 block vehicles August 16, 2018
    Buoyancy of vehicles start going all over the place when the vehicle reaches 2000 blocks or above. Attached a blueprint with 1999 wooden blocks. Add one block of any type and observe change in buoyancy. Originally observed in other vehicles.   2000 block bug test.blueprint (Size: 103.91 KB / Downloads: 1)
  • Invasion of the Modern Earth! Custom AOTE with modern armored vehicles! August 16, 2018
    All Modern armored vehicles used in the campaign will be posted in a few days to the blueprint section for downloading! They are about 3.5 times the dimensions as their IRL counter parts, just imagine that a meter in Neter is a little shorter than a foot...... The custom AOTE has all the resources increased […]
  • Forum tech issue - youtube links August 16, 2018
    It is strange in the editor I can see the opening pic of my video, but after posting it just the tag. Can you see the same? https://forum.fromthedepthsgame.com/show...#pid382391
  • [v2.2.1 dev] APS guns spawn with empty or half-filled magazines August 16, 2018
    I've reported this already in the dev thread, but I think it might help to put it here as well, particuarly considering I got another example. Maybe others can also speak about their experience, if they experience the same issue. Basically, if I spawn or load in ships, they appear with some guns full, some empty […]
  • SE BB Velocitas Eradico vs Athos August 16, 2018
    [video=youtube]https://youtu.be/QjY4U4gRQKs[/video] Please vote here (poll above) and comment in the main thread. ★ Voting is active for next 48 hours. ★ Participants will get one point for every % of votes received. Voting criteria ★ pleasing looks and adherence to the spirit of competition (historical/light fantasy) ★ swimming proudly in the water (vessel's freeboard) ★ […]
  • Proposition Mock for the Build Menu August 15, 2018
    Years ago I designed a mockup for an improved UI. I had already written the post, even, but it seems that I forgot to actually post it. My apologies for the severe and unnecessary delay. Thankfully, I found it again in my SCREENSHOTS folder. This is in reponse to Nick's post here. I've decided to overhaul the build […]

Last Tweets