About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.


  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...


"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!



RSS FtD Forum

  • rail gun ammo July 25, 2016
    There should be a new ammo block available to rail guns that is not explosive. After all one of the main reasons navy's are looking into rail gun technology, is the elimination of the ships powder magazine, which can cripple a ship if hit. If this were implemented in ftd, ships using rail guns would […]
  • Issues with AoTE July 25, 2016
    Every time I try to load up a previous save, in the middle of the loading screen I spawn in the ocean, unable to move with a message stating a bunch of code, and something saying a unnamed file. Idk how to solve the issue If there was a AoTE update after last Saturday that […]
  • A heavy armor retexture that doesn't look massively out of place on realistic ships July 25, 2016
    Literally just the title, it's butt ugly on ww2-era ships because it sicks out like a neon sign on a submarine.
  • Why are nukes so cheap? July 25, 2016
    For a block that can deal tremendous damage to its surroundings, you'd think it cost more than 500 rp and weights more than 4... Sincerely, a newbie who got wrecked by WF suiciders.
  • help July 25, 2016
    How can i change the type of vekicles ( from structuer to vehicle ) The game maid my vihicle into a structure after 3 - 4 houers of building
  • Machine guns and infantry July 25, 2016
    Hi, i would really love to see some proper machineguns introduced to ftd. Like the Browning 50.cal and such. Maybe even a vehicle mounted minigun? These would annihilate infantry like npcs and players but be rubbish against anything other than wood. Which brings me to my next idea. The infantry. All the gun items like […]
  • [WIP] opinions and ideas needed, numerous questions. July 25, 2016
    Hey peeps. I was wanting to make this However so far incomplete I made this: *added minor bits since screenies Unfortunately I went off track and scale I think I messed up badly. No biggie unless you are the type that "IT MUST BE 100%". Firstly it needs a load more work. AI needs to […]
  • How do Clan/faction memberships work? July 25, 2016
    Title says it all, thanks.
  • Armored Warfare July 25, 2016
    So I've just gotten into my new AoTE campaign, constructed a tank in designer, and tested it. Works good. But it's weird when you lose a tank so often, you're used to ships where losing a ship Is a big deal. Is it normal to lose tanks so often or is that a design flaw […]
  • Pykrete (new block type) July 25, 2016
    If anyone doesn't know what it is ( https://en.wikipedia.org/wiki/Pykrete ) TL ; DR A frozen combination of water and wood pulp, experiments were done to make aircraft carriers out of it during WW2 but the war ended before that happened. With the new mechanics to make repair costs lower than building costs this would be […]

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