About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.


  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the Steam page for a more detailed breakdown of the numerous features From The Depths has on offer.

What our players say...


"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!



RSS FtD Forum

  • Enemy of Vehicle September 18, 2018
    I like Vehicle. But Smooth Road is very important for Vehicle
  • Why do cram 2m caliber shells only piercate a 1m hole when passing through armor? September 18, 2018
    Why do cram 2m caliber shells only piercate a 1m hole when passing through armor?  
  • Interesting thing I found while testing APS shells September 18, 2018
    An interesting thing I discovered today:
  • Age of Sail Broadsiding warship Joust September 16, 2018
    Welcome one and all. In an effort to spur on my Imperium age of Sail CC and raise some interest in a niche rarely explored in FtD, I'd like to host a tournament using only Sailing ships or early steam and sail powered ironclads from the crimean war era. First off though, I must add […]
  • Sep/October sprint mega thread September 16, 2018
    So a new thread for the on going work and I'm very excited about this one. Here are the key events / plans for the next four weeks until Saturday 13th October 1) New starts: HerpeDerpeDerp and Rhea have joined the team. Both have done great work with modding and very excited to see what […]
  • To clear up some confusion about armor penetration September 16, 2018
    So I was looking through the suggestions ticket thingy we have now and stumbled on this ticket. It appears that there is some confusion on the subject of armor penetration (irl, not in game). So heres a (relatively) short summary of how armor penetration works and where armor is now a days. To make this […]
  • New unit tooltip September 15, 2018
    I decided to make the ingame tooltips more informative rather than just saying "x is a light tank with dual cannon" but instead, all vehicles will have a list of its stats, in this order: Type - (Tank Destroyer/Heavy) Movement - (Hover/Land/Air) Top speed - (Some number in its most ideal state) Health - (block […]
  • September mega thread - round up September 15, 2018
    So the September sprint has come to an end. A huge number of tickets were created and processed, the remains a lot of the original scheduled work still unfinished at the end of the sprint. And this does not include the 130 bug reports now registered as "done" or "in review". All tickets on the […]
  • Destroyer Type C September 15, 2018
    Finally getting around to sharing my designs now that 2.2 has been released and acb's work again. costs just under 100k   DESTROYER TYPE C.blueprint (Size: 299.4 KB / Downloads: 10)
  • Complex Controller Airplane issue September 14, 2018
    Hey, so yesterday I made a light alloy biplane design. It uses a spin block and heliblades as a propeller, and as the vehicle controller doesn't seem to function well with spin-block heliblades so I moved all the controls onto a complex controller. Pitch, roll, everything worked properly except for yaw but I'm not sure if […]

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