About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.

Features

  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...

 

"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!

Awards

Updates

RSS FtD Forum

  • a few suggestions+bonus tactic February 23, 2017
    Suggestions: Animals(for a diverse ecosystem, you could even domesticate them or use the small ones on ships as helpers...or as ships by integrating their movement syst. to the mech/ship/craft or using their hides as decorations. need some inspiration, devs? go take a look at Subnautica for sea creatures and other games like NMS or something […]
  • Modification of the same class by several mods February 22, 2017
    Warning, this is a highly technical developement thread, you've been warned... I have finally had the courage to do something so that modification in a class by a mod (using class replacement) will not mean that no other mod can modify it. I have made a prototype that works well, I just have to test […]
  • How would the square laws affect a scaled up firearm? February 22, 2017
    imagine a 9mm but for something like the titans in titanfall. Most guns use a gas system in order to chamber a round so i would assume gas pressure would have to be readjusted unless the amount of generated gas pressure follows an almost linear curve. Now that gun would likely not be a 9mm […]
  • Shell design February 22, 2017
    Regarding the creation of shells I'm going to make it a bit more realistic than FtD. The shells you design will fit a variety of weapons. There will be certain set calibers rather than a sliding scale. Shell length will be less fluid than in ftd- and more closely linked to the caliber. You will […]
  • How does adventure mode work? February 22, 2017
    So, I managed to make it out of the first plane which was overflowing with enemies, into the second. Deserted. Almost no enemy spawns, no gates, no resource zones, nothing. This goes on, plane after plane. Even after an hour in a plane there's almost nothing happening. Am I going in the wrong direction or […]
  • Improve this pls. February 22, 2017
    Hello all. You might remember a while ago I posted a ship asking you guys to try and update it because I suck at FTD. Well, I need help again xD. This is the replacement for the old cruiser I posted. It's smaller, not as under-armed, and actually has more cannons. It's also unfinished, since […]
  • Modify Vehicle Spawner [Escape Pods, Bomb Dropping] February 22, 2017
    There are several ways: 1.) Add an option to hold a vehicle (like a tractor beam) indefinitely and release it when a key is pressed (complex controllers/control blocks). 2.) Add a new block, that works like a spinblock that connects vehicleA(e.g. escape pod) to vehicleB(mothership). When a key is pressed(cmplx ctrl/ctrl block) the "block" detaches/ejects […]
  • [modding] Impossible to create dynamic assemblies February 22, 2017
    Well, it's not technically impossible, but you have to initialize the LUA box before doing it... The problem is that when the LUA box is initialized, it eventually calls 'SLua.LuaSvr.bindAll()'. That method get all the assemblies and get all their exported types. Unfortunately, the 'GetExportedTypes()' method do not exists for dynamic assemblies. Just adding a […]
  • FTD using wrong graphics card February 22, 2017
    So I got my new desktop recently, and FTD doesn't seem to be working. I get around 1 fps in the main menu with the graphics turned down to minimum. I tried reinstalling the game, and then go into the game to pleasant 80 frames for like 10 seconds, then back to 1 frame. I […]
  • Keyboard not responding February 22, 2017
    I am having an issue in that the game absolutely doesn't recognize my keyboard, regardless of what keys I use. The controls, at the beginning of the game, were changed over to use the mouse after we tried using the tutorial to no avail and now I can't even change them back. I have tried […]

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