About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.

Features

  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...

 

"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!

Awards

Updates

RSS FtD Forum

  • [1.9502]Engine exhaust components causing massive lag May 6, 2016
    So I started a thread a few days ago about instability when I added a few prefab engines. It was about engine limits on constructables and after some more testing I was able to narrow it down to exhaust piping. Specifically it happens when there is a large amount of piping. In the "BB4" iteration […]
  • [1.9502][Linux] Unable to spawn vessels or see vessels others have spawned May 6, 2016
    Video of the issue, everybody else on the Teamspeak and Twitch streams will tell you that both I and ships were on the server near that resource ring, however I cannot see the vessels or spawn any vessels of my own. The X menu is the exception, I can use it and see vessels others […]
  • Hello, I Rail Rifle things May 5, 2016
    I am a grand architect. I've made amazing creations that both function and look good, and I've gone the distance to build massive constructs of several large distance stretches long. I dwell in the long time made process rather than short and small projects. Something simple is too little for me to enjoy. I bring […]
  • Metal Slug "Big Shiee" May 5, 2016
    So, finally i finished this! It took a while since i wanted it to be as perfect as i could get it to be. I'm really happy on how this turned out Costs 1.653.434 RP, so it's not a cheap boat, but it's not really all that powerful, so not built for campaign. Has a […]
  • Particle Projection Cannon mesh change suggestion. May 5, 2016
    Can the following red outlined area on the PPC firing piece be removed so that the mesh fits with existing blocks better? This is the same issue the 3x3 Omni-mantlet has where it basically just doesn't fit with existing blocks, but that one at least fits better than the PPC firing piece does. It's an […]
  • Are there any plans to improve the games physics? May 5, 2016
    I love this game and what its trying to do, but sometimes i find the physics absolutely insufferable. Especially with land vehicles. Im curious to know if anyone has heard about any plans by the devs to improve the quality of the physics engine,(especially for land vehicles). Ive done some searching but i havent found […]
  • Light Cruiser La Galissonnière May 5, 2016
    Here I am again! So this time I created the La Galissonnière light cruiser and it is made to the metal conversion standards so alloy citadel and metal exterior with an armour belt made of alloy. Armament: 3 x 3 - 152/55 M1930 main guns RPM: 5 4 x 2 - 90/50 M1930 secondary/AA RPM: […]
  • in game mods don't work? May 5, 2016
    I have tried it all and my skill is limited. please help!
  • Loop question, and propulsion question May 5, 2016
    Two unrelated questions, but as I thought of them at the same time I thought I'd make one thread for neatness' sake. First of all, is there a way to make a loop or patrol route in the campaign? I've google around, but pressing L doesn't seem to do anything, so I can only assume […]
  • F-2 Blade Large High Speed Interceptor May 5, 2016
    A new class of threat poses serious problems for the security of the Empire. Swarm technology and masses of heavily defended aircraft leave ground based anti-aircraft weapons nearly useless. The need has arisen for a new class of fighter. That fighter is the F-2 Blade. Equipped to handle the fastest of enemies, the F-2 Blade […]

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