About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.

Features

  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the Steam page for a more detailed breakdown of the numerous features From The Depths has on offer.

What our players say...

 

"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!

Awards

Updates

RSS FtD Forum

  • Steam Propellers October 20, 2018
    Steam Props are here boys. Basically steam props take the rotational power of a steam shaft that would otherwise power like six or ten Huge Propellers and focus it all on one point. There's a couple issues immediately - I don't see a reasonable way to put an entire steam assembly on spin blocks to […]
  • New Submission: Sea Vulture October 20, 2018
      Sea Vulture.blueprint (Size: 63.25 KB / Downloads: 2)   Screenshot (83).png (Size: 241.32 KB / Downloads: 5) GT Equivalent of Shrike instead with missile turrets slung underneath For EASY design Dies violently when hit (Kill it before it kills you) (Is not a threat to take lightly) moves at 90m/s Very efficient engine Has room to add extra […]
  • Blue glow on missile hatches? October 19, 2018
    Is there a way to get ride of the blue glow on missile hatches???
  • need help with ACB October 19, 2018
    Having trouble with understanding some ACB menu options, functions, or cannot easily find/ figure out how to get ACBs to do some things. - like i'm building a vertical ship and am trying to make an elevator to save on stair space. but I cannot figure out how to make the piston extend after 5 […]
  • Update weapon questions October 19, 2018
    I've been pretty inactive in both this forum and the game recently but I noticed there was a pretty big update that could have big effects on my designs, with my airships being the most affected. Anyway, here's the questions. Keep in mind I haven't played with the update yet. How good are the new […]
  • Steam engine rebalance? October 19, 2018
    Thread to discuss about the balance of the stream engines. I created here for the blow link but you can talk about anything about the topic. cf. https://brilliantskies.customercase.com/...production
  • Concept: Carriers. October 19, 2018
    In the past, aircraft carriers have been extremely underrepresented in FTD compared to in real life, with most carriers being effectively battleships with drones rather than designated carriers. With the introduction of the stronger missiles in the current version, this could change as follows. The carrier itself has no or minimal guns but a large […]
  • drawn blueprints October 19, 2018
    post any if you have em i so far only have one  the 2-36-type A
  • New missiles: Your opinions? October 17, 2018
    Okay, let me get this straight. I do not enjoy the new missile systems, but I want a constructive discussion about how to make them better. Now that this is out of the way, let me start. Missiles are one of the weapons that has been in the game for a long time. As such, […]
  • Anyone tryed Vertical October 17, 2018
    I've been inspired by the coffin nail to build vertical. I will post pictures later. building vertical is been challenging, was wondering if anyone has any tips or suggestion or examples. I simply call my Vertical ship "The Coffin"

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