About the Game

Brilliant Skies presents a new game like no other...

Build devastating war machines to dominate the land sea and skies using our intuitive voxel based building system. Fully customise every weapon from a huge selection of components. Bring your creations to life with the simple and flexible AI tools. Battle with your friends online in our online co-op mode or conquer the world in the strategic single player campaign and story modes. From the Depths lets you do it all.

Features

  • A huge game world explorable from the ocean depths into outer space.

  • A full and accurate physics model including dynamic damage simulation, sailing mechanics and weather effects.

  • Battle against fleets of AI craft and build your own to meet the menace.

  • Build fortress bases, mine for resources and battle other factions in campaign mode where strength and diplomacy are the keys to victory.

  • Design your own weapons with a fully customisable modular weapon system.

  • In-game Steam workshop support to share your creations with the world.

  • RPG-Style character progression with levels, perks, skills and inventory systems.

  • Available now on PC, Mac and Linux.

And that's just the start. Visit the About the Game page for a more detailed breakdown of the numerous features From The Depths has on offer. As the game is still in Alpha this is not even close to an exhaustive list yet with improved campaign and multiplayer modes on the horizon this list is just going to get longer.

What our players say...

 

"10/10 This game is the PINNACLE of an early access game This is EXACTLY what early access should be."

"Challenging and very, very addictive. It's hard to believe this thing is still in Alpha"

"as you're familiar with the build mechanics the game opens up into a fun and rewarding experience. - Superb!"

"Absolutley flawless, and its even still in early access with this level of polish!"

"This game has absolutely blown me away. I'll admit it's difficult to learn at first, but well worth it."

"From The Depths has everything a game needs. It is not a Minecraft Clone, it is not Robocraft, either. It is pure and utter Sandbox with Vehicles."

"Another wonderful thing about this game is the developer's 100% commitment"

"It's a near-finished product with the developer Nick Smart taking an interest in the community and taking their advice"

All quotes are taken verbatim from user reviews on our own Steam Page go and see for yourself! At the time of writing we have 176 reviews of which a staggering 94% are positive. We are active in our community always listening and responding to feedback, we work with our players to give them the features and improvements they want and even feature exceptional community content in the game itself. A lot of early-access games talk about letting players help guide the development, with From the Depths it gets done.

So what are you waiting for? Unleash your imagination and go to war with From The Depths!

Awards

Updates

RSS FtD Forum

  • Storm of 1935 April 26, 2017
    Storm of 1935 An alt-history roleplay game, utilising your realistic FTD creations for the time period! Prologue The rolling of thunder shook the cobbled streets of Naples. Armoured columns - legions of Neapolitan soldiers atop of steel mounts - flowed toward the center of the city between ecstatic crowds, who blew kisses and threw roses […]
  • Thoughts about the proposed 2.0 balance changes April 26, 2017
    I'd like to start off by saying that I like almost all the proposed changes, the favorites: - armor buff, stacking buff, triangle/slope backing reduction - massive railgun casing buff WEEE - batteries/loaders/inputs start full (yay for usability, would also recommend steam boilers/pipes starting with some pressure) - disruptor accuracy buff - special APS heads […]
  • Bomber fix April 26, 2017
    Just lowered the altitude by 100m as it could not control itself at the altitudes it was at.   Bomber detection update.blueprint (Size: 52.7 KB / Downloads: 0)
  • [SD Rapid Assault] Cosmos April 26, 2017
    This is my first try to SD. Maybe fit to middle FP godly or high FP expert. This is aiming to be a high level standard ship. Not specialized to any part, but would do certain damage to any enemies. If there is a better name I'd appreciate. I'm not so good at English word. […]
  • Mini Dreadnought "Fürchtenix" April 26, 2017
    Well, there it is. While building for the excellent CC Terrus, I got derailed and I wanted to build some more classic design. I use the mods After Cataclysm by Glayn AC Railings Deco+ by Thunderpanzer APSA by Dahak More Corners by Le Flemard So I built this abomination: A rather small, dreadnought-ish ship with […]
  • The one thing we truly need... 5m beam variant April 26, 2017
    I've lost count over the number of times that I have to artificially increase the block-count on my ships to create the holes I needed to fit my turrets. We recently have had 3m and 2m beams and blocks added to the game, and I think having a 5m beam variant would make it much […]
  • Spotlights April 25, 2017
    Simply make the in game lights into directional spotlights. Allowing vision in the dark easier(which atm night vision is awful, due to small light range), lighthouses and cosmetics. Additional features that could be added: -adjustable light range -adjustable light cone
  • Black Screen When Loading a Game Save April 25, 2017
    I have played FtD many hours and have somewhat recently encountered the issue of the game loading completely black with NSEW and friendly ship indicators showing only. If you go to the map, you can see fleets only, no landmarks. This happens to me about 75% of the time when I load a game from […]
  • Cram cannon mortars April 25, 2017
    What about say a different version of the bomb chute but have it be a mortar instead. I get we have up to a 2000mm cannon but they are direct fire and often close range. This could a a valuable weapon and possible cheaper weapon to use to take out large slow vessels or fortifications. […]
  • Shields being yet another counter to missiles... is it a good idea ? (2.0 discussion) April 25, 2017
    (2017-03-24 11:54 PM)ScarletDevil Wrote:  --New Shield Option – Static. Reduces the Explosive, Kinetic, Fragmentation,HEAT Penetration, and EMP damage of a shell by a percentage as it passes through the shield. Shells that pass through the shield drain energy based on their primary stats. This works against Missiles as well as projectiles, and in the same […]

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