Hey Depthians!
A small update mainly to address faction HQ’s being destroyed.
Changelog
Addition
Campaign
- In the tactical map view, you can now visualise faction vs faction battles, and enemy unit health bars are shown on the map
Missiles
- Single rail launchers can drop their missiles as bombs (30 m/s initial speed, 90° elevation). Option for that is in the launcher’s Q menu
Smoke
- When show dispensers display their tooltip they also show a visualisation of the sphere their smoke will affect
Change
APS
- Flak radius multiplier up from 3 to 4x (combined with previous damage boost it’s much higher than before)
Campaign
- Faction vs faction battles sped up by x10
- Medium spawn now only makes WF attack you initially, not WF and LH
Lasers
- Base AP without frequency doublers up from 20/30 to 40/60 AP (pulsed/continuous)
- Frequency doublers give 1 AP if there are 100/150 pumps in the system, down from 180/270
- Pumps convert 30 power into 24 cavity energy/second, down from 30
- Short-range combiner armour up from 50 to 60
- Work in progress! Combiner and optic models replaced
Logger
- In-game emailing of a log will now only email the first 3mb of it, to reduce the length of the hang, (and to not fill my outbox/inbox)
PAC
- Particle cannon focus increased to 4/3 (so 15 focus now has the same spread 20 had before the change)
Projectiles
- CIWS damage multiplier down from 4 to 2.5
- Health for missiles/CRAMS down to 60%, for APS down to 2/3 the old value
- S/M missile interceptor base damage down from 1200/7500 to 650/4500
Fix
Campaign
- Faction vs faction battles had some bugs that resulted in (amongst other things) HQs being destroyed by distant enemies.