A prefab representing an example of how to use the audio playback features of the breadboard has been added
Accumulator module added that sums all inputs together. It has a threshold inside that allows for a trigger pulse to be sent and reset to occur when the threshold is met.
Audio pack of 120 samples of Japanese language anime-style voice have been added that can be played via the breadboard
Differencer module added that outputs the difference between this input and the previous input
Event Input module added that listens to various vehicle events and sends out appropriate signals
One-shot module added that will only pass one non-zero value. It has a reset timer on it in case you want to use it again
Playback module added that allows a sound or voice to be played
Random input added which can produce a random number between two limits
Threshold module added that will send out a signal when the input exceeds the threshold
Decorations
A button to remove all “untethered” decorations has been added
A way of mass painting decorations at a single location has been added
Launch screen
Added a launch screen showing recent patch notes, steam announcements, bug alerts, merchanise, popular workshop entries and social buttons
Mutliplayer
God mode for vehicles is now accessible in multiplayer designer as well as single player designer
Teleporters
The name of the teleporters is now displayed when teleporting (and when looking at a teleporter) [REQ-181]
Wheels
[REQ-1810] Ability to paint wheels added
[REQ-373] Added a slider to move a wheel axle downwards (acting as a solid extension to the spring)
Changes
Breadboard
Multiply module can now multiply all of its inputs together, as well as multiplying by the constant
Scuttling
[BUGS-2946] Material quantity, material capacity and health scuttling rules now will not trigger until the current value is below the previous maximum value. This allows drones to repair without scuttling.
Wheels
[REQ-1228] wheel forces are no longer scaled by configurable propulsion forces, as it also scales the suspension and can potentially break things
Wheels now do a better job of not sinking into the ground…
Wheels now scale the suspension force by the number of ‘in contact’ wheels, not the total number of wheels
Fixes
Block
Cameras displayed on screen should freeze a lot less often [BUGS-2803]
Dediblade could go up to 400% power scale when using an ACB, it’s now clamped to [-1..1] as in its UI [BUGS-2918]
Graphics
[BUGS-2611] cut-away view now correctly cuts away glass materials
Special effects
The flame of the custom jet engines is now placed correctly when repaired [BUGS-2954]
Turrets
Turrets now load up at their idle azimuth and elevation (again)
Wheels
[BUGS-1337] Wheel track visuals are now properly synced in multiplayer
[BUGS-2424] Wheels now stay active regardless of building mode special view type
[BUGS-2581] Turn wheel yaw response value is no longer reset (similar to above but a wider problem)
[BUGS-2641] Wheel positions standardised and a slider added to shift them
[BUGS-2866] 1m balloon wheels now have a wide track
[BUGS-2910] Building turn wheels in ‘block by block’ mode on longer reset their turn yaw response
3m diameter “thick” wheel track slightly repositioned and rescaled