Author: <span>nick</span>

Author: nick

2.4.5

Hey all,  Really excited to release 2.4.5. It’s been a really busy week since 2.4.4 and we’ve achieved a lot. The HUD in normal mode and build mode has been updated, there is a great new feature where pressing middle mouse brings up loads of extra HUD visuals and gives …

Defences and damage types

From the Depths features a large variety of active defences… and to counter these, a large variety of forms of damage (including HESH, HEAT, EMP, Explosive, Fragmentation, Laser and kinetic to name a few). Find out more about these systems here. What we’re trying to avoid. Ammo racking. A kinetic …

Vehicle types

From the Depths supports a massive range of vehicle types, here are some of them! Paddle wheel powered battleships! This features four quadrupple cannon turrets and two AA turrets Tanks. Explosive Reactive Armour, wheels, turrets, cannons with various mantlet types, visible and infrared detection optics, laser range finders. All the …

Lasers

Lasers are great multi-purpose weapons. They can drill through enemy armour at long range, and they can shoot down incoming missiles and even cannon shells. This beautiful looking laser turret has been heavily modified aesthetically but still packs a punch. On the side of the bow you’ll see the Laser …

Engines

Engines are the beating heart of most FTD vehicles. There are internal combustion petrol engines where the player combines carburettors, turbo chargers and super chargers with cylinders and adequate exhaust, and there are also huge steam engines. This light aircraft has got a two cyclinder fuel injected engine with radiators …

Particle Accelerator Cannon

The Particle Accelerator Cannon (PAC, for short) is a high power energy weapon. The design takes a lot of space and thought as the accelerator arms must be lengthy and well supplied with power. The results? Terrifying. This hover-ship has twin PACs- each has multiple outlet lenses from each of …

Key features

Design and build your fleet, fortresses and structures however you want. There are currently over 1000 unique components blocks, not including 38 different components for making missiles, torpedoes, depth charges and bombs and 34 different components for making the ultimate cannon shell! The sky’s the limit, you can equip your …

2.4.4

In 2.4.4 we’ve added a new “annotations” system, fixed up the majority of remaining multiplayer issues and added a number of quality of life features. See the full change log and post your comments and suggestions on the forum And here’s a quick video showing off some of the new …

AI

Design custom AI by combing an AI mainframe with ‘AI cards’ slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.

Missiles

Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon. Missile systems come in all shapes and sizes. This fighter jet …