1.82 - From The Depths



[1.82] [bug fix] player control area for weapons and vehicle controllers fixed (broken in 1.80)

[1.82] [bug fix] jump and down (space and alt) are remappable

[1.82] [bug fix] projected area recalculation (for drag) broken in a previous patch

[1.82] [bug fix] Issue with custom jet being able to run with a negative value and cause bugs/glitches

[1.82] [bug fix] Smokes block Laser Missile Defence as intended (broken in a recent patch)

[1.82] [bug fix] Naval AI pathfinding crashes fixed

[1.82] If permissions to read/write to the FtD folder are lost you will be alerted on the main menu

[1.82] [bug fix] Player no longer starts at war with the Grey Talons

One of the main changes here is for people who are having difficulty loading their saved progress and seeing their blueprints. I believe that is because they have lost read and/or write access to the FtD folder. If this is the case you will see warning messages (very obvious) on the main menu. Please report these to me if you see them.




RSS FtD Forum

  • Cruise missile/kamikaze AI script October 20, 2017
    Some time long ago, someone asked for a kamikaze script with proportional-navigation guidance. This isn't that script. This is a cruise missile script meant for vehicles that fly like a plane (so they have yaw, pitch, roll, and forward propulsion). Features Predictive guidance (suitable for use against surface, ground and air targets) Multi-phase attack profile: […]
  • Campaign Battles Tournament [On till 2018] October 20, 2017
    The 2017 Campaign Battles This is a tournament that has been on for a little while,and I decided to ask for recommendations for fights. How Does it work? A Campaign Craft is recommended for a fight, then I check for another craft of the same size as a recommendation,if not I’ll find a fair match […]
  • Quest For Neter - Lets Play October 20, 2017
    Hello everyone! Last month I started recording youtube lets play videos for From The Depths. I only have a small community whom are all from the FTD Discord community, so I thought I would reach out to everyone else on steam as well as the FTD forums to help my channel grow. This is the […]
  • What's up with map view in battle being unreliable? October 20, 2017
    So it seems like the map view when in battle or when enemy units are present has decided to stop being anything close to reliable. There is a state where it functions normally and a state where it appears that units don't move, projectiles don't appear, and the view is usually fogged. As far as […]
  • Passive Barrel Elevation October 19, 2017
    This would be a basic setting in the cannon menu for APS and CRAMs which would make the barrel elevate when there are no targetable enemies to the set value. Perhaps as a later step it could set the barrel's hitbox to that location. I know there is a LUA script for this, but I […]
  • The Southern Republic October 19, 2017
    (artwork by Merenera) (Original concept by lupus) A democratic nation, Whose main goal is to gather resources from distant planets. Currently used designs are as follows (Steam links) Airships http://steamcommunity.com/sharedfiles/fi...1136981044 Valiant MK2 http://steamcommunity.com/sharedfiles/fi...1095413581 Valiant MK1 Tanks http://steamcommunity.com/sharedfiles/fi...1163125727 Sword classMBT Aircraft http://steamcommunity.com/sharedfiles/fi...=914276058 Arrow class fighter http://steamcommunity.com/sharedfiles/fi...=889799164 Talon class strikefighter Ships http://steamcommunity.com/sharedfiles/fi...=936239951 Longbow class sub http://steamcommunity.com/sharedfiles/fi...1174527617 Knife […]
  • Heavy metal block? October 19, 2017
    Wouldnt it be nice to have something that that is tougher than metal but not as heavy, though not as tough as HA. regular metal: 2000 hp 15 armor 20RP Heavy metal: 3500 hp 20 armor 50RP HA: 6000 hp 40 armor 100RP the block could be about as Heavy as an HA corner slope.
  • [2.03] Wavefront adjusters don't work as intended October 19, 2017
    The fraction of the damage of a laser that negates defences when using a wavefront adjuster is not the amount listed on the component, nor what is intended. If the wavefront adjuster is set to use fraction x energy, x energy should be lost, and the of the 1-x energy left, a fraction x should […]
  • [2.03] First smoke counts double for damage reduction of lasers October 19, 2017
    The first smoke cloud counts double for the damage reduction of lasers. With this I mean that if the laser passes through one cloud, then the damage is reduced by 99% instead of 90%, for two clouds it is 99.9% instead of 99% etc. This is because the for loop in LaserRequestReturn.HitSmokes starts at -1 […]
  • CRAM Cannon Interface screen October 19, 2017
    I noticed that the Interface screen from the CRAM Cannons is marked. This is not a big problem but I looked for it SOOOO long [img][/img]