1.78 (fixes and some new missions) - From The Depths

Aug
20

1.78 (fixes and some new missions)

Just bug fixes- but some quite important ones! Also some new missions and mission tweaks.
[1.78] [bug fix] Missile speed now independent of game time

[1.78] enemy AI can be controlled in MP designer

[1.78] Missile launch pad settings syncronised over network

[1.78] Poster block size synced over network

[1.78] Fixed a bug with cannon barrels not rendering after being repaired

[1.78] Lua box crash potentially averted (checks for Update before trying to call it)

[1.78] Air pump bugs with respect to beams and large blocks should now be fixed

[1.78] Respawn process failures (bug) fixed in multi and single player

[1.78] Turret and spinner block health increased from 150 to 500 to help with ‘turret pop’

[1.78] New missions and vehicle updates added

[1.78] Server crash when player disconnected / kicked should be fixed

[1.78] Fixed a bug with players being spawned in upside down if they saved when in an upside down chair that they did not then spawn into

Comments

comments

RSS FtD Forum

  • [WF] Perforator: Beamed, no more capsize-inducing cannon recoil January 18, 2017
    Before we start things off, I just wanted let you guys know the thing has -inertial frag shells, 3 out of the 5 turrets are armed with inertial frag, 1 degree frags even.   2017-01-19_00 00 45.jpg (Size: 127.91 KB / Downloads: 0)   2017-01-19_00 01 07.jpg (Size: 133.45 KB / Downloads: 0) -torpedoes with HE warheads […]
  • Spin Block index changed on save and load January 18, 2017
    I built a quad copter with heli blades on spin blocks that allow forward movement due to tilting all blades forwards.As long as the indexing of the blade is in the order i programmed it for the quad copter flys forwards and stays stable,but when i save and load the vehicle the index of the […]
  • Chronox Industries January 18, 2017
    CHRONOX INDUSTRIES OVERVIEW We are group of scientists, mainly creating war machines as well as toasters. You can see our products for over 1000 years! We started with trebuchets. Now we mainly focus on water and air vehicles. Few examples are: -"Razor" Medium Submarine -Fly class Submerged Self-Propeled Autonomous Torpedo Platform -Heavy Battlecruiser 1 -Advanced […]
  • Aubeth Lore January 18, 2017
    This thread is for talking about Aubeth's lore.
  • whats up with the resource gathers? January 18, 2017
    if i have 1 or 20 gathers, i still only get 1 res. per sec., it does'nt increase, got plenty of elec. engines & lg. batteries, all gatherers show on & using power figure i'm doing something wrong, happens alot in this game, lol help plz thx & enjoy, smokey66
  • BIKES January 18, 2017
    So, I would like to start a little game. Who is able to make the most compact land vehicle? The idea is to post your best try at a motorbike, keeping it as small and motorbike-like as possible, but it has to be functional. There is not really a winner, only some fun to be […]
  • "Razor" Medium Submarine January 18, 2017
    Hi and hello, time for another great ship. This time it's submarine (my first one ^.^) Lets start with equipement: -21 short range AA missiles (depth charges dropped by planes are danger) -38 HE-(HE)-EMP torpedoes (16 are on turrets, rest is fixed) -2 shield projectors (woah) -periscope Stats: -cruise speed- 13 m/s -cruise depth - […]
  • Rule of The Blaze Kingdom/Empire(custom campaign) January 18, 2017
    In an alternate Neter, long long ago before the steel empire united the entire continent, small wars were being fought. Hostilities grew between two powerhouses and in the end, one became the victor: The Blaze Kingdom/Empire. Under an autocratic rule, the newly annexed lands are being oppressed and growing restless. This will be a mainly […]
  • CIWS basics January 18, 2017
    I've been trying to make a small, moderately effective, anti missile CIWS, but haven't had any luck. Does anyone know a good set of basic stats (and ammo) for a CIWS? A good speed/accuracy/damage/ROF/Caliber/AP for Flak/Frag/Kinetic/HE/ect shells? I've specifically been trying to make the smallest CIWS I could (3x3x3 seems impractical, but I'm hoping not […]
  • New Fleet! need help with name January 18, 2017
    I have been working tirelessly to bring to the glorious members of FTD forums, err.. Fleet! (need help with name). Lore of Fleet; lore of ships comes later because i can't think of anything After the fall of Earth to the Uranusians in 2018, the remainder of Earth's population fled to a cave where they […]