1.76 to 1.7713 (Lua scripting support) - From The Depths


1.76 to 1.7713 (Lua scripting support)

[1.76] LUA scripting added via a new block called the LUA Box.
[1.76] Corrupted blueprints in your consturctables folder will lo longer cause problems- and a pop up will alert you that they are corrupt.
[1.76] Heartstones are no longer perminently removed when destroyed- but in some game modes they cannot be repaired

[1.76] Some new 4m metal blocks added
[1.761] Confirm buton added for restarting vehicle designer
[1.761] Default LUA code written in LUABox

[1.761] Poster board and LUABox sync text over network
[1.761] Tab is remappable
[1.761] Unlocks (story missions) removed
[1.762] LUA: WeaponInfo.PlayerCurrentlyControllingIt added
[1.762] LUA: F8 saves and runs your code
[1.762] LUA: Missile Warning interface functions added
[1.762] LUA: Missile Guidance interface functions added (and a missile block to facilitate)
[1.762] LUA: Construct orientation interface functions added

[1.762] LUA: Thrust control functions added to interface
[1.763] Variable thrust thruster added for missiles
[1.763] LUA: GetTargetPositionInfoForPosition fixed
[1.763] LUA: ClearLogs() function added
[1.763] LUA: TargetInfo getting code won’t crash if target has died
[1.763] LUA: TimeSinceLaunch added to MissileWarningInfo structure
[1.763] Bug fix for Multiplayer so that changes to force selection in lobby is forwarded to new players when they join the server
[1.763] LUA: Hydrofoils added to adjustable component list
[1.763] LUA: Some more functions added for getting info about the construct, and terrain height
[1.763] LUA: LUA box didn’t save properly- you’ll see an error message but your LUA code will be copied to your clip board so you can put it back in and press SAVE.
[1.764] Thumper warhead for missiles added (kinetic kill)
[1.765] Some more LUA fixes and some fixes to missiles and the thumper warhead
[1.765] LUA: Complex controller style interface added for ‘pressing’ TGYHUJIKOLUpDownLeftRight
[1.766] NavalAI: Reversing ships should reverse properly now


[1.766] LUA: LUA library swapped for more powerful /faster replacement. Create function Update(I) end
[1.766] Added missile guidance delay slider in Missile Setup GUI

[1.77] slua LUA library now supports linux, Vector3, Quaternion and Mathf libraries added to LUA by default.
[1.77] A number of minor bug fixes
[1.77] Line numbers added to Lua Editor. Roughly correct to error messages.
[1.771] LUA:MissileWarningInfo and TargetInfo have Id field added (unique for each missile, target)
[1.771] Seagulls follow the player, not the camera
[1.771] LUA: Added shield projector to component interface

[1.771] LUA: BlockInfo structures retrievable through component interface

[1.771] LUA: BlockInfo structure enhanced with position relative to Center of mass, and local and global rotation quaternions

[1.771] LUA: Spin block interface added

[1.771] LUA: Sandboxing completed

[1.771] Fixed a double counting error regarding scores in qualification mode

[1.771] Fixed an issue with the auto sloping of wood

[1.771] New missions added and factions updated

[1.771] Bug fixed with the upload of planets to the workshop from folders containing more than one planet

[1.7711] LUA: math.randomseed added onto white list

[1.7711] LUA: .so file replaced with working one

[1.7712] LUA: getn added to table whitelist

[1.7712] Flayed soul vehicle improved for it’s use in story mission

[1.7713] More story missions added and newly added story missions tweaked



RSS FtD Forum

    Currently doing some research on APS shells. I have previously used shells types such as HESH and HESH HEAT tandem warheads. I'm currently experimenting with a APHE. This is for a 402mm 6m autoloader gun. Any suggestions for a heavy hitting shell type?
  • [DevTest 2.2.2] Buoyancy/stability with >2000 block vehicles August 16, 2018
    Buoyancy of vehicles start going all over the place when the vehicle reaches 2000 blocks or above. Attached a blueprint with 1999 wooden blocks. Add one block of any type and observe change in buoyancy. Originally observed in other vehicles.   2000 block bug test.blueprint (Size: 103.91 KB / Downloads: 1)
  • Invasion of the Modern Earth! Custom AOTE with modern armored vehicles! August 16, 2018
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  • Forum tech issue - youtube links August 16, 2018
    It is strange in the editor I can see the opening pic of my video, but after posting it just the tag. Can you see the same? https://forum.fromthedepthsgame.com/show...#pid382391
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    I've reported this already in the dev thread, but I think it might help to put it here as well, particuarly considering I got another example. Maybe others can also speak about their experience, if they experience the same issue. Basically, if I spawn or load in ships, they appear with some guns full, some empty […]
  • SE BB Velocitas Eradico vs Athos August 16, 2018
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  • Proposition Mock for the Build Menu August 15, 2018
    Years ago I designed a mockup for an improved UI. I had already written the post, even, but it seems that I forgot to actually post it. My apologies for the severe and unnecessary delay. Thankfully, I found it again in my SCREENSHOTS folder. This is in reponse to Nick's post here. I've decided to overhaul the build […]
  • How do I change the campaign difficulty? August 15, 2018
    The campaign is too hard to me..... I know that I can still change the difficulty after the game has started, but I can't find the button to do so anywhere......
  • Performance August 15, 2018
    When are u going to fix the performance with huge battleships etc whenever u spawn large stuff u get shitty performance. sorry for my spaghetti english
  • Some atempt to flying laser units. August 15, 2018
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