1.76 to 1.7713 (Lua scripting support) - From The Depths

lua
Aug
16

1.76 to 1.7713 (Lua scripting support)

[1.76] LUA scripting added via a new block called the LUA Box.
[1.76] Corrupted blueprints in your consturctables folder will lo longer cause problems- and a pop up will alert you that they are corrupt.
[1.76] Heartstones are no longer perminently removed when destroyed- but in some game modes they cannot be repaired

[1.76] Some new 4m metal blocks added
[1.761] Confirm buton added for restarting vehicle designer
[1.761] Default LUA code written in LUABox

[1.761] Poster board and LUABox sync text over network
[1.761] Tab is remappable
[1.761] Unlocks (story missions) removed
[1.762] LUA: WeaponInfo.PlayerCurrentlyControllingIt added
[1.762] LUA: F8 saves and runs your code
[1.762] LUA: Missile Warning interface functions added
[1.762] LUA: Missile Guidance interface functions added (and a missile block to facilitate)
[1.762] LUA: Construct orientation interface functions added

[1.762] LUA: Thrust control functions added to interface
[1.763] Variable thrust thruster added for missiles
[1.763] LUA: GetTargetPositionInfoForPosition fixed
[1.763] LUA: ClearLogs() function added
[1.763] LUA: TargetInfo getting code won’t crash if target has died
[1.763] LUA: TimeSinceLaunch added to MissileWarningInfo structure
[1.763] Bug fix for Multiplayer so that changes to force selection in lobby is forwarded to new players when they join the server
[1.763] LUA: Hydrofoils added to adjustable component list
[1.763] LUA: Some more functions added for getting info about the construct, and terrain height
[1.763] LUA: LUA box didn’t save properly- you’ll see an error message but your LUA code will be copied to your clip board so you can put it back in and press SAVE.
[1.764] Thumper warhead for missiles added (kinetic kill)
[1.765] Some more LUA fixes and some fixes to missiles and the thumper warhead
[1.765] LUA: Complex controller style interface added for ‘pressing’ TGYHUJIKOLUpDownLeftRight
[1.766] NavalAI: Reversing ships should reverse properly now

 

[1.766] LUA: LUA library swapped for more powerful /faster replacement. Create function Update(I) end
[1.766] Added missile guidance delay slider in Missile Setup GUI

[1.77] slua LUA library now supports linux, Vector3, Quaternion and Mathf libraries added to LUA by default.
[1.77] A number of minor bug fixes
[1.77] Line numbers added to Lua Editor. Roughly correct to error messages.
[1.771] LUA:MissileWarningInfo and TargetInfo have Id field added (unique for each missile, target)
[1.771] Seagulls follow the player, not the camera
[1.771] LUA: Added shield projector to component interface

[1.771] LUA: BlockInfo structures retrievable through component interface

[1.771] LUA: BlockInfo structure enhanced with position relative to Center of mass, and local and global rotation quaternions

[1.771] LUA: Spin block interface added

[1.771] LUA: Sandboxing completed

[1.771] Fixed a double counting error regarding scores in qualification mode

[1.771] Fixed an issue with the auto sloping of wood

[1.771] New missions added and factions updated

[1.771] Bug fixed with the upload of planets to the workshop from folders containing more than one planet

[1.7711] LUA: math.randomseed added onto white list

[1.7711] LUA: .so file replaced with working one

[1.7712] LUA: getn added to table whitelist

[1.7712] Flayed soul vehicle improved for it’s use in story mission

[1.7713] More story missions added and newly added story missions tweaked

Comments

comments

RSS FtD Forum

  • Can anyone run this? March 27, 2017
    I tried to make a battleship (i think i went to far in size), but ultimately made an overly long ship that has rudimentary defenses, and optimized systems. The best thing I done with this craft is the fact it lags the game badly on my end when it loads and when it is in […]
  • [1.967] Hang when placing Shield Projector as prefab March 27, 2017
    I started upgrading an old design of mine by adding shield projectors. I laid down one projector and adjusted its settings, then captured it into a prefab. Trying to place the prefabbed Shield Projector now causes the game to hang, even if placed on a different design. Capturing the Shield Projector in question again into […]
  • Sawyer's Airships : Blueprint Dump March 27, 2017
    Just a Thread for my airships. Im a newbie in these kind of flying vehicles, so the first ones that i make probably not going to be the best ones. --------------------- Mk1 Wishmaster --------------------- - RP: 5068 - Mass: 122t - Max Speed: 9m/s - 32km/h - Armament: 2x 120mm Cannon - HESH / 2x […]
  • Have i managed unlimited power without RTG'S? March 27, 2017
    I've just started a new build of a sub with many shields currently running / propulsion Craft has 3 engines, 1 x 16k Main power engine ... 2x 10k Battery charging engines 828000 battery power stored, turned to 33k engine power. Craft had 158k Fuel, just ran out and been sitting here for 10 min […]
  • Stair question/bug March 27, 2017
    Yello! I am having troubles with stairs mounted on a spinblock. Weirdly, the first stairblock (located in the first meter above the spinblock) functions, but the rest doesn't... Is there anyone else experiencing this problem? If so, I'll issue a bugreport.
  • [Ionic Revolution] Harbinger, Siege Hovercraft March 27, 2017
    "Abyay bringin back da shoe boxes" - Diazkincade "Looks like a spray painted castle ship, with high tech features" - Scarlet Humorous quotes aside, With the Ionic Revolution''s transition to using hovercraft over water skimmers and possibly ships, I was going to start progress on the Raze in converting it over. The idea was simple; […]
  • PDF Artillery Devastator March 27, 2017
    The Devastator is a Heavy SPG Which fires massive 348mm HE Shells at a reasonable rate of fire, it has a maximum range of 3km because i couldn't use a elevation mantle i needed to use it sideways to alow it to shoot ( i have no idea how to make it always point at […]
  • w.i.p... pid help plz March 27, 2017
    heya builders, got pitch issues, so i got a pid, unfortunately when i can get it to do anything it messes with my hydrofoils instead of the small props set fore & aft on the centerline. so i played & cussed, then just reset all to default & came here. help plz, thx & enjoy, […]
  • Any beloved builds you've lost? March 27, 2017
    I spent the last two days trying to make my missile satellite again that I lost a while back and just got to wondering... am I alone in losing a beloved toy? I've only ever built one working space weapon a bit over a year ago. It just had one massive missile on it that […]
  • Using two lua blocks?? March 27, 2017
    If i want to use a missile lua script, and a cannon aiming script how do i go about it? Two lua blocks or is it not possible.