Patch Notes and Blog - From The Depths

What’s recently happened:

Huge updates to the planet editor to allow players to make richer campaigns, story mission and multiplayer maps. The custom cannon system has been updated to complement the advanced cannon system nicely. Vehicle physics have had an update and now drag is applied at the center of drag, rather than the center of mass. The game is now more playable than ever with the inclusion of a “building bar” similar to those seen in other RTS games- you can populate this building bar with all of your favourite designs. Localised resources add a new level of depth to the game as resource must be carried to the point of use using supply fleets. Fleet patrol loops have been added to make this easier to manage.

 

What’s planned for 2016.

Mod support is underway- allowing the inclusion and changing of all in game components, their textures, materials, meshes, stats and code. After that the focus will be on including new component sets including Steam and Nuclear engines and  AI faction strategic AI will get  an upgrade. Fire mechanics are also planned for inclusion in 2016 as well as a much greater level of multiplayer integration.

 

Patch Notes

Find the patch notes here. For pre August 2015 patch notes check the forum.

Patches

RSS FtD Forum

  • ETA? April 20, 2018
    self titled
  • SE LC B29 Imperator vs Vanguard April 20, 2018
    Please vote here (poll above) and comment in the main thread. ★ Voting is active for next 48 hours. ★ Participants will get one point for every % of votes received. Voting criteria ★ pleasing looks and adherence to the spirit of competition (historical/light fantasy) ★ swimming proudly in the water (vessel's freeboard) ★ avoiding […]
  • Error been going on for around a year. Cant play April 19, 2018
    Ok what is happening is that every time i try to play normal branch... I select vanilla builder and it NEVER loads in. Just shows the window with tips. If i try the other branch it some times loads it but throws more errors then i can count. I have deleted all files and reinstalled […]
  • Fighter Jet with HUD/HMD April 19, 2018
    One of my friend asked me about making HUD, so i made it. in normal flight. Tracks nearest enemy when battle starts, inaccurate when enemy is far away from aircraft. Using one turn missile. Sight Tracking Reticle is enabled. HUD/HMD images are based on Ace combat HUD. thx for your attention.   XF-37 CAX.blueprint (Size: 82.21 […]
  • [2.16] ERA vs kinetic shells depends on speed April 19, 2018
    As in the title, it seems the effect of ERA on armour-piercing projectiles depends on their speed (and the game-speed). At 222m/s the shells were reliably stopped entirely by ERA (tried over a dozen times, all shells stopped), while at 331m/s they would pass through every time (also tested &t;10 times). At 0.5 game-speed the […]
  • LUA Box unit and save April 19, 2018
    I would like to propose three things for LUA Box function Init(I) This would be called when: Vehicle is pulled into play LUA Box is started LUA Box is repaired This would allow us to set some variables to in game values like current position, velocity, etc. function Save(I) This would be called when: Vehicle […]
  • SE LC B28 Graaf vs Wilkes Barr April 19, 2018
    Please vote here (poll above) and comment in the main thread. ★ Voting is active for next 48 hours. ★ Participants will get one point for every % of votes received. Voting criteria ★ pleasing looks and adherence to the spirit of competition (historical/light fantasy) ★ swimming proudly in the water (vessel's freeboard) ★ avoiding […]
  • Change death timers? April 19, 2018
    I want to modify 'AI: dead' death timer to be 5-6 X longer is that possible?
  • High caliber APS Shells April 19, 2018
    Is high cal even viable? and if it is What type of shells do I use?
  • Lore April 18, 2018
    Will fill

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