Patch Notes and Blog - From The Depths

What’s recently happened:

Huge updates to the planet editor to allow players to make richer campaigns, story mission and multiplayer maps. The custom cannon system has been updated to complement the advanced cannon system nicely. Vehicle physics have had an update and now drag is applied at the center of drag, rather than the center of mass. The game is now more playable than ever with the inclusion of a “building bar” similar to those seen in other RTS games- you can populate this building bar with all of your favourite designs. Localised resources add a new level of depth to the game as resource must be carried to the point of use using supply fleets. Fleet patrol loops have been added to make this easier to manage.

 

What’s planned for 2016.

Mod support is underway- allowing the inclusion and changing of all in game components, their textures, materials, meshes, stats and code. After that the focus will be on including new component sets including Steam and Nuclear engines and  AI faction strategic AI will get  an upgrade. Fire mechanics are also planned for inclusion in 2016 as well as a much greater level of multiplayer integration.

 

Patch Notes

Find the patch notes here. For pre August 2015 patch notes check the forum.

Patches

RSS FtD Forum

  • Concept: Carriers. October 19, 2018
    In the past, aircraft carriers have been extremely underrepresented in FTD compared to in real life, with most carriers being effectively battleships with drones rather than designated carriers. With the introduction of the stronger missiles in the current version, this could change as follows. The carrier itself has no or minimal guns but a large […]
  • drawn blueprints October 19, 2018
    post any if you have em i so far only have one  the 2-36-type A
  • New missiles: Your opinions? October 17, 2018
    Okay, let me get this straight. I do not enjoy the new missile systems, but I want a constructive discussion about how to make them better. Now that this is out of the way, let me start. Missiles are one of the weapons that has been in the game for a long time. As such, […]
  • Anyone tryed Vertical October 17, 2018
    I've been inspired by the coffin nail to build vertical. I will post pictures later. building vertical is been challenging, was wondering if anyone has any tips or suggestion or examples. I simply call my Vertical ship "The Coffin"
  • 17-10 turrets not working October 17, 2018
    i have no idea why or how, but when i place down a 2-axis turret or 1-axis turret and put just a simple autocannon on it, it doesn't turn. it does have a yellow color covering both the weapon and the turret block, but it just wont move. this is when i try to aim […]
  • August 15 update feedback October 16, 2018
    After the newest update to the game, which added a number of nice things, like different sized missiles (The glory....) I have noticed a few strange updates to the game that I felt confused about, mainly involving missiles. As I used missiles on practically all of my ships as secondary weapons (And thus the changes […]
  • [Request] LUA Harpoon Status October 16, 2018
    Hey Gents,  I need a way to determine if I have any harpoon cables attached to any enemies. As I understand it, this is not currently a feature. 
  • Gatling Gun Haven October 16, 2018
    hello world! So, I wanna play thsi game and enjoy an easy campaign. But still have a challenge. It's complicated. So far, I've played several campaigns. But never got any further than executing the DWG. I've done so in single-ship runs where I would send something deadly to the enemy base, wreck it, and go […]
  • Multiplayer COOP? October 16, 2018
    I want it. Gimme gimme. So, I've been playing this game for years now, and to this date, still have not done anything in multiplayer. Is it coop? Can we play some form of coop where we're still enemies, but ignore the game mechanics and declare victory once we're the last two standing (or with […]
  • Turret Constraints?? October 15, 2018
    How do you set up turret constraints since the latest update??? In the past I would press Q on the spinblock, set the marker size to 10, and back the camera out and adjust the settings........... but now the camera locks in on a close-up of the spinblock..... The GUI says "hold E to move […]

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