Patch Notes and Blog - From The Depths

What’s recently happened:

Huge updates to the planet editor to allow players to make richer campaigns, story mission and multiplayer maps. The custom cannon system has been updated to complement the advanced cannon system nicely. Vehicle physics have had an update and now drag is applied at the center of drag, rather than the center of mass. The game is now more playable than ever with the inclusion of a “building bar” similar to those seen in other RTS games- you can populate this building bar with all of your favourite designs. Localised resources add a new level of depth to the game as resource must be carried to the point of use using supply fleets. Fleet patrol loops have been added to make this easier to manage.

 

What’s planned for 2016.

Mod support is underway- allowing the inclusion and changing of all in game components, their textures, materials, meshes, stats and code. After that the focus will be on including new component sets including Steam and Nuclear engines and  AI faction strategic AI will get  an upgrade. Fire mechanics are also planned for inclusion in 2016 as well as a much greater level of multiplayer integration.

 

Patch Notes

Find the patch notes here. For pre August 2015 patch notes check the forum.

Patches

RSS FtD Forum

  • Can anyone run this? March 27, 2017
    I tried to make a battleship (i think i went to far in size), but ultimately made an overly long ship that has rudimentary defenses, and optimized systems. The best thing I done with this craft is the fact it lags the game badly on my end when it loads and when it is in […]
  • [1.967] Hang when placing Shield Projector as prefab March 27, 2017
    I started upgrading an old design of mine by adding shield projectors. I laid down one projector and adjusted its settings, then captured it into a prefab. Trying to place the prefabbed Shield Projector now causes the game to hang, even if placed on a different design. Capturing the Shield Projector in question again into […]
  • Sawyer's Airships : Blueprint Dump March 27, 2017
    Just a Thread for my airships. Im a newbie in these kind of flying vehicles, so the first ones that i make probably not going to be the best ones. --------------------- Mk1 Wishmaster --------------------- - RP: 5068 - Mass: 122t - Max Speed: 9m/s - 32km/h - Armament: 2x 120mm Cannon - HESH / 2x […]
  • Have i managed unlimited power without RTG'S? March 27, 2017
    I've just started a new build of a sub with many shields currently running / propulsion Craft has 3 engines, 1 x 16k Main power engine ... 2x 10k Battery charging engines 828000 battery power stored, turned to 33k engine power. Craft had 158k Fuel, just ran out and been sitting here for 10 min […]
  • Stair question/bug March 27, 2017
    Yello! I am having troubles with stairs mounted on a spinblock. Weirdly, the first stairblock (located in the first meter above the spinblock) functions, but the rest doesn't... Is there anyone else experiencing this problem? If so, I'll issue a bugreport.
  • [Ionic Revolution] Harbinger, Siege Hovercraft March 27, 2017
    "Abyay bringin back da shoe boxes" - Diazkincade "Looks like a spray painted castle ship, with high tech features" - Scarlet Humorous quotes aside, With the Ionic Revolution''s transition to using hovercraft over water skimmers and possibly ships, I was going to start progress on the Raze in converting it over. The idea was simple; […]
  • PDF Artillery Devastator March 27, 2017
    The Devastator is a Heavy SPG Which fires massive 348mm HE Shells at a reasonable rate of fire, it has a maximum range of 3km because i couldn't use a elevation mantle i needed to use it sideways to alow it to shoot ( i have no idea how to make it always point at […]
  • w.i.p... pid help plz March 27, 2017
    heya builders, got pitch issues, so i got a pid, unfortunately when i can get it to do anything it messes with my hydrofoils instead of the small props set fore & aft on the centerline. so i played & cussed, then just reset all to default & came here. help plz, thx & enjoy, […]
  • Any beloved builds you've lost? March 27, 2017
    I spent the last two days trying to make my missile satellite again that I lost a while back and just got to wondering... am I alone in losing a beloved toy? I've only ever built one working space weapon a bit over a year ago. It just had one massive missile on it that […]
  • Using two lua blocks?? March 27, 2017
    If i want to use a missile lua script, and a cannon aiming script how do i go about it? Two lua blocks or is it not possible.

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