Patch Notes and Blog - From The Depths

What’s recently happened:

Huge updates to the planet editor to allow players to make richer campaigns, story mission and multiplayer maps. The custom cannon system has been updated to complement the advanced cannon system nicely. Vehicle physics have had an update and now drag is applied at the center of drag, rather than the center of mass. The game is now more playable than ever with the inclusion of a “building bar” similar to those seen in other RTS games- you can populate this building bar with all of your favourite designs. Localised resources add a new level of depth to the game as resource must be carried to the point of use using supply fleets. Fleet patrol loops have been added to make this easier to manage.

 

What’s planned for 2016.

Mod support is underway- allowing the inclusion and changing of all in game components, their textures, materials, meshes, stats and code. After that the focus will be on including new component sets including Steam and Nuclear engines and  AI faction strategic AI will get  an upgrade. Fire mechanics are also planned for inclusion in 2016 as well as a much greater level of multiplayer integration.

 

Patch Notes

Find the patch notes here. For pre August 2015 patch notes check the forum.

Patches

RSS FtD Forum

  • Cruise missile/kamikaze AI script October 20, 2017
    Some time long ago, someone asked for a kamikaze script with proportional-navigation guidance. This isn't that script. This is a cruise missile script meant for vehicles that fly like a plane (so they have yaw, pitch, roll, and forward propulsion). Features Predictive guidance (suitable for use against surface, ground and air targets) Multi-phase attack profile: […]
  • Campaign Battles Tournament [On till 2018] October 20, 2017
    The 2017 Campaign Battles This is a tournament that has been on for a little while,and I decided to ask for recommendations for fights. How Does it work? A Campaign Craft is recommended for a fight, then I check for another craft of the same size as a recommendation,if not I’ll find a fair match […]
  • Quest For Neter - Lets Play October 20, 2017
    Hello everyone! Last month I started recording youtube lets play videos for From The Depths. I only have a small community whom are all from the FTD Discord community, so I thought I would reach out to everyone else on steam as well as the FTD forums to help my channel grow. This is the […]
  • What's up with map view in battle being unreliable? October 20, 2017
    So it seems like the map view when in battle or when enemy units are present has decided to stop being anything close to reliable. There is a state where it functions normally and a state where it appears that units don't move, projectiles don't appear, and the view is usually fogged. As far as […]
  • Passive Barrel Elevation October 19, 2017
    This would be a basic setting in the cannon menu for APS and CRAMs which would make the barrel elevate when there are no targetable enemies to the set value. Perhaps as a later step it could set the barrel's hitbox to that location. I know there is a LUA script for this, but I […]
  • The Southern Republic October 19, 2017
    (artwork by Merenera) (Original concept by lupus) A democratic nation, Whose main goal is to gather resources from distant planets. Currently used designs are as follows (Steam links) Airships http://steamcommunity.com/sharedfiles/fi...1136981044 Valiant MK2 http://steamcommunity.com/sharedfiles/fi...1095413581 Valiant MK1 Tanks http://steamcommunity.com/sharedfiles/fi...1163125727 Sword classMBT Aircraft http://steamcommunity.com/sharedfiles/fi...=914276058 Arrow class fighter http://steamcommunity.com/sharedfiles/fi...=889799164 Talon class strikefighter Ships http://steamcommunity.com/sharedfiles/fi...=936239951 Longbow class sub http://steamcommunity.com/sharedfiles/fi...1174527617 Knife […]
  • Heavy metal block? October 19, 2017
    Wouldnt it be nice to have something that that is tougher than metal but not as heavy, though not as tough as HA. regular metal: 2000 hp 15 armor 20RP Heavy metal: 3500 hp 20 armor 50RP HA: 6000 hp 40 armor 100RP the block could be about as Heavy as an HA corner slope.
  • [2.03] Wavefront adjusters don't work as intended October 19, 2017
    The fraction of the damage of a laser that negates defences when using a wavefront adjuster is not the amount listed on the component, nor what is intended. If the wavefront adjuster is set to use fraction x energy, x energy should be lost, and the of the 1-x energy left, a fraction x should […]
  • [2.03] First smoke counts double for damage reduction of lasers October 19, 2017
    The first smoke cloud counts double for the damage reduction of lasers. With this I mean that if the laser passes through one cloud, then the damage is reduced by 99% instead of 90%, for two clouds it is 99.9% instead of 99% etc. This is because the for loop in LaserRequestReturn.HitSmokes starts at -1 […]
  • CRAM Cannon Interface screen October 19, 2017
    I noticed that the Interface screen from the CRAM Cannons is marked. This is not a big problem but I looked for it SOOOO long [img][/img]

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