Patch Notes and Blog

What’s recently happened:

Huge updates to the planet editor to allow players to make richer campaigns, story mission and multiplayer maps. The custom cannon system has been updated to complement the advanced cannon system nicely. Vehicle physics have had an update and now drag is applied at the center of drag, rather than the center of mass. The game is now more playable than ever with the inclusion of a “building bar” similar to those seen in other RTS games- you can populate this building bar with all of your favourite designs. Localised resources add a new level of depth to the game as resource must be carried to the point of use using supply fleets. Fleet patrol loops have been added to make this easier to manage.

 

What’s planned for 2016.

Mod support is underway- allowing the inclusion and changing of all in game components, their textures, materials, meshes, stats and code. After that the focus will be on including new component sets including Steam and Nuclear engines and  AI faction strategic AI will get  an upgrade. Fire mechanics are also planned for inclusion in 2016 as well as a much greater level of multiplayer integration.

 

Patch Notes

Find the patch notes here. For pre August 2015 patch notes check the forum.

Patches

RSS FtD Forum

  • Destroyer - "Frost" December 16, 2018
    This destroyer is the culmination of all that I have learned over the past few months. Which may not actually be much, but still... The Frost costs about 50k and goes around 20m/s. It has active stabilization and floats via downwards-facing propellers.  It has 2 turrets of double-barreled APS 174mm ~30 rounds/minute timed fuse frag shells. […]
  • Need help with LAMS December 15, 2018
    I need help with my ship. It has LAMS, but it won't fire them. Please help!   Frost.blueprint (Size: 149.79 KB / Downloads: 6)
  • Support Helicopter : Ultair December 15, 2018
    Hello people ! Today I present you my second craft ! The Ultair !  The Ultair is a support helicopter that can be used early game and against factions that uses very few missiles (more on that later) , it is very cheap so very disposable (23k ressources) but VERY fragile (again , more on […]
  • Trying to do an airship December 14, 2018
    Heyya, I'm trying to make a cheap airship for my campaign, but for some reason it keeps trying to fly upside down the whole time and I don't know what the problem is. At first it just wanted to pitch down all the time so I put some rotorblades to try and counteract that but.. […]
  • Good Base Location December 14, 2018
    I'm starting a new campaign, where I'm going to be RPing a Steel Striders captain who defected and struck out on his own. I need a good location for a main base, which has a good harbor that can fit a couple of battleships, an aircraft carrier and a few smaller ships. I'd also like […]
  • Ship Build December 11, 2018
    Calling all skilled shipbuilders! I am looking for somebody to build me a WW2-era battleship. CAS Sea Wolf, as she'll be called, is essentially a modernized version of the L 20e α class battleship. She is to be 240m long, 35m wide, and have a draught of 11m. She is to have a top speed of […]
  • Heavy Airship : Dracae December 11, 2018
    Hello people ! Today , has I said in my last Thread (well , first one actually) I am posting my first vehicle in here (it is , of course , not my first vehicle built , just the first I post here) . Has I am very original , I called it the Dracae […]
  • Campaign - Obtaining Materials December 11, 2018
    One of my biggest goals in the campaigns is to obtain as much material as possible. The more material I have, the more options I have to build and I always love building my elite constructs.  As of right now, there are 3 ways of obtaining materials: * Resource Zones * Destroying Enemies  * Capturing […]
  • Frag Module December 11, 2018
    Is it just me, or is the Frag module more powerful than everything else, by a factor of 5. I normally use 120-100mm shells in 400-800rpm guns. The frag module seems to be the only module that can plow through metal armour. Heat shells don't do any damage to armoured targets since the January update […]
  • The P7A5 December 10, 2018
    After relearning how planes worked I made a big and sorta fast prop plane It can go over 30m/s, has 2 dual barreled fixed guns and two spinning guns on the wing tips. It carries 1400 of ammo, has 6000 of energy, a fuel engine generating 100 hp at .4 fuel per second.   P7A5.blueprint (Size: 111.79 KB […]

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