Patch Notes and Blog - From The Depths

What’s recently happened:

Huge updates to the planet editor to allow players to make richer campaigns, story mission and multiplayer maps. The custom cannon system has been updated to complement the advanced cannon system nicely. Vehicle physics have had an update and now drag is applied at the center of drag, rather than the center of mass. The game is now more playable than ever with the inclusion of a “building bar” similar to those seen in other RTS games- you can populate this building bar with all of your favourite designs. Localised resources add a new level of depth to the game as resource must be carried to the point of use using supply fleets. Fleet patrol loops have been added to make this easier to manage.

 

What’s planned for 2016.

Mod support is underway- allowing the inclusion and changing of all in game components, their textures, materials, meshes, stats and code. After that the focus will be on including new component sets including Steam and Nuclear engines and  AI faction strategic AI will get  an upgrade. Fire mechanics are also planned for inclusion in 2016 as well as a much greater level of multiplayer integration.

 

Patch Notes

Find the patch notes here. For pre August 2015 patch notes check the forum.

Patches

RSS FtD Forum

  • MOST EFFECTIVE APS SHELLS August 16, 2018
    Currently doing some research on APS shells. I have previously used shells types such as HESH and HESH HEAT tandem warheads. I'm currently experimenting with a APHE. This is for a 402mm 6m autoloader gun. Any suggestions for a heavy hitting shell type?
  • [DevTest 2.2.2] Buoyancy/stability with >2000 block vehicles August 16, 2018
    Buoyancy of vehicles start going all over the place when the vehicle reaches 2000 blocks or above. Attached a blueprint with 1999 wooden blocks. Add one block of any type and observe change in buoyancy. Originally observed in other vehicles.   2000 block bug test.blueprint (Size: 103.91 KB / Downloads: 1)
  • Invasion of the Modern Earth! Custom AOTE with modern armored vehicles! August 16, 2018
    All Modern armored vehicles used in the campaign will be posted in a few days to the blueprint section for downloading! They are about 3.5 times the dimensions as their IRL counter parts, just imagine that a meter in Neter is a little shorter than a foot...... The custom AOTE has all the resources increased […]
  • Forum tech issue - youtube links August 16, 2018
    It is strange in the editor I can see the opening pic of my video, but after posting it just the tag. Can you see the same? https://forum.fromthedepthsgame.com/show...#pid382391
  • [v2.2.1 dev] APS guns spawn with empty or half-filled magazines August 16, 2018
    I've reported this already in the dev thread, but I think it might help to put it here as well, particuarly considering I got another example. Maybe others can also speak about their experience, if they experience the same issue. Basically, if I spawn or load in ships, they appear with some guns full, some empty […]
  • SE BB Velocitas Eradico vs Athos August 16, 2018
    [video=youtube]https://youtu.be/QjY4U4gRQKs[/video] Please vote here (poll above) and comment in the main thread. ★ Voting is active for next 48 hours. ★ Participants will get one point for every % of votes received. Voting criteria ★ pleasing looks and adherence to the spirit of competition (historical/light fantasy) ★ swimming proudly in the water (vessel's freeboard) ★ […]
  • Proposition Mock for the Build Menu August 15, 2018
    Years ago I designed a mockup for an improved UI. I had already written the post, even, but it seems that I forgot to actually post it. My apologies for the severe and unnecessary delay. Thankfully, I found it again in my SCREENSHOTS folder. This is in reponse to Nick's post here. I've decided to overhaul the build […]
  • How do I change the campaign difficulty? August 15, 2018
    The campaign is too hard to me..... I know that I can still change the difficulty after the game has started, but I can't find the button to do so anywhere......
  • Performance August 15, 2018
    When are u going to fix the performance with huge battleships etc whenever u spawn large stuff u get shitty performance. sorry for my spaghetti english
  • Some atempt to flying laser units. August 15, 2018
    So, after I started working on fliers (I almost have a full OOB now, from corvette to light cruiser), I also started to add some disco to my units. Here are the two that made it so far; I've been trying them during camapign (hard mode) and have been quite successful. They are designed to […]

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