Patch Notes and Blog - From The Depths

What’s recently happened:

Huge updates to the planet editor to allow players to make richer campaigns, story mission and multiplayer maps. The custom cannon system has been updated to complement the advanced cannon system nicely. Vehicle physics have had an update and now drag is applied at the center of drag, rather than the center of mass. The game is now more playable than ever with the inclusion of a “building bar” similar to those seen in other RTS games- you can populate this building bar with all of your favourite designs. Localised resources add a new level of depth to the game as resource must be carried to the point of use using supply fleets. Fleet patrol loops have been added to make this easier to manage.

 

What’s planned for 2016.

Mod support is underway- allowing the inclusion and changing of all in game components, their textures, materials, meshes, stats and code. After that the focus will be on including new component sets including Steam and Nuclear engines and  AI faction strategic AI will get  an upgrade. Fire mechanics are also planned for inclusion in 2016 as well as a much greater level of multiplayer integration.

 

Patch Notes

Find the patch notes here. For pre August 2015 patch notes check the forum.

Patches

RSS FtD Forum

  • [WF] Perforator: Beamed, no more capsize-inducing cannon recoil January 18, 2017
    Before we start things off, I just wanted let you guys know the thing has -inertial frag shells, 3 out of the 5 turrets are armed with inertial frag, 1 degree frags even.   2017-01-19_00 00 45.jpg (Size: 127.91 KB / Downloads: 0)   2017-01-19_00 01 07.jpg (Size: 133.45 KB / Downloads: 0) -torpedoes with HE warheads […]
  • Spin Block index changed on save and load January 18, 2017
    I built a quad copter with heli blades on spin blocks that allow forward movement due to tilting all blades forwards.As long as the indexing of the blade is in the order i programmed it for the quad copter flys forwards and stays stable,but when i save and load the vehicle the index of the […]
  • Chronox Industries January 18, 2017
    CHRONOX INDUSTRIES OVERVIEW We are group of scientists, mainly creating war machines as well as toasters. You can see our products for over 1000 years! We started with trebuchets. Now we mainly focus on water and air vehicles. Few examples are: -"Razor" Medium Submarine -Fly class Submerged Self-Propeled Autonomous Torpedo Platform -Heavy Battlecruiser 1 -Advanced […]
  • Aubeth Lore January 18, 2017
    This thread is for talking about Aubeth's lore.
  • whats up with the resource gathers? January 18, 2017
    if i have 1 or 20 gathers, i still only get 1 res. per sec., it does'nt increase, got plenty of elec. engines & lg. batteries, all gatherers show on & using power figure i'm doing something wrong, happens alot in this game, lol help plz thx & enjoy, smokey66
  • BIKES January 18, 2017
    So, I would like to start a little game. Who is able to make the most compact land vehicle? The idea is to post your best try at a motorbike, keeping it as small and motorbike-like as possible, but it has to be functional. There is not really a winner, only some fun to be […]
  • "Razor" Medium Submarine January 18, 2017
    Hi and hello, time for another great ship. This time it's submarine (my first one ^.^) Lets start with equipement: -21 short range AA missiles (depth charges dropped by planes are danger) -38 HE-(HE)-EMP torpedoes (16 are on turrets, rest is fixed) -2 shield projectors (woah) -periscope Stats: -cruise speed- 13 m/s -cruise depth - […]
  • Rule of The Blaze Kingdom/Empire(custom campaign) January 18, 2017
    In an alternate Neter, long long ago before the steel empire united the entire continent, small wars were being fought. Hostilities grew between two powerhouses and in the end, one became the victor: The Blaze Kingdom/Empire. Under an autocratic rule, the newly annexed lands are being oppressed and growing restless. This will be a mainly […]
  • CIWS basics January 18, 2017
    I've been trying to make a small, moderately effective, anti missile CIWS, but haven't had any luck. Does anyone know a good set of basic stats (and ammo) for a CIWS? A good speed/accuracy/damage/ROF/Caliber/AP for Flak/Frag/Kinetic/HE/ect shells? I've specifically been trying to make the smallest CIWS I could (3x3x3 seems impractical, but I'm hoping not […]
  • New Fleet! need help with name January 18, 2017
    I have been working tirelessly to bring to the glorious members of FTD forums, err.. Fleet! (need help with name). Lore of Fleet; lore of ships comes later because i can't think of anything After the fall of Earth to the Uranusians in 2018, the remainder of Earth's population fled to a cave where they […]

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