Patch Notes and Blog - From The Depths

What’s recently happened:

Huge updates to the planet editor to allow players to make richer campaigns, story mission and multiplayer maps. The custom cannon system has been updated to complement the advanced cannon system nicely. Vehicle physics have had an update and now drag is applied at the center of drag, rather than the center of mass. The game is now more playable than ever with the inclusion of a “building bar” similar to those seen in other RTS games- you can populate this building bar with all of your favourite designs. Localised resources add a new level of depth to the game as resource must be carried to the point of use using supply fleets. Fleet patrol loops have been added to make this easier to manage.

 

What’s planned for 2016.

Mod support is underway- allowing the inclusion and changing of all in game components, their textures, materials, meshes, stats and code. After that the focus will be on including new component sets including Steam and Nuclear engines and  AI faction strategic AI will get  an upgrade. Fire mechanics are also planned for inclusion in 2016 as well as a much greater level of multiplayer integration.

 

Patch Notes

Find the patch notes here. For pre August 2015 patch notes check the forum.

Patches

RSS FtD Forum

  • Building Tool, Crane Platform May 25, 2017
    A little Platform I use when building ships, Thought others may be interested in using it.   Crane Platform.blueprint (Size: 64.36 KB / Downloads: 1)
  • [WIP, I might need help]Some kind of Cruiser, I am bad at naming things May 25, 2017
    I've tried building a big ship (as in "longer than 200 metres") for the first time; hull and primary weapons are almost finished, but it still needs detection equipment, a LAMS, smoke, shields, maybe a CIWS, the superstructure is unfinished and it is mostly unpainted. I've this already even though it is not finished because […]
  • Turret not turning all the way [1.969] May 25, 2017
    This is concerning the frontmost turret on the ship only. I've been searching for days but I can't find anything obstructing the turning of it, neither on the hull nor in the constraints. Even with the constraints turned off it does not want to turn fully, only up to about 30° Nothing inside the turret […]
  • Hovercraft Problems. May 25, 2017
    So I'm making a PID hovercraft. It's probably going to be the 2nd best in the 3 that I've made (It was surprisingly stable before I had even added the role and pitch PIDs). It moves fine riiiiiiiight up until the point where it flies up into oblivion. When you put it into fleet move […]
  • Missile changes May 25, 2017
    Hello could someone make a mod that makes 3 new missile components: Unlimited fuel component Variable turn force fin (not affected by missile drag, i want very fast turning missiles with a single fin component) Explosive warhead with the stats of an Tactical Nuke. If someone was kind enough i would be happy!
  • [DWG] Patchwork replacement May 25, 2017
    I've always had a kind of love-hate relationship with the Patchwork - it really fits the rag-tag style of the DWG, but at the same time, much of the design doesn't really read as anything but a lump of wood, and not in a way that fits the concept. It also didn't really have a […]
  • Illuvatix-class Frigate - How the hell do you make good smaller calliber APHE guns? May 25, 2017
    Hey fellas. I was trying out a campaign with a couple of friends who are new to the game and while waiting for them to build their starter vehicles with the available resources I set out to make an APHE Corvette. As usual things got too big and the corvette was a small destroyer. What […]
  • Repaired nukes won't explode again May 25, 2017
    Hey there, i builded an explosive stick, a couple of Woodblocks with one tactical nuke in front. This "stick" is moved by a dockingsation on a Turret. It will explode if it's close to an Objekt(trigered by ACBs), afterwards it will return to the docking station to repair woodblocks and the nuke(ACB health &t; 50%). […]
  • Qonquer Class Multipurpose Fighter May 25, 2017
    Qonquer Class Multipurpose Fighter- Hey! Another fighter! Designed to take a bit more punishment than the ADF-01 Falken. Also designed for more multipurpose roles. It does better against ships compared to the ADF-01. It's the only plane I've ever built that can beat The Flying Squirrel 1v1. Wow, what an achievement. Armament: 6x Multipurpose Missiles […]
  • Atlantis submarine aircraft carrier May 25, 2017
    Based on the supreme commander Atlantis, this behemoth of a submarine is 302 meters long, 111 width, and 57 tall. its fully functional, comes equiped with some pretty nasty torpedoes and its powered by rtgs, so it is pretty expensive. as for defence, it has basically none, no shields, no aa, nothing, so the way […]

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