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[WIP] Calamitas - thruster "crafter" (update 2.1)
2018-03-18, 04:32 PM (This post was last modified: 2018-03-20 12:47 PM by Xalinsky.)
Post: #11
RE: [WIP] Calamitas - thruster "crafter" (update 1)
I change my mind. originally, I want to make FBT version of Catastrophe, but there are some problem hard to solve. So I decide to make it a high speed orbiter. (is that called right?

it will circling around enemy with 1200~1800m range.

what do you guys think? Big Grin

p.s. I don't add any detection yet.


Attached File(s)
.blueprint  Catastrophe Orbiter.blueprint (Size: 188.68 KB / Downloads: 2)
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2018-03-21, 10:45 AM
Post: #12
RE: [WIP] Calamitas - thruster "crafter" (update 1)
3/21 Edit:

Update Catastrophe's BP
1. Catastrophe is a high speed circling thruster craft now.
2. add 10 reflect shield, and 4 laser absorb shield
3. add detection system on
4. tweak PAC for more damage

after finish Catastrophe, I will work on Cataclysm soon. Big Grin
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2018-04-03, 05:07 AM (This post was last modified: 2018-04-05 09:25 AM by Xalinsky.)
Post: #13
RE: [WIP] Calamitas - thruster "crafter" (update 2)
4/3 Edit:

change:
1. upload Cataclysm BP. however, it's still WIP.
2. add Warp drive to Cataclysm
3. add Nuclear suicide drone to Cataclysm
4. change CRAM to APS (I'm really bad making CRAM Sad
5. Rail gun type APS shooting AP Frag round.

to do:
1. add detection system
2. add "tracking thruster" to point enemy and ram into it
3. paint
4. more lift source to get out water quickly
5. add shield

BTW, I just think about ramming. People usually don't want their non-ram vehicle ram into enemy, but they kind like do it sometimes. XDD

about nuke drone, it's cost 8.3k material. I know it can be very cheap like 2k material.

but well, it actually a fast moving plane which work under water and space. (speed: under water 24m/s, air 128m/s, space 230m/s) yeah 230m/s im not kidding.

and contain 54 1m Heat shell with ejector. when nuke blow up, shell will... you know. Big Grin


Attached File(s)
.blueprint  Cataclysm.blueprint (Size: 263.81 KB / Downloads: 0)
.blueprint  Comet ICBM.blueprint (Size: 49.52 KB / Downloads: 1)
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2018-04-04, 04:49 PM
Post: #14
RE: [WIP] Calamitas - thruster "crafter" (update 2)
The Cataclysm and Comet look amazing.

(2017-04-20 06:54 PM)Hikari Wrote:  I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

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2018-04-05, 02:41 AM (This post was last modified: 2018-04-05 02:41 AM by Xalinsky.)
Post: #15
RE: [WIP] Calamitas - thruster "crafter" (update 2)
(2018-04-04 04:49 PM)MizarLuke Wrote:  The Cataclysm and Comet look amazing.

Thank you. Smile

still, Cataclysm need a lot of work, middle-side section look really blank. I may do some details on it.
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2018-04-14, 05:27 PM
Post: #16
RE: [WIP] Calamitas - thruster "crafter" (update 2.1)
4/14 Edit:

change:
1. tweak some ACB setting
2. Painted
3. Improve movement ability
4. add a lot dedicate heli. and ion thruster
5. add more Ram

may do in future:
1. add shield
2. backup AI
3. more redundancy

※update Cataclysm BP and picture

I still don't happy with Cataclysm current state but it's over 200k material now. If I keep add more defense and backup system, it may over 250k material... It really make me headache. Confused
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2018-04-16, 02:01 AM
Post: #17
RE: [WIP] Calamitas - thruster "crafter" (update 2.1)
I really like the extra rams, it gives it a bit more character. I recommend making every other ram section spin a different direction and change the ram orientation, if you didn't already. I think the cannons stick out a slight bit too much, but aside from that, it looks great!

(2017-04-20 06:54 PM)Hikari Wrote:  I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

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2018-04-16, 07:11 AM
Post: #18
RE: [WIP] Calamitas - thruster "crafter" (update 2.1)
(2018-04-16 02:01 AM)MizarLuke Wrote:  I recommend making every other ram section spin a different direction and change the ram orientation, if you didn't already.

It's a good idea!! and maybe slow a bit spinning speed. at high spinning speed, it's quite hard to tell what direction it spin.

(2018-04-16 02:01 AM)MizarLuke Wrote:  I think the cannons stick out a slight bit too much

that because I'm terrify that gun will hit front ram... but yeah, it's really too "tall". maybe change 2m autoloader to 1m, then scale down the size.
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2018-04-17, 09:18 PM (This post was last modified: 2018-04-17 09:18 PM by MizarLuke.)
Post: #19
RE: [WIP] Calamitas - thruster "crafter" (update 2.1)
Set weapon restrictions so that it can't fire where the rams are. A failsafe sometimes helps, but not always.

Slowing spin speed will reduce damage a bit, but it would definitely look a bit better. Maybe try setting it to spin at 15 while no enemies within 100m, then set back to 30 when range less than 100m

(2017-04-20 06:54 PM)Hikari Wrote:  I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

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Yesterday, 01:32 PM
Post: #20
RE: [WIP] Calamitas - thruster "crafter" (update 2.1)
They look like some demon fishesh.. i likey Big Grin

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