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Development update October 2017
2017-11-13, 04:35 PM (This post was last modified: 2017-11-13 04:36 PM by Raszul.)
Post: #91
RE: Development update October 2017
Actually you'll want to add IR gimbles as well for the 40 detections per second. Those are kinda essential for facing the kind of targets you are.

Also at 1km or more distance weapons should be pinpoint accurate in my opinion.
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2017-11-13, 05:25 PM (This post was last modified: 2017-11-14 12:12 AM by draba.)
Post: #92
RE: Development update October 2017
(2017-11-13 04:35 PM)Raszul Wrote:  Actually you'll want to add IR gimbles as well for the 40 detections per second. Those are kinda essential for facing the kind of targets you are.

Also at 1km or more distance weapons should be pinpoint accurate in my opinion.

Using cameras in the example because IR can't detect the fastest things in the game: dedis with up/down laser shields.
Space ions are also really fast with a worse acceleration, infra doesn't see those either.

Yeah, I think lasers with <50m optics could use an accuracy buff.
APS can get great accuracy between rails/longer barrels/fins, PAC is as accurate as you want it to be for a damage hit.
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2017-12-17, 03:12 AM
Post: #93
RE: Development update October 2017
sounds like the solution to fast things with laser shields is to further increase/add penalties for traveling at speed with a shield, call it interference from wind resistance, drag or something, maybe have it cost more energy to provide the same protection, or just have it slow down the craft, maybe both.

I also like the idea brought up about capping laser shield effectiveness, I think if it took both smoke generators and laser shielding to completely stop all lasers might be an effective solution as well.
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2017-12-17, 01:28 PM
Post: #94
RE: Development update October 2017
Can we have an option for turret restrictions to work globally or locally?

Like, when you place a turret on a turret, and set the restrictions of the second turret to local, the restrictions would turn with the first turret?

Once in a while I decide to do something stupid and try to perfect it. That is how some of my strongest designs were created.
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