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Richys conquest of Neter [Completed]
2017-12-26, 03:42 PM
Post: #31
RE: Richys conquest of Neter
Ongoing skirmishes with the Steel Striders, as I close in on their head quarters




My completed conquest of Neter: http://www.fromthedepthsgame.com/forum/s...?tid=27653
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2017-12-28, 03:16 AM
Post: #32
RE: Richys conquest of Neter
The end game for my battle for Neter. It all ends here.





Also hoping the HQ fortress lag is getting fixed soon, as it was a head ache for me..

I also plan to do a different campaign in the future, but I haven't decided on which yet. I'm leaning towards Ashes of the Empire atm, but it will probably be after v2.1 lands.

My completed conquest of Neter: http://www.fromthedepthsgame.com/forum/s...?tid=27653
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2018-01-25, 11:05 AM
Post: #33
RE: Richys conquest of Neter [Completed]
We should make a campaign for youtubers - no deep night, no weather...

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73

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2018-01-25, 04:18 PM
Post: #34
RE: Richys conquest of Neter [Completed]
(2018-01-25 11:05 AM)Normal69 Wrote:  We should make a campaign for youtubers - no deep night, no weather...

Maybe just go to the map editor and use the same things for Neter, just disable night and weather, might work, I haven't used the editor much.

(2017-04-20 06:54 PM)Hikari Wrote:  I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
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2018-01-26, 12:18 AM
Post: #35
RE: Richys conquest of Neter [Completed]
(2018-01-25 11:05 AM)Normal69 Wrote:  We should make a campaign for youtubers - no deep night, no weather...

Sounds good, especially if there's a few of us..

My completed conquest of Neter: http://www.fromthedepthsgame.com/forum/s...?tid=27653
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2018-01-26, 11:02 AM
Post: #36
RE: Richys conquest of Neter [Completed]
(2018-01-26 12:18 AM)Richy Wrote:  
(2018-01-25 11:05 AM)Normal69 Wrote:  We should make a campaign for youtubers - no deep night, no weather...

Sounds good, especially if there's a few of us..

The designer is easy, it's simple to import already existing units.
I did a ripoff Ashes of the empire campaign by the following:
-giving it a new id and save
-drawing deep sea around the original map
-drawn up some mountains for chokepoints
-drawn 2 big lakes with rivers for the same
-auto-joined 6 factions into 3
-added my huge units together into a new faction
-auto-added deepwater guard from neter as a new faction
-deleted the time "night" setting from the timeline --> only dusk and dawn remained
-painted the whole map with "clear" weather setting
-painted the new faction areas into the rectangles
-changed the random encounter spawn points on some tiles
-sprinkled down some fixed installations

And it was ready! Wink

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73

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