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Eagle Industries presents: Conquest class light destroyer
2017-04-18, 11:28 AM (This post was last modified: 2017-04-19 10:02 PM by Eagle.)
Post: #1
Eagle Industries presents: Conquest class light destroyer
[Image: 57M7Ilc.jpg]

Welcome to Eagle Industries, a startup company that brings you the best brand spanking new military hardware out there. If you're looking for an honest, environmentally responsible product; you've come to the right place!

The fleet
All ships, submarines and flying machines are designed around a realistic, near-future tech style. As they are a representation of current and near-future tech, a number of design constraints are in place. Every ship is designed for a specific task in the fleet, be it naval bombardment, patrol, Anti-Air, anti-submarine, et cetera. Individual ships often excel at one or two tasks, but are inferior to others and thus need supporting. Furthermore, realistic design also imposes limits on the amount and kind of weapons used. I dislike the use of fast firing high gauge guns, or a ship that has every last bit of space used for offensive or defensive weapons. Every ship also has a trade-off in armour, so that it can remain reasonably bouyant without fear of submerging parts of the deck or even weapons during normal operations. Engine design is based around fuel efficiency. A ship gets the most fuel efficient engine it can support, since maritime operations require ships to be independent of refueling and restocking for long periods of time. Being near-future tech ships, LAMS are used, but offensive weapons are ruled out and the use of shields is limited. LAMS are furthermore underpowered, and need to stock in energy first since the limited engine power doesn’t allow for large LAMS installations to be used.

The only exception on the eco-friendly engines are on aircraft, since they usually don't have the space for a huge engine that only has a limited output, but even they should have more than a combat durability of around an hour or more (if they last that long). Furthermore, aircraft also use shields more.

With many of the Eagle Industries ships already available, it is now time to make available one of the true workhorses in the catalogue, the Conquest class light destroyer.
She is one of the oldest ships in the fleet, built to overcome the Supremacy's initial problems with dealing with submarines and aircraft. The request came for a ship that wasn’t as big as the Supremacy, but had comparable armour. It also was required to be as quick and manoeuvrable as the Triton, and had both decent anti surface ship capabilities as well as anti-air and submarine. The result is a light destroyer, with decent anti sub capabilities, and decent anti-air. It’s best used against small to medium targets without much offensive capacity, as the Conquests armour isn’t meant for heavy punishment.

The Conquest is a support ship and has evolved to become a jack of all trades. She'll perform well against most types of enemies, but will usually be at a disadvantage against similar sized, specialized enemies. Use her as she's designed, however, and she'll prove her rightful place in the fleet.

[Image: nkN6kQF.jpg]
HMS Conquest
Class:
Light Destroyer
Primary role: Anti-Air and Anti submarine support
Cost: 57655
Dimensions:
L: 90 m
W: 19 m
H: 24 m
T: 2511
V: 7711
Top speed: 15 m/s
Power: 1600
Fuel use /s
At cruise / PPF: 1,3 / 230
At full load / PPF: 5,3/ 301
Fuel efficiency: 11,5 m/l
Fuel reserve: 22.000
Range: 253 km
Combat duration: 69 min
Weapon loadout:
Main guns: One turret: 2x120mm 100 RPM GTG/A
Secondary guns: One turret: 4x70mm 120 RPM GTA FLAK
Missiles: Twenty-eight MR-L5 G/ATG 120/1800 missiles in two VLMS
Ten upward facing MRP-L6 G/ATA 160/1200 missiles in one VLMS
Torpedoes Two broadside turrets with a total of six Type T-L6 66/3000 torpedoes
Armour:
Hull: 1 m to 2 m M
Deck: 1 m M
Superstructure: 1 m to 2 m M
Defensive systems: Four Flare dispensers
Smoke canisters
Limited broadside shielding
Two Sonar Bouy launchers
Strong against: Light to medium aircraft, light thrustercraft, light submarines, light surface
ships
Weak against: Heavy aircraft, medium to heavy thrustercraft, medium to large surface ships
Defenceless against: None
STS CES: 52,45

[Image: F8RmsWO.jpg]

[Image: G42K6c2.jpg]

________________________________________________________
Eagle Industries Catalogue
________________________________________________________
Patrol boats
Spearfish medium patrol boat
Cobra large patrol boat

Corvettes
Triton class Light Corvette
Neptune class Medium Corvette

Poseidon class Heavy Corvette
Destroyers
Conquest class Light Destroyer
Endurance class Medium Destroyer
Superiority class Medium AA-Destroyer
Heavy AA Destroyer [Under study]
Frigates
Supremacy Medium Frigate
Intrepid Heavy Frigate
Vanguard Super-heavy Frigate
Cruisers
Aegis Light Cruiser
Themis class Medium Cruiser
Overlord class Battlecruiser
Submarines
Orka light Attack submarine
Bluefin medium Attack Submarine
Stingray heavy Attack Submarine
Cargo and utility
Walrus class General Cargo and Tanker
Liberty class General Cargo
Freightmaster class General Cargo and Tanker

H4 Badger Cargo helicopter
Mobile Mining solutions
Surveyer medium mining ship
Prospector large mining ship
H4 Badger Resource Miner

Aircraft, helicopters and gunships
H3 Butcher gunship
H4 Vulture gunship
S1 Shield fighter/bomber
________________________________________________________


Attached File(s)
.blueprint  HMS Conquest D.blueprint (Size: 194.16 KB / Downloads: 30)

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2017-04-19, 04:31 PM
Post: #2
RE: Eagle Industries presents: Conquest class light destroyer
This one, I'm not sure about - half the missiles are slow & the front gun muzzle velocity is also quite low; what craft are you really aiming it at? ( ie, example target craft ). I think if you're going to make a specialist craft it should go all the way - it's not like fast missiles or high-velocity guns are useless against slower craft. Airships & similar thrustercraft don't need dedicated units so I'd not build for them at all.

Poke my boat! pre-2.0 learning & ship catalogue thread. I will be doing other things until the eye-strain post-processing can be disabled again.
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2017-04-19, 04:38 PM (This post was last modified: 2017-04-19 04:44 PM by Eagle.)
Post: #3
RE: Eagle Industries presents: Conquest class light destroyer
(2017-04-19 04:31 PM)Richard Dastardly Wrote:  This one, I'm not sure about - half the missiles are slow & the front gun muzzle velocity is also quite low; what craft are you really aiming it at? ( ie, example target craft ). I think if you're going to make a specialist craft it should go all the way - it's not like fast missiles or high-velocity guns are useless against slower craft. Airships & similar thrustercraft don't need dedicated units so I'd not build for them at all.

It's a jack of all trades really. The forward missiles are AA, the aft missiles are Anti-Ship. The front gun is general purpose, best suited against similar sized, relatively slow craft. The aft gun is AA, but on it's own it doesn't do much.

Like I stated in the description, she's a support craft. I've found this ship to be a decent alrounder; she doesn't really excel at anything, but a few of them in a fleet can at least do some hurt against subs and ships.

I built this ship to overcome the Supremacy's initial problems with aircraft and subs, as it has no torpedoes and the guns fitted used to be 250mm guns with a horrible firing rate and shell speed... It even started out its life with CRAM cannons, which were even worse.

Over time, as the Supremacy had its guns upgraded, this ship has begotten a bit bland, and doesn't really shine at anything but pretty much does a bit of everything.

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2017-04-19, 05:20 PM
Post: #4
RE: Eagle Industries presents: Conquest class light destroyer
Does it really need any primary anti-ship given all the other stuff in the fleet? accurate high velocity weak shells/missiles are also quite good at pinpoint hits on ship components even if they don't make big holes by themselves.

The prox fuse is a nice idea also, but I think I'd put another fin on instead & try and actually hit the target - prox fuses only look straight ahead anyway.

Poke my boat! pre-2.0 learning & ship catalogue thread. I will be doing other things until the eye-strain post-processing can be disabled again.
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2017-04-19, 09:32 PM
Post: #5
RE: Eagle Industries presents: Conquest class light destroyer
(2017-04-19 05:20 PM)Richard Dastardly Wrote:  Does it really need any primary anti-ship given all the other stuff in the fleet? accurate high velocity weak shells/missiles are also quite good at pinpoint hits on ship components even if they don't make big holes by themselves.

The prox fuse is a nice idea also, but I think I'd put another fin on instead & try and actually hit the target - prox fuses only look straight ahead anyway.

Well there may be times in which there won't be other ships in the fleet purposely designed to provide anti-ship support? And having a decent all rounder capable of engaging multiple target types can be a very useful asset in certain situations.
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2017-04-19, 09:51 PM (This post was last modified: 2017-04-19 09:54 PM by Eagle.)
Post: #6
RE: Eagle Industries presents: Conquest class light destroyer
The gun is also only Anti-Ship insofar as the enemy ships are unshielded and don't boast a whole lot of armour. Arguably, it's better suited at taking out helicopters/gunships.

That said, I did make some alterations based on your comments. The barrel of the main gun is a bit longer, allowing a higher shell speed, better accuracy and better range. I also fiddled with the shell itself, having a bigger boom with less squash now.

The AA-missiles have also been changed, moar fins, in exchange for the prox fuse.

(2017-04-19 09:32 PM)The Baron Wrote:  
(2017-04-19 05:20 PM)Richard Dastardly Wrote:  - snip -

Well there may be times in which there won't be other ships in the fleet purposely designed to provide anti-ship support? And having a decent all rounder capable of engaging multiple target types can be a very useful asset in certain situations.

You're correct. Especially my mid-game fleets heavily rely on the offensive power of the Conquest, before the Supremacy and other ships are in force...

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2017-04-19, 10:53 PM
Post: #7
RE: Eagle Industries presents: Conquest class light destroyer
(2017-04-19 09:32 PM)The Baron Wrote:  Well there may be times in which there won't be other ships in the fleet purposely designed to provide anti-ship support? And having a decent all rounder capable of engaging multiple target types can be a very useful asset in certain situations.

Yeah, which is why all mine have a light turret with high velocity rounds - I found I needed a specialist unit when I started fighting LH because they have some quite fast heavy air units & it was taking forever ( or I ended up changing missiles on the fly, which I don't like doing ). My own anti-ship philosophy is basically torpedoes anyway, which anything can carry - even my AAA vessel with the excuse that it can shoot them at downed aircraft.

For anything other than faster large fliers you don't need specialist weapons, so it'd be the AAA unit that's usually missing - carrying around specialist weapons when they're never going to be properly used doesn't seem a grand idea.

Poke my boat! pre-2.0 learning & ship catalogue thread. I will be doing other things until the eye-strain post-processing can be disabled again.
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2017-04-21, 03:15 PM
Post: #8
RE: Eagle Industries presents: Conquest class light destroyer
(2017-04-19 10:53 PM)Richard Dastardly Wrote:  
(2017-04-19 09:32 PM)The Baron Wrote:  Well there may be times in which there won't be other ships in the fleet purposely designed to provide anti-ship support? And having a decent all rounder capable of engaging multiple target types can be a very useful asset in certain situations.

Yeah, which is why all mine have a light turret with high velocity rounds - I found I needed a specialist unit when I started fighting LH because they have some quite fast heavy air units & it was taking forever ( or I ended up changing missiles on the fly, which I don't like doing ). My own anti-ship philosophy is basically torpedoes anyway, which anything can carry - even my AAA vessel with the excuse that it can shoot them at downed aircraft.

For anything other than faster large fliers you don't need specialist weapons, so it'd be the AAA unit that's usually missing - carrying around specialist weapons when they're never going to be properly used doesn't seem a grand idea.
True, but not entirely true. My preferred Anti-Ship weapons are 200-250mm rapidfire guns. However, they are performing less well against Thrustercraft/Airships as a twin barrel 140mm gun with the same turret internals. The 140mm usually does less well against ships.
The difference isn't great, but it's there. Which is why my alround guns tend to be 2-3 barreled, and under 140mm. My anti-ship weapons are above 200mm, with 200mm for the Vanguard and the Intrepid, 250mm for the Themis and 300mm for the Overlord.

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