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Rule of The Blaze Kingdom/Empire(custom campaign)
2017-03-26, 10:45 AM
Post: #31
RE: Rule of The Blaze Kingdom/Empire(custom campaign)
Do some RnD, and already constructed, this is 85% completed hull, with armaments a bit. so... spoiler alert~!

[Image: yQpSAyE.png]

[Image: LFKkJlX.png?1]
[Image: 8AIFkbk.jpg]
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2017-03-26, 06:03 PM
Post: #32
RE: Rule of The Blaze Kingdom/Empire(custom campaign)
damn. That looks amazing!
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2017-04-12, 01:56 PM
Post: #33
RE: Rule of The Blaze Kingdom/Empire(custom campaign)
Regarding this campaign, I am currently working in MP with my friends for shippies so you can assure that this is not dead, unless I can incorporate naval into this campaign somehow.
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2017-04-18, 08:38 AM
Post: #34
RE: Rule of The Blaze Kingdom/Empire(custom campaign)
[Image: mlu0YSJ.png]

Here ya go... ya hovercraft I made of. As ya can see. I got the reason why I put a driller below her. To prevent collide with the terrains when ya when into a bad surface, narrow hills, etc. If I using rubbers... it feels like weird looking. Perhaps Driller small and large could be a better way. Big Grin

Keep in mind that. ya hovercraft is Jet Engines based propulsions. It mean is bad to her when she didn't start her propulsions into the water. Because Jet Engine is not working when enter to the water.


.blueprint  Hovercraft.blueprint (Size: 257.29 KB / Downloads: 4)

[Image: LFKkJlX.png?1]
[Image: 8AIFkbk.jpg]
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2017-04-19, 12:49 AM
Post: #35
RE: Rule of The Blaze Kingdom/Empire(custom campaign)
TY! It works like a charm. My basic late-game line up is complete(including one of my designs)
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2017-04-19, 04:21 AM
Post: #36
RE: Rule of The Blaze Kingdom/Empire(custom campaign)
Glad ya almost reach the completion stages. Well. Anything ya need from me? And...

Im bad at colouring. I think I leave that to ya. Sorry for that.

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