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DEVELOPMENT ROADMAP
2016-07-22, 01:22 AM (This post was last modified: 2016-08-08 05:22 PM by Nick Smart.)
Post: #1
Exclamation DEVELOPMENT ROADMAP
Starting 22nd July 2016.
1) Polish and finish all detection related code and the single resource system. Stable release. Update aim point selection logic to only pick detectable and visible aim points. Add passive sonar and acoustic sensors.
2) Several weeks of general polish, balancing leading to a stable release that should be very stable.
3) [5th Aug?] [3 weeks?] Begin work on strategic AI and campaign mechanic changes to bring campaigns alive and add challenge. Stable release.
4)[September][1 week] Add new content to adventure mode to bring it alive. Stable release.
5)[September][1 week] Finish plasma weaponry. Stable release.
6)[September][1 week] Finish steam engines. Stable release.
7)[September][1 week] Add optional tech system for making campaign more interesting. Stable release.
8)[October][1 month]Revisit multiplayer. Stable release.
9)[November] add fire.

In parallel to these activities we will aim to achieve:
1) All story missions brought up to scratch to tell the story of Neter
2) New geometries for structural blocks
3) New tutorial content for all new features
4) New multiplayer maps and modes and old ones refreshed
5) Responding to small requests, balance changes
6) Adding any appropriate and finished mods into the vanilla game

Reviewed FtD on steam yet? It's the #1 thing you can do to help FtD (and future games by Brilliant Skies!), so please take the time!
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2016-07-22, 02:00 AM
Post: #2
RE: DEVELOPMENT ROADMAP
Looks like a plan, I can't wait to see some of this stuff. Although, could you push back the steam engines until after Marching Band is over, so I'm free when DW gets updated Tongue.

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2016-07-22, 02:20 AM
Post: #3
RE: DEVELOPMENT ROADMAP
I am extremely excited for campaign upgrades.

(2015-08-17 03:24 PM)TauNeutrino Wrote:  7/10 hijacks ALL my jokes.
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2016-07-22, 02:20 AM
Post: #4
RE: DEVELOPMENT ROADMAP
I take it Missile Gauge is scrubbed then until further notice? I don't have any particular objections to this plan, but that item has been in limbo for some time, and it would be good to get a sitrep on it.
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2016-07-22, 02:21 AM
Post: #5
RE: DEVELOPMENT ROADMAP
Looking good. I'm curious, is the dediblade-antigrav stuff included somewhere here or are you planning to do it later? Also can you tell what we should expect from the adventure update?
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2016-07-22, 02:25 AM
Post: #6
RE: DEVELOPMENT ROADMAP
I'll discuss each thing as I get to it.

I forgot missile gauge but it's not something I see as urgent.

Dediblade anti grav stuff can wait indefinitely unless Majyst pushes me for it.

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2016-07-22, 02:34 AM
Post: #7
RE: DEVELOPMENT ROADMAP
(2016-07-22 02:25 AM)Nick Smart Wrote:  Dediblade anti grav stuff can wait indefinitely unless Majyst pushes me for it.

If dediblade changes are pushed off Indefinitely then I wont push for Anti-grav stuff Smile The 2 changes go hand in hand in my book.

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2016-07-22, 03:21 AM
Post: #8
RE: DEVELOPMENT ROADMAP
how close are we to getting out of early access

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2016-07-22, 03:27 AM
Post: #9
RE: DEVELOPMENT ROADMAP
(2016-07-22 02:34 AM)majyst Wrote:  If dediblade changes are pushed off Indefinitely then I wont push for Anti-grav stuff Smile The 2 changes go hand in hand in my book.

DEDIBLADE GOLDEN AGE CONFIRMED
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2016-07-22, 04:18 AM
Post: #10
RE: DEVELOPMENT ROADMAP
(2016-07-22 03:21 AM)Bullet-Not-Proof Wrote:  how close are we to getting out of early access

with the large scope of the game my guess is late 2017, but i have no idea what crazy ideas nick has so your guess is as good as mine.
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