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v1.9549 [all branches]
2016-05-28, 12:27 PM
Post: #1
v1.9549 [all branches]
[Bug fix] rendering of big chunks of debris now fixed

[Bug fix] identification of when blocks should be permanently removed is now better (no more permanent battle damage during build mode)

[Improvement] Skills have been re-balanced substantially (affects last update also)

[Bug fix] engine display is now correct when using an electric engine as well

[Bug fix] event likelihood now working as intended


Content updates also.

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2016-05-28, 12:51 PM
Post: #2
RE: v1.9549 [all branches]
(2016-05-28 12:27 PM)Nick Smart Wrote:  [Bug fix] identification of when blocks should be permanently removed is now better (no more permanent battle damage during build mode)

does this mean that when bits of your ship get shot off they have a better recognition of when they should be repaired or not? atleast i hope so

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2016-05-28, 12:58 PM
Post: #3
RE: v1.9549 [all branches]
Nanites skill still has wrong tooltip.
Blocks in block selection menu still don't report that they are vulnerable to EMP or HEAT etc.
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2016-05-28, 03:21 PM
Post: #4
RE: v1.9549 [all branches]
Fixed and fixed. Thanks.

Yes enzee it does mean that

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2016-05-28, 03:25 PM
Post: #5
RE: v1.9549 [all branches]
Does the "Permenant Battle Damage" bug extend to subconstructs sometimes being removed from the blueprint after being destroyed?
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2016-05-28, 04:27 PM
Post: #6
RE: v1.9549 [all branches]
COngratulations on the update! Now get working on the new features already! =P

Shields? *noncommital shrug*
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2016-05-28, 04:35 PM
Post: #7
RE: v1.9549 [all branches]
(2016-05-28 03:25 PM)TheBrisbyMouse Wrote:  Does the "Permenant Battle Damage" bug extend to subconstructs sometimes being removed from the blueprint after being destroyed?

Yeah should also be fixed. In fact that should be extremely robustly fixed.

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2016-05-28, 04:38 PM
Post: #8
RE: v1.9549 [all branches]
I would still like to know if there ever will be two axis spinblocks.
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2016-05-28, 04:54 PM
Post: #9
RE: v1.9549 [all branches]
(2016-05-28 04:38 PM)depth_dweller Wrote:  I would still like to know if there ever will be two axis spinblocks.

what would you need them for?

btw, nick, thank you for fixing the permanent battle damage bug, it has been one of my main rage quit problems since sometimes the only thing that is saving you gets destroyed and not repaired is extremely frustrating, but that is over now Smile

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2016-05-28, 06:14 PM
Post: #10
RE: v1.9549 [all branches]
Found typo: PID(General Purpose) block is "General Purpsoe PID controller" in the tooltip

Shields? *noncommital shrug*
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