Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SE] Nebel Missile Artillery ~~Rebuilt~~
2016-12-14, 01:44 PM
Post: #21
RE: [SE] Nebel Missile Artillery ~~Rebuilt~~
I watched some lets plays, seems all metal-Nebel are too easily destroyed, should i use some HA on the internals? but then again this is a missile artillery, it should not be armored and if it got destroyed, it didnt give alot of mats to players.
...

Thoughts please?

Click me for my BP Thread!
[Image: 2i23asy.png]
[Image: hYqcknT.gif]
Visit this user's website Find all posts by this user
Quote this message in a reply
2016-12-14, 01:50 PM
Post: #22
RE: [SE] Nebel Missile Artillery ~~Rebuilt~~
(2016-12-14 01:44 PM)magma8520 Wrote:  I watched some lets plays, seems all metal-Nebel are too easily destroyed, should i use some HA on the internals? but then again this is a missile artillery, it should not be armored and if it got destroyed, it didnt give alot of mats to players.
...

Thoughts please?

Its a tiny tank and 90% missiles, i think even if you changed all the metal to HA it would still blow up under 1 or 2 hits, so there's no point in adding any HA at all.
Its best defense is being to small for the players AI to target, plus its a back line tank.

"Ask for the world and you'll get nothing, ask for something achievable and you might actually get it." -Majyst

"Im a leaf on the Wind, Watch how I soar" - 'Wash' Washburne

"If you claim that a change is destroying the game your exaggeration just make me ignore you" -Majyst

"Shiny" -Captain Malcolm Reynolds
Find all posts by this user
Quote this message in a reply
2016-12-14, 06:33 PM
Post: #23
RE: [SE] Nebel Missile Artillery ~~Rebuilt~~
(2016-12-14 01:50 PM)majyst Wrote:  
(2016-12-14 01:44 PM)magma8520 Wrote:  I watched some lets plays, seems all metal-Nebel are too easily destroyed, should i use some HA on the internals? but then again this is a missile artillery, it should not be armored and if it got destroyed, it didnt give alot of mats to players.
...

Thoughts please?

Its a tiny tank and 90% missiles, i think even if you changed all the metal to HA it would still blow up under 1 or 2 hits, so there's no point in adding any HA at all.
Its best defense is being to small for the players AI to target, plus its a back line tank.

Very true, thanks for input Majyst, is it as you say.

Click me for my BP Thread!
[Image: 2i23asy.png]
[Image: hYqcknT.gif]
Visit this user's website Find all posts by this user
Quote this message in a reply
2017-06-09, 11:15 AM
Post: #24
RE: [SE] Nebel Missile Artillery ~~Rebuilt~~
Nebel Ver.B2

[Image: zfJ5XxO.jpg]
[Image: FpTHItf.jpg]
[Image: fbHMnAo.jpg]
[Image: b4kVolW.jpg]

Improved Nebel to use all its allotted 2K vol limit.


Attached File(s)
.blueprint  SE_Nebel Rebuilt B2.blueprint (Size: 111.64 KB / Downloads: 9)

Click me for my BP Thread!
[Image: 2i23asy.png]
[Image: hYqcknT.gif]
Visit this user's website Find all posts by this user
Quote this message in a reply
2017-06-21, 10:29 AM
Post: #25
RE: [SE] Nebel Missile Artillery ~~Rebuilt~~
This looks intimidating as hell. I kind of want to not face this, but i do want to see it in the campaign. :O

______________
Mods rescued Big Grin
(2017-06-19 03:02 PM)Guaibee Wrote:  Every once in a while I see a surge of replies on multiple threads from the same person...
spooling up reply surge...
Find all posts by this user
Quote this message in a reply
2017-07-23, 03:52 PM
Post: #26
RE: [SE] Nebel Missile Artillery ~~Rebuilt~~
Why isn't the latest update of this tank in the game yet? I mean it doesn't bother me that much I just noticed.

"That shouldn't have worked, but it did"-JSE

My last name is Proctor
The Proctor is a ship in the game
Yay. I am happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006

Themes: http://www.fromthedepthsgame.com/forum/s...?tid=28174
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)