Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
1.9543 [dev test and development only]
2016-05-20, 06:39 PM
Post: #41
RE: 1.9543 [dev test and development only]
(2016-05-20 05:55 PM)Gladyon Wrote:  When I heard about nukes, the first thing that popped into my mind has been a catapult launching the nuke to the other ship.
OK, I'll try not to let my mind wander too much...
Or a bomber with docking ports Angel
Find all posts by this user
Quote this message in a reply
2016-05-20, 06:52 PM
Post: #42
RE: 1.9543 [dev test and development only]
(2016-05-20 06:39 PM)Marmz Wrote:  
(2016-05-20 05:55 PM)Gladyon Wrote:  When I heard about nukes, the first thing that popped into my mind has been a catapult launching the nuke to the other ship.
OK, I'll try not to let my mind wander too much...
Or a bomber with docking ports Angel

I like that one, especially now that I am in my 'bomber' phase...
And at least, your idea is possible in FtD, while I don't think mine is.
Find all posts by this user
Quote this message in a reply
2016-05-20, 07:00 PM
Post: #43
RE: 1.9543 [dev test and development only]
Fly at 100m altitude
towing beneath you (via docking station) a nuke at exactly sea level

Reviewed FtD on steam yet? It's the #1 thing you can do to help FtD (and future games by Brilliant Skies!), so please take the time!
Visit this user's website Find all posts by this user
Quote this message in a reply
2016-05-20, 07:09 PM
Post: #44
RE: 1.9543 [dev test and development only]
I was thinking about a large bomber flying at 500m and dropping (a lot of) sub-vehicles.
The sub-vehicles will have some lead to drop faster, a few tails and aileron to be more accurate, maybe a shield with a battery for durability, and of course, a nuke, for the show.

I just need to find a few pilots that don't care flying their bomber with a whole bunch of nukes in the belly...
Find all posts by this user
Quote this message in a reply
2016-05-20, 10:08 PM (This post was last modified: 2016-05-20 10:09 PM by bs1110101.)
Post: #45
RE: 1.9543 [dev test and development only]
These seem a bit small to be called nukes, and if you ask me the model for them is kinda meh, but i'm very happy about them being added, seeing how oddly practical they seem to be as spar torpedoes, with 3 wooden beams behind them they're almost safe enough to put on everything. Can we have a docking system that works at higher speed? Trying to use these from planes is kinda hard without one.

Also, are they supposed to blow up when scrapped?
Find all posts by this user
Quote this message in a reply
2016-05-20, 10:20 PM (This post was last modified: 2016-05-20 10:57 PM by A Lemming.)
Post: #46
RE: 1.9543 [dev test and development only]
Could we have a spherical model with wires poking out like the fat-man plutonium warhead?
[Image: Fat_Man_Assembly_Tinian_1945.jpg]

[Image: DrBGmGy.png]

Join the Universal Supreme Alliance!
Visit this user's website Find all posts by this user
Quote this message in a reply
2016-05-21, 03:43 AM
Post: #47
RE: 1.9543 [dev test and development only]
(2016-05-20 10:20 PM)A Lemming Wrote:  Could we have a spherical model with wires poking out like the fat-man plutonium warhead?
[Image: Fat_Man_Assembly_Tinian_1945.jpg]

It's also the same shape as your lemming signature.

Lemming Bomb!

[Image: ztvyyfc]
• Novgorod Naval Technical Board, 1905 Naval Review •
• Secretary to the Empress, Coronan Empire, Anmeberry Accord •
Visit this user's website Find all posts by this user
Quote this message in a reply
2016-05-21, 08:48 AM
Post: #48
RE: 1.9543 [dev test and development only]
Would it be possible to add an ejection power and angle for docking ports? Doesn't need to be strong, just enough to shove off. Would be handy for motherships too

(2016-02-21 11:07 PM)Tallon Warhawk Wrote:  I'm slowly starting to believe everyone who plays this game is an evil scientist

My fleet list here
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)