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Hover AI: differential yaw/pitch, attack runs, pitch for altitude
2017-10-21, 10:25 PM
Post: #481
RE: Hover AI: differential yaw/pitch, attack runs, pitch for altitude
Mkay - cobbled together thing attached.


Attached File(s)
.blueprint  Doccopter.blueprint (Size: 88.97 KB / Downloads: 1)

Poke my boat! mostly pre-2.0 learning & catalogue thread - Heavy tanks 21/10/17. 6 ships made 2.0 aware. If it's not AotE I can't do it regularily - post processing gives me eyestrain at sea.
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Yesterday, 11:29 AM (This post was last modified: Yesterday 12:41 PM by draba.)
Post: #482
RE: Hover AI: differential yaw/pitch, attack runs, pitch for altitude
(2017-10-21 10:25 PM)Richard Dastardly Wrote:  Mkay - cobbled together thing attached.

It's intentional, and now I remember why Smile
Circling while close enough to repair causes a lot of collisions.

Attached the updated blueprint.


Mortazel:
Attached the tuned up version of your scout.


Attached File(s)
.blueprint  Doccopter.blueprint (Size: 87.88 KB / Downloads: 1)
.blueprint  Fazu - Hover Scout - NewDrabaBroken.blueprint (Size: 184.64 KB / Downloads: 1)
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Yesterday, 05:11 PM (This post was last modified: Yesterday 05:40 PM by Richard Dastardly.)
Post: #483
RE: Hover AI: differential yaw/pitch, attack runs, pitch for altitude
(Yesterday 11:29 AM)draba Wrote:  
(2017-10-21 10:25 PM)Richard Dastardly Wrote:  Mkay - cobbled together thing attached.

It's intentional, and now I remember why Smile
Circling while close enough to repair causes a lot of collisions.

Cheers. Shouldn't collide with a tank though, one would hope Tongue is there some way already there to force it not to fly backwards when it's moving to position?

Poke my boat! mostly pre-2.0 learning & catalogue thread - Heavy tanks 21/10/17. 6 ships made 2.0 aware. If it's not AotE I can't do it regularily - post processing gives me eyestrain at sea.
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Yesterday, 07:10 PM
Post: #484
RE: Hover AI: differential yaw/pitch, attack runs, pitch for altitude
(Yesterday 05:11 PM)Richard Dastardly Wrote:  Cheers. Shouldn't collide with a tank though, one would hope Tongue is there some way already there to force it not to fly backwards when it's moving to position?

It only does that for precision movement, closer than 200m.
Change the 200 in
PHP Code:
if VehicleState.targetPosition.GroundDistance 200 then 
in Patrol() to something like 10 and it should turn for anything but the tiniest correction.
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