Zubr II LCAC

Mar
23

Zubr II LCAC

Zubr II LCAC

By Carmen

“802 Maria Limanskaya” is a fictional maritime attack variant of the Zubr class LCAC, currently the world’s largest.

Inspired by the huge and epic G.I. Joe playsets of old, it is fictionally deployed to provide transport and defensive support of remote Russian research outposts in FtD’s theatre of operations. The Zubr II has significantly greater armor protection and offensive firepower than the actual vessel, at the cost of anti-aircraft coverage.

Armaments:
2x Gsh-47-6 Gatling guns optimized for horizontal direct fire
6x bow mounted IR homing lightweight attack missiles in 3 round http://www.besttramadolonlinestore.com retractable launch rails
16x broadside mounted, laser-guided mediumweight antiship missiles in 8 round retractable pods

Designer’s Notes:
Constructed for FtD Weekly Contest No.4, the competition lore involved the Zubr II being deployed to rescue endangered miniature giant space hamsters from lambspeeder prosecution.

However, the giant hamsters were too large to fit in the cargo bay…

It thus serves as an alternate reality guided missile hovercraft to accompany other conventional LCAC design submissions.

Zub1 Zub2

– What direction to face the vehicle relative to the opponent (Head-On, Broadside, away, etc)
Broadside
– Spawn height Surface
– RP Cost 1,050,933
– The Vehicles name “Zubr II LCAC”
– Your name (If nessesary) Carmen
– Blueprint (Please put it in the post, not via dropbox,etc) Attached to post

Comments

comments

RSS FtD Forum

  • Signal Jammer November 18, 2018
    I recently noticed this thing in the AI blocks, can someone tell me what it does and how effective it is?
  • A Destroyer For Your Considerations November 18, 2018
    I have been away from From The Depths for quite some time now, but after coming back, I have noticed how the missiles and steam propulsion have received major updates. After fooling around, I have finished a design that utilizes the new steam propulsion, and I just want to hear the opinions of the denizens […]
  • Spinblock Control/ACB Questions November 17, 2018
    I've got a few questions about controlling spinblocks and ACBs I currently have one huge (spinblock) rudder and several other rotatable spinblocks which are aligned with the vertical axis. When I control my ship using the Ship's Wheel, all of these spin blocks rotate in response to Y and I. Is there a way of […]
  • I need help debugging something November 17, 2018
    I tired making all of my shielded airships have reactive shields that would change to laser absorb if a laser was fired at them but after testing it the ACB doesn't trigger. I did include laser damage detection. Can someone check out my blueprint and tell me what the issue is?   Heavy Laser Aircruiser.blueprint (Size: […]
  • Can ACBs trigger effects if a shell is coming towards you? November 17, 2018
    Read the title
  • Ammunition Changes and Painting UI November 16, 2018
    As you've probably guessed, I have a few questions about the changes to ammunition and the cost of projectiles. Ostensibly the missile ammunition cost. While I like the new missiles I have noticed that I need to add considerably more ammunition to every craft in order to allow to be combat effective again. Does anyone […]
  • Missile menu has overlapping buttons November 15, 2018
    i mean if you dont see it in the image. am i doing something wrong? 'reset ui' doesn't seem to fix it and any other resolution then my native one shuts off my monitor so cant be doing that. if you dont see it, the missile menu is a bit, bugged (and only the missile […]
  • GT are underwhelming. November 15, 2018
    I'm currently making my way through my first singleplayer main story campaign and I recently made it to the Grey Talons. I was really excited because I really like airships and the Grey Talons have really cool looking ones. However, when actually fighting them, their airships were very underwhelming in terms of strength. The main […]
  • Turret not working November 14, 2018
    I haven't played the game in a while (since before the forums got their new look) and something seems to've changed in that time. I built a ship, as normal, but the turrets on the ship refused to aim at their actual targets. I can't tell what's causing it. I can't turn the turret around […]
  • HE BATTLESHIP BRAWL November 13, 2018
    HE BATTLESHIP BRAWL Any questions or comments just DM me @Superherox3#5255     Resources: -Max blueprint RP - 300k in total -20k RP + what ever RP you don't use from the total cost provided during match Please make sure you add the correct resource count to your ship. If you don’t know how to do […]