After the disastrous loss of the previous model of defensive fortress by the hands of the White Flayers, the Spectrum Empire had to find a different solution for the defence of strategic resource points in proximity to the border. At this need the Chroma Corporation; producer of the ThunderTuna and the SkyFlame, once the aces of the Empire Fleet, produced the Titanus. This massive compound is composed by 3 systems linked to a central tower. Each system is equipped with a Quadra CRAM Cannon and 12 Highly powered EMP torpedoes mounted on a turret; all protected by 3 layers of metal and 3 shields.The main tower is equipped with a high AP ACC, LAMS and missiles. Capable of storing massive amounts of resources the Titanus is an extremely powerful resource gathering Fortress.
The entire complex is designed to be able to resist the High velocity AP rounds of the strongest White Flayers Ship, using a combination of thick armor and carefully placed shields that can sometime reflect the bullets to the enemy.
Steam Props are here boys. Basically steam props take the rotational power of a steam shaft that would otherwise power like six or ten Huge Propellers and focus it all on one point. There's a couple issues immediately - I don't see a reasonable way to put an entire steam assembly on spin blocks to […]
Sea Vulture.blueprint (Size: 63.25 KB / Downloads: 2) Screenshot (83).png (Size: 241.32 KB / Downloads: 5) GT Equivalent of Shrike instead with missile turrets slung underneath For EASY design Dies violently when hit (Kill it before it kills you) (Is not a threat to take lightly) moves at 90m/s Very efficient engine Has room to add extra […]
Having trouble with understanding some ACB menu options, functions, or cannot easily find/ figure out how to get ACBs to do some things. - like i'm building a vertical ship and am trying to make an elevator to save on stair space. but I cannot figure out how to make the piston extend after 5 […]
I've been pretty inactive in both this forum and the game recently but I noticed there was a pretty big update that could have big effects on my designs, with my airships being the most affected. Anyway, here's the questions. Keep in mind I haven't played with the update yet. How good are the new […]
In the past, aircraft carriers have been extremely underrepresented in FTD compared to in real life, with most carriers being effectively battleships with drones rather than designated carriers. With the introduction of the stronger missiles in the current version, this could change as follows. The carrier itself has no or minimal guns but a large […]
Okay, let me get this straight. I do not enjoy the new missile systems, but I want a constructive discussion about how to make them better. Now that this is out of the way, let me start. Missiles are one of the weapons that has been in the game for a long time. As such, […]
I've been inspired by the coffin nail to build vertical. I will post pictures later. building vertical is been challenging, was wondering if anyone has any tips or suggestion or examples. I simply call my Vertical ship "The Coffin"