Titanus - From The Depths




By Jeancly

After the disastrous loss of the previous model of defensive fortress by the hands of the White Flayers, the Spectrum Empire had to find a different solution for the defence of strategic resource points in proximity to the border. At this need the Chroma Corporation; producer of the ThunderTuna and the SkyFlame, once the aces of the Empire Fleet, produced the Titanus. This massive compound is composed by 3 systems linked to a central tower. Each system is equipped with a Quadra CRAM Cannon and 12 Highly powered EMP torpedoes mounted on a turret; all protected by 3 layers of metal and 3 shields.The main tower is equipped with a high AP ACC, LAMS and missiles. Capable of storing massive amounts of resources the Titanus is an extremely powerful resource gathering Fortress.
The entire complex is designed to be able to resist the High velocity AP rounds of the strongest White Flayers Ship, using a combination of thick armor and carefully placed shields that can sometime reflect the bullets to the enemy.


– Head-on
– Exactly -3
– 4342092
– Titanus
– Jeancly



RSS FtD Forum

  • Captial Ship, Rizal March 26, 2017
    This is my.. Capital Ship? Basicly it's the biggest ship I've ever built. Definetely not the strongest though. It uses prefab guns only, that should tell you about it's strength. It has no LAMS, missiles, flares, etc. It's meant for long slugfests just becaue of the amount of guns.   PridefleetRizal.blueprint (Size: 508.92 KB / Downloads: […]
  • Mitsubishi F-2 March 25, 2017
    I made this awhile back. Quite a long time back in 2016. This is just a little preview of the many replicas I have made over time. Once I update my tanks and renew all my gunboats, I will post them in a BP dump. For those of you that don't know. The F-2 is […]
  • Clemson class destroyer March 25, 2017
    Not much to say...   Clemson1.PNG (Size: 720.53 KB / Downloads: 25)   Clemson2.PNG (Size: 856.07 KB / Downloads: 26)   Clemson class destroyer.blueprint (Size: 117.23 KB / Downloads: 1)
  • Linux, Mac, AMD. I need your help March 25, 2017
    I am in the process of trying to provide a way for modders to replace any function in FtD. The goal is to broaden the modding possibilities. In order to do that I need to make some modification to the code directly using assembly instructions. The problem is that it's very low level and may […]
  • win 10 update issues anyone? March 25, 2017
    They're pushing out the new creators update soon but it feels like the updates following it up are messing with once's system. ive had 2 updates lately and the first one screwed with my desktop so i can't access my computer unless i revert back. I then recieved the option to update again (forced) and […]
  • Tenative 2.0 Patch: The Effects on Terrus March 25, 2017
    So for anyone who has seen this thread about the upcoming update there is a lot that is being changed. Some of the key changes are durability buffs for most parts as well as some reworking of shields. However, what does this entail for Terrus? Well... - All craft that want to utilize shields will […]
  • Big missiles should be absurdly hard to shoot down, and do loads of damage. March 25, 2017
    Here is a fairly large ship being hit by two (notice one is sea skimming, and one impacts from above) large anti ship missiles. Such firepower is absurd, nothing in FTD can technically do this level of damage, other than ejector suicide drones. This got me thinking. No single explosion can get more than 10m […]
  • [1.967] AoTE vehicles spawn underground (DIFFERENT) March 25, 2017
    Now, before people start saying that its just a thing that happens, this is different. When you create something, save it, add something to the bottom, save it again, and then load in another one and de-spawn and re-spawn the new one, it will spawn underground (or at least partially). Please help because a big […]
  • - LCD SCREENS- 1st time LUA block use March 25, 2017
    So I've been trying and researching for hours to setup Protec LCD screens to change url images every "x" seconds via LUA, but I have no idea what I'm doing. The only hint I have right now is the use of the code Code: SetUrlToPosterHolding(String PosterHolderName, String UrlToSet) But without figuring out how to properly […]
  • Missile limit March 24, 2017
    I developed a plane that drops 200 radar guided bombs, however, it doesn't seem that all 200 actually make it to the drop point- I think they despawn in mid-air, which begs the question, what is the maximum amount of missiles in the air at one time?