Sudiobashi's Kuratas KR-01 - From The Depths

Kura1
Mar
16

Sudiobashi’s Kuratas KR-01

Sudiobashi’s Kuratas KR-01

By Afjklol

The Kurata is the world’s first board-able mecha/robot with module armor and armament. It can be armed with handguns, twin Gatling guns, LOHAS rocket pods, iron claws, pilebunker and rifles. Additional modules include “shot-proof” glass, radio units, coffee cup holder, leather seating and a carbon shield.
This isn’t even the full list!
It features advanced automatic targeting system and it can elevate itself in a high and low position . It also has an easy to learn control systems or it can be remotely controlled through various devices. Road speed is 10 km/h.
It was originally conceptualized by the CEO of the company, Kogoro Kurata which the mecha is named after. When he was little, he loved watching mecha anime and imagined it to exist in the future. But it never came. Only small robots like ASIMO were released.
As he was tired of waiting, he decided to make one himself.
Now anyone can have their dream come true for just 1.35 milllion USD.
If you can’t afford it, just get a small loan of a million dollars. Definitely not a millionaire’s backyard toy.

The model displayed here costs 2,123,500 USD with the following modules:
2x LOHAS rocket launchers- 100k each, 200k total
Kuratas hand gun- 70k
Twin Gatling gun- 70k
Shot-Proof armor- 150k
Radio unit- 80k
Pilotless head- 200k

Not convinced yet? It’s made in Japan yar weebs!
Buy your dream today here: http://suidobashijuko.jp/

Kura2Kura1

Direction: Head-On
Spawn height: 5m?
Cost: ~48500 RP
Vehicle Name: Sudiobashi’s Kuratas KR-01
Name: Afjklol

Comments

comments

RSS FtD Forum

  • Particle Cannons and Customisation April 24, 2017
    I'm writing this as a result of some of my more inventive ideas and testing results, and one could almost consider it as a pseudo-complaint about the current state of particle weaponry and how they function - and how currently (though of course all in all it may be just me) they are really niche […]
  • What have you done Youtube!?!? April 24, 2017
    Has anyone else found the 82 minute long advert on YouTube yet? I'm still somewhat in shock after finding it...
  • [request] Lua missile script April 23, 2017
    Hey all, Is someone able to please write a script that will launch missiles on a certaon weapon group if lasers are detected? Thanks in advance
  • Zarmina flag dump thread April 23, 2017
    for those who need it, like me!   earth2.jpg (Size: 82.23 KB / Downloads: 7)
  • Planet Intersea Trailer! April 23, 2017
    Intersea is a campaign i've been developing for months now. It has one of the most massive selections of vehicles ever created for FtD combined with a campaign and missions for each of the 17 factions in the game. I essentially wanted to see how much depth I could fit into the constraints of the […]
  • Looking for Playtesters April 23, 2017
    A Trailer for the Planet of Intersea I've been developing for months. I think it may even be the biggest (in terms of number of vehicles and factions) planet so far developed for FtD. It strictly uses technologies in use in the real world from 1960 to 1980 with a few small liberties to add […]
  • Prefabs for easy adventure mode start? April 23, 2017
    If you can place prefabs in adventure, then why doesn't everyone have a prefab for a small ship and use that for the adventure mode start so that it won't really matter if you get a hard enemy at the start? If this wont work what is the fastest/easiest way to start adventure?
  • [SD] [70/80 FP Godly Heavy] Event Horizon April 23, 2017
    I have never attempted a ship in my style this big, so it is not up to the standards that I hold my personal thrustercraft up to (also I want to show Neter players some mercy). Regardless, it is still quite an impressive feat of raw firepower. I give you, the Event Horizon (name pending) […]
  • Recoilless rifle part. April 23, 2017
    A part that when attached to a Cannon and facing the opposite way as the firing piece, uses half the propellent of the gun to make recoil zero, thus making the projectile 50% slower. I can think of some uses for such a part for both crams and acc. For example, being able to mount […]
  • [1.967] enemy not spawning April 23, 2017
    Whenever i press X in sandbox mode it comes up with spawn options and when i click any of them nothing spawns in i checked the blueprint folders and all the blueprints were there.