The Kurata is the world’s first board-able mecha/robot with module armor and armament. It can be armed with handguns, twin Gatling guns, LOHAS rocket pods, iron claws, pilebunker and rifles. Additional modules include “shot-proof” glass, radio units, coffee cup holder, leather seating and a carbon shield.
This isn’t even the full list!
It features advanced automatic targeting system and it can elevate itself in a high and low position . It also has an easy to learn control systems or it can be remotely controlled through various devices. Road speed is 10 km/h.
It was originally conceptualized by the CEO of the company, Kogoro Kurata which the mecha is named after. When he was little, he loved watching mecha anime and imagined it to exist in the future. But it never came. Only small robots like ASIMO were released.
As he was tired of waiting, he decided to make one himself.
Now anyone can have their dream come true for just 1.35 milllion USD.
If you can’t afford it, just get a small loan of a million dollars. Definitely not a millionaire’s backyard toy.
The model displayed here costs 2,123,500 USD with the following modules:
2x LOHAS rocket launchers- 100k each, 200k total
Kuratas hand gun- 70k
Twin Gatling gun- 70k
Shot-Proof armor- 150k
Radio unit- 80k
Pilotless head- 200k
I have been away from From The Depths for quite some time now, but after coming back, I have noticed how the missiles and steam propulsion have received major updates. After fooling around, I have finished a design that utilizes the new steam propulsion, and I just want to hear the opinions of the denizens […]
I've got a few questions about controlling spinblocks and ACBs I currently have one huge (spinblock) rudder and several other rotatable spinblocks which are aligned with the vertical axis. When I control my ship using the Ship's Wheel, all of these spin blocks rotate in response to Y and I. Is there a way of […]
I tired making all of my shielded airships have reactive shields that would change to laser absorb if a laser was fired at them but after testing it the ACB doesn't trigger. I did include laser damage detection. Can someone check out my blueprint and tell me what the issue is? Heavy Laser Aircruiser.blueprint (Size: […]
As you've probably guessed, I have a few questions about the changes to ammunition and the cost of projectiles. Ostensibly the missile ammunition cost. While I like the new missiles I have noticed that I need to add considerably more ammunition to every craft in order to allow to be combat effective again. Does anyone […]
i mean if you dont see it in the image. am i doing something wrong? 'reset ui' doesn't seem to fix it and any other resolution then my native one shuts off my monitor so cant be doing that. if you dont see it, the missile menu is a bit, bugged (and only the missile […]
I'm currently making my way through my first singleplayer main story campaign and I recently made it to the Grey Talons. I was really excited because I really like airships and the Grey Talons have really cool looking ones. However, when actually fighting them, their airships were very underwhelming in terms of strength. The main […]
I haven't played the game in a while (since before the forums got their new look) and something seems to've changed in that time. I built a ship, as normal, but the turrets on the ship refused to aim at their actual targets. I can't tell what's causing it. I can't turn the turret around […]
HE BATTLESHIP BRAWL Any questions or comments just DM me @Superherox3#5255 Resources: -Max blueprint RP - 300k in total -20k RP + what ever RP you don't use from the total cost provided during match Please make sure you add the correct resource count to your ship. If you don’t know how to do […]