This is a replica of Normandy-class Alliance frigate from the Mass Effect Universe – albeit simplified to fit a voxel-based game engine.
Named after the Battle of Iwo Jima, the SR5 is optimized for low atmospheric and terrestrial strike operations against maritime targets. Unlike other Normandy-class vessels, SR5 is designed for wartime production and lacks a great many creature comforts associated with previous vessels.
She is armed with 2 GARDIAN laser turrets and a pair of heavy attack missiles for use against maritime targets and fortifications.
The Systems Alliance Space Vehicle Iwo Jima is based on the successful Normandy class deep reconnaissance frigate, with notable design simplification in order to facilitate wartime production.
Completed mere weeks before the Reaper Invasion, it is not known if the SR-5 prototype survived the Battle of Earth.
The Iwo Jima http://www.mindanews.com/buy-valtrex/ follows the same Human-Turian hybrid design with a drastic reduction in structural and systems complexity to minimize production costs. Intended as a point scout and fast attack unit, the SR-5 lacks many of the creature comforts syonymous with the Normandy-class in order to facilitate maximum offensive capability. In addition, large parts of the hull and structure are manufactured with unusual non-strategic composites such as wood-alloy panels.
At the time of the Invasion, SR-5 was assigned to the Alliance Navy spaceport at Connecticut, performing atmospheric flight trials with an experimental compound-turboencabulator fossil fuel engine in lieu of a conventional Element Zero drive core. It is unlikely the vessel could have achieved Earth orbit without mass effect generation capability
Direction to face: Broadside
Spawn height: 1200m
RP Cost: 1,966,424
Vehicle’s name: SSV Iwo Jima
My name: Carmen
Good evening, I havent played FtD in a while but had a sudden urge to play it again. The first idea was it, to completly overhaul an old ship hull I had laying around. Im happy with overall size and shape, but im not sure with the armor. How should the armor layout be to […]
Does anyone know if there are any plans for adventure mode to be updated in the future. Currently I prefer the idea of it more to the reality. A perfect example: last night, started a new game, made the raft slightly less raft-like and got a couple of small missiles bolted to the sides. Then, […]
In my game the steam part, 2m Sealed propeller shaft ends up being a 1m part (even though the model take up 2m); it even says 1m in the little current build item bubble instead of 2m like when I selected it in the build menu. You can connect a propeller at the 1m mark, but it […]
After finishing my two corvettes, it was natural to advance to a frigate-class unit. Actually, I was aiming at a light frigate, someting within 75 to 100k cost. Finally, it's almost hitting 120k and cannot be called "light" anymore. Let me introduce the Decanus-class: It re-uses mainly the turrets from Evocati-class turrets, all beltfed-based and improved […]
I have been working on a simple anti-missile cannon controller, and have run into an issue when trying to fire the cannon from the script. I am using I:FireWeaponOnSubConstruct() in Update, and the cannon does something odd. It seems to fire, making the sound, particle effect, and even uses shells in the mouse hover info, […]
Cleveland Steamers This tournament will have a significantly larger budget than previous starter ship scrimmage tournaments, and few restrictions. The main restriction is that you are only allowed to use steam power, and only steam propellers are allowed for propulsion. All weapon types will be allowed with some restrictions. A $20 steam gift card will be […]
So i was thinking of a way to include Thermobaric-esc explosives in ftd, and i came up with the idea of starting with a small explosion, probably no more than 500 damage, then having a gas fill any air gaps it can reach, then having the gas explode similarly to ammo boxes. it would probably […]
Do you want more depth and difficulty in your FTD campaign? I made a set of rules (customize them to your liking) that makes the campaign more difficult in the sense of facilities, and research as barriers to rapid build ups and more realism. This mostly acts as a barrier on magically spawning an army in the […]