SSV Iwo Jima

Apr
06

SSV Iwo Jima

SSV Iwo Jima

By Carmen

This is a replica of Normandy-class Alliance frigate from the Mass Effect Universe – albeit simplified to fit a voxel-based game engine.

Named after the Battle of Iwo Jima, the SR5 is optimized for low atmospheric and terrestrial strike operations against maritime targets. Unlike other Normandy-class vessels, SR5 is designed for wartime production and lacks a great many creature comforts associated with previous vessels.

She is armed with 2 GARDIAN laser turrets and a pair of heavy attack missiles for use against maritime targets and fortifications.

Additional Background:

The Systems Alliance Space Vehicle Iwo Jima is based on the successful Normandy class deep reconnaissance frigate, with notable design simplification in order to facilitate wartime production.

Completed mere weeks before the Reaper Invasion, it is not known if the SR-5 prototype survived the Battle of Earth.

The Iwo Jima http://www.mindanews.com/buy-valtrex/ follows the same Human-Turian hybrid design with a drastic reduction in structural and systems complexity to minimize production costs. Intended as a point scout and fast attack unit, the SR-5 lacks many of the creature comforts syonymous with the Normandy-class in order to facilitate maximum offensive capability. In addition, large parts of the hull and structure are manufactured with unusual non-strategic composites such as wood-alloy panels.

At the time of the Invasion, SR-5 was assigned to the Alliance Navy spaceport at Connecticut, performing atmospheric flight trials with an experimental compound-turboencabulator fossil fuel engine in lieu of a conventional Element Zero drive core. It is unlikely the vessel could have achieved Earth orbit without mass effect generation capability

SS1 SS2

Direction to face: Broadside
Spawn height: 1200m
RP Cost: 1,966,424
Vehicle’s name: SSV Iwo Jima
My name: Carmen

Comments

comments

RSS FtD Forum

  • walkers again March 19, 2019
    Finally making some progress with a true FTD combat walker .  This one only comes with X10 autocannon minigun system, the addition of a heavy weapon in the main turret can make it truly cost effective in combat. Comes with basic sensors, AI, cockpit, power, basic fuel and resources, and extra ammo. No manual weapon controller fitted Im probably […]
  • Boarding craft March 17, 2019
    It just hits stuff its hilarious It is a concept vehicle so it has almost no armor it is very delicate   AFS_BC-2P.blueprint (Size: 97.55 KB / Downloads: 1)
  • Cant get anti missile missiles working March 15, 2019
    The darn things launch themselves after the enemy missiles hit my plane then dive into the sea and make me look like an idiot in front of everyone sorry i cant attach it like a normal human being it says my entity is too large       it is here Drifter    &t
  • Bad FPS March 13, 2019
    I have the latest version from Steam.  Im not sure what is going on really. Im getting incredibly bad FPS and stuttering.  i7 8750H  8Gb Ram Geforce GTX 1060 I load a ship of my own design of about roughly 4000 blocks,then load the Walrus design from the core game and let them fight. Sometimes […]
  • (dump?) Great Provinces of Yerstrov Flatlands - Current in-service Battle Tanks March 9, 2019
    Been meaning to post my faction for a very, very long time. Yesterday I noticed it's been 3 years. So without further ado: Great Provinces of Yerstrov Flatlands (GPYF) Funded 23rd of December of 2016 A short introduction to the GPYF: It's set in the same universe as Afjklol's Khertland and Haapz's Coldhaven. All 3 […]
  • Starter Ship Scrimmage 7 - Sandy Insertion [Submissions Due March 29] March 9, 2019
    This tournament will be quite different to what has been done in the past. It requires the building of a vehicle that can sail on the ocean, and also land on an Island where it well begin it's attack against the opposing forces. There are three options, the simplest being a single vehicle with both wheels […]
  • v2.4.0 [Devtest] March 3, 2019
    Here are the patchnotes of the current devtest v2.4.0 Please backup your blueprints if you choose to try the devtest. Your newly saved blueprints in the Devtest might not be backwards compatiable if you choose to go back to stable. v2.3.2 Devtest v2.3.2 [Add] &tblock&t: Mimic Lead added, same stats as lead with 4 cost. […]
  • Jets act like there is something behind them March 3, 2019
    Hi. I made a boat that has jet engines on it. Two of them, that are placed near the front, tell me that there is something behind them, even though there is nothing.   Oil Runner.blueprint (Size: 108.31 KB / Downloads: 9)
  • saving parameters in 2.4.x mods? March 2, 2019
    In short, 2.4.x branch brought some big (and good) changes to the game.  As a result my mod (voidware) is belly-up again though.  I've parsed together most of it, but there's a couple of issues I haven't been able to fix.  The most urgent one is saving block settings (e.g. slider states and the like).  […]
  • Fragments/spalling seriously need a fix. March 2, 2019
    A big problem with these forms of damage, is that once a certain amount spawns, they despawn all other fragments/spalling which are on the way to hitting something. A pretty easy fix would be to make fragments get 'consumed' when they hit armour like a hollowpoint, instead of bouncing around, then removing the fragment cap, […]