This is a replica of Normandy-class Alliance frigate from the Mass Effect Universe – albeit simplified to fit a voxel-based game engine.
Named after the Battle of Iwo Jima, the SR5 is optimized for low atmospheric and terrestrial strike operations against maritime targets. Unlike other Normandy-class vessels, SR5 is designed for wartime production and lacks a great many creature comforts associated with previous vessels.
She is armed with 2 GARDIAN laser turrets and a pair of heavy attack missiles for use against maritime targets and fortifications.
The Systems Alliance Space Vehicle Iwo Jima is based on the successful Normandy class deep reconnaissance frigate, with notable design simplification in order to facilitate wartime production.
Completed mere weeks before the Reaper Invasion, it is not known if the SR-5 prototype survived the Battle of Earth.
The Iwo Jima http://www.mindanews.com/buy-valtrex/ follows the same Human-Turian hybrid design with a drastic reduction in structural and systems complexity to minimize production costs. Intended as a point scout and fast attack unit, the SR-5 lacks many of the creature comforts syonymous with the Normandy-class in order to facilitate maximum offensive capability. In addition, large parts of the hull and structure are manufactured with unusual non-strategic composites such as wood-alloy panels.
At the time of the Invasion, SR-5 was assigned to the Alliance Navy spaceport at Connecticut, performing atmospheric flight trials with an experimental compound-turboencabulator fossil fuel engine in lieu of a conventional Element Zero drive core. It is unlikely the vessel could have achieved Earth orbit without mass effect generation capability
Direction to face: Broadside
Spawn height: 1200m
RP Cost: 1,966,424
Vehicle’s name: SSV Iwo Jima
My name: Carmen
I have been away from From The Depths for quite some time now, but after coming back, I have noticed how the missiles and steam propulsion have received major updates. After fooling around, I have finished a design that utilizes the new steam propulsion, and I just want to hear the opinions of the denizens […]
I've got a few questions about controlling spinblocks and ACBs I currently have one huge (spinblock) rudder and several other rotatable spinblocks which are aligned with the vertical axis. When I control my ship using the Ship's Wheel, all of these spin blocks rotate in response to Y and I. Is there a way of […]
I tired making all of my shielded airships have reactive shields that would change to laser absorb if a laser was fired at them but after testing it the ACB doesn't trigger. I did include laser damage detection. Can someone check out my blueprint and tell me what the issue is? Heavy Laser Aircruiser.blueprint (Size: […]
As you've probably guessed, I have a few questions about the changes to ammunition and the cost of projectiles. Ostensibly the missile ammunition cost. While I like the new missiles I have noticed that I need to add considerably more ammunition to every craft in order to allow to be combat effective again. Does anyone […]
i mean if you dont see it in the image. am i doing something wrong? 'reset ui' doesn't seem to fix it and any other resolution then my native one shuts off my monitor so cant be doing that. if you dont see it, the missile menu is a bit, bugged (and only the missile […]
I'm currently making my way through my first singleplayer main story campaign and I recently made it to the Grey Talons. I was really excited because I really like airships and the Grey Talons have really cool looking ones. However, when actually fighting them, their airships were very underwhelming in terms of strength. The main […]
I haven't played the game in a while (since before the forums got their new look) and something seems to've changed in that time. I built a ship, as normal, but the turrets on the ship refused to aim at their actual targets. I can't tell what's causing it. I can't turn the turret around […]
HE BATTLESHIP BRAWL Any questions or comments just DM me @Superherox3#5255 Resources: -Max blueprint RP - 300k in total -20k RP + what ever RP you don't use from the total cost provided during match Please make sure you add the correct resource count to your ship. If you don’t know how to do […]