Skagruk Grimgunz's 'Ersonal Shottl - From The Depths

SG1
May
25

Skagruk Grimgunz’s ‘Ersonal Shottl

Skagruk Grimgunz’s ‘Ersonal Shottl

By ThunderPanzer

Zis shep ez Skagruk Grimgunz flaggshep, powahrd by really powahful thrustas bolted onto da rear! A’ ze front iz full of spikey bitz, along with a uge saw an’ a pointy drill.
Et haz so much dakka, at de top an on de sides. Bezt feetur ez giant face of Skagruk ‘mself, et spitz spikey ‘arpoonz evrey 3 zekonds.SG1 SG2Spawn direction: Head on!
Spawn height: 15m
RP cost: 338.389
Vehicle’s name: Skagruk Grimgunz’s ‘Ersonal Shottl
My name: ThunderPanzer

Comments

comments

RSS FtD Forum

  • MOST EFFECTIVE APS SHELLS August 16, 2018
    Currently doing some research on APS shells. I have previously used shells types such as HESH and HESH HEAT tandem warheads. I'm currently experimenting with a APHE. This is for a 402mm 6m autoloader gun. Any suggestions for a heavy hitting shell type?
  • [DevTest 2.2.2] Buoyancy/stability with >2000 block vehicles August 16, 2018
    Buoyancy of vehicles start going all over the place when the vehicle reaches 2000 blocks or above. Attached a blueprint with 1999 wooden blocks. Add one block of any type and observe change in buoyancy. Originally observed in other vehicles.   2000 block bug test.blueprint (Size: 103.91 KB / Downloads: 1)
  • Invasion of the Modern Earth! Custom AOTE with modern armored vehicles! August 16, 2018
    All Modern armored vehicles used in the campaign will be posted in a few days to the blueprint section for downloading! They are about 3.5 times the dimensions as their IRL counter parts, just imagine that a meter in Neter is a little shorter than a foot...... The custom AOTE has all the resources increased […]
  • Forum tech issue - youtube links August 16, 2018
    It is strange in the editor I can see the opening pic of my video, but after posting it just the tag. Can you see the same? https://forum.fromthedepthsgame.com/show...#pid382391
  • [v2.2.1 dev] APS guns spawn with empty or half-filled magazines August 16, 2018
    I've reported this already in the dev thread, but I think it might help to put it here as well, particuarly considering I got another example. Maybe others can also speak about their experience, if they experience the same issue. Basically, if I spawn or load in ships, they appear with some guns full, some empty […]
  • SE BB Velocitas Eradico vs Athos August 16, 2018
    [video=youtube]https://youtu.be/QjY4U4gRQKs[/video] Please vote here (poll above) and comment in the main thread. ★ Voting is active for next 48 hours. ★ Participants will get one point for every % of votes received. Voting criteria ★ pleasing looks and adherence to the spirit of competition (historical/light fantasy) ★ swimming proudly in the water (vessel's freeboard) ★ […]
  • Proposition Mock for the Build Menu August 15, 2018
    Years ago I designed a mockup for an improved UI. I had already written the post, even, but it seems that I forgot to actually post it. My apologies for the severe and unnecessary delay. Thankfully, I found it again in my SCREENSHOTS folder. This is in reponse to Nick's post here. I've decided to overhaul the build […]
  • How do I change the campaign difficulty? August 15, 2018
    The campaign is too hard to me..... I know that I can still change the difficulty after the game has started, but I can't find the button to do so anywhere......
  • Performance August 15, 2018
    When are u going to fix the performance with huge battleships etc whenever u spawn large stuff u get shitty performance. sorry for my spaghetti english
  • Some atempt to flying laser units. August 15, 2018
    So, after I started working on fliers (I almost have a full OOB now, from corvette to light cruiser), I also started to add some disco to my units. Here are the two that made it so far; I've been trying them during camapign (hard mode) and have been quite successful. They are designed to […]