Salamander - From The Depths

Apr
21

Salamander

Salamander

By Domanating

Deep water Submarine capable of carrying 4 Midget Subs within itself and build 8 new ones during battle. It’s rather weak in armament so it relies heavily on its drones to keep the enemies busy. Complements an effective terrain avoidance system.

S1S2

Facing direction> Away
Spawn height> -100m
RP Cost> 741.332
The Vehicles name> Salamander
Drones name> Midget Sub
My name> Domanating

Comments

comments

RSS FtD Forum

  • HEAT July 20, 2017
    Alright so apparently I'm braindead I've been trying to figure out how to properly make and configure heat shells for awhile now. I know they are supposed to trash internals surrounded by armor but so far my Frag and even my Hesh shells are doing a better job of that I don't get it I've […]
  • [v.2.0] Cram cannon barrel visuals July 20, 2017
    CRAM cannon barrels have been having this glitch for me were they do not accurately scale with their scale and when used they do not tilt up normally. The cannons work fine but if your firing manually you can't tell if the barrel is actually aiming at the right angle. https://steamuserimages-a.akamaihd.net/u...023C203F0/ this shows the barrel […]
  • Submarine overhaul (and some other changes) July 20, 2017
    During building my first good submarine I noticed pretty lots of both difficulties and unrealistic simplifications, but also lack of some specific blocks and functionalities. Here I'm just gonna pinpoint them, so maybe in free time devs might take care of at least some of them: New blocks: - periscope - basically a remote camera […]
  • Trying to get my head round 2.0 July 20, 2017
    Since I never played the devtest, I only had a vague idea of what was going to go into 2.0. Now it has suddenly appeared, I'm pretty confused about what's going on and what happened to the meta. 1) The gun on my Meteorite FBT which used to fire about 1100RPM bursts, 72 shells long, […]
  • Plugins tutorial: How to properly save data in blocks July 20, 2017
    This post is here to explain how to save data in blocks in a way that can be extended later, and is compatible with other mods (in case several mods modify the same block using the ProtecTech Industries's plugins tools. First of all, it is very technical and only applies to plugins that save data […]
  • Massive wings = massive lift? July 20, 2017
    If I take a plane of wings, Approximately 128x128, would it require more thrust or less thrust to keep aloft?
  • Extreme lag after update. July 20, 2017
    My computer has never been particularly good at running this game, but the 2.0 update has slowed the game down to a crawl. I have it set to the lowest graphical settings, but even an empty vehicle sandbox has gone from 60fps to 10. I think it may have something to do with video settings […]
  • Unselectable, Invisible everythings. July 20, 2017
    As shown in the image, I can't see anything. there should be a decently sized super-destroyer of the "Shimakaze" variety where the arrow points, but alas, there's nothing. Affects both Neter and DW. *shrug* Any suggestions? Revision: Appears to work now after a restart? Would still like a reason why it's doing this   20170720020326_1.jpg (Size: […]
  • Ship Assistant Battle! Rules already set, 5k max volume, Set Mothership, 5 open slots July 20, 2017
    Rules: YOU design a ship! Max volume 5k! INFINITE resource max! Two of your ship + 1 MS against the enemies! Rules: No exploits. Exploits will only be deciphered if someone catches them - If nobody catches them, it never happened. "Catching" an exploit means ANY making a comment about it - Whether it be […]
  • v2.0 Length on ship calculated incorrectly. July 20, 2017
    The length on a ship only adds. So, if I made a beam of metal thats 40 blocks long, and then shave off 2 beams, it won't become 32. Similarly, if I add those two beams back, it now registers as 48. Didn't test this for width/height. Consistently happening in designer. Saving the BP and […]