Robohop - From The Depths




By Zyonix

In the near future, hamsters run rampant and rabbits fear for their safety. And when brave rabbit Alex is gunned down, the rabbit scientists decide that things have to change.
Rebuilt as RoboHop, Alex sets off to to exact vengeance on the hamsters.


Direction to face: Head-On
Spawn height: Sea/Ground level
RP Cost: 280,592
Vehicle’s name: RoboHop
My name: Zyonix



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  • [v2.13 (devtest)] LWCs prioritized over AMCs for turret control January 22, 2018
    My ships use dual-purpose CIWS turrets with both LWCs and AMCs on the same construct. In previous updates, this worked well, as the turret would target vessels by default then switch to targeting missiles when missiles appeared. Currently, this isn't the case. If both vessels and missiles are present, only vessels are targeted, allowing missiles […]
  • What block is this? January 22, 2018
    I have found in many tutorials that there are cone-ish type things placed on and around ammo boxes... What are they and why are they there??? In the picture its the things on the boxes on the left.   Capture.PNG (Size: 235.32 KB / Downloads: 23)
  • [2.12] Laser Tranceivers don't work across multiple turrets January 21, 2018
    I am trying to make a laser turret with 360 degree aiming. I want to do this by using two turret blocks, the way you can with other weapons now. However, if I connect the first turret to a tranceiver on the main grid, that turret cannot transmit the same laser to any child grids. […]
  • Jacob's Folly Retrofit January 21, 2018
    A refitted version of the DWG easy Jacob's Folly. Changes: I changed 4 of the six low-gauge CRAMs to better, high-gauge CRAMs, and 2 of them to 70 RPM 142.85mm InHEFr APS. I removed the paddles and put 2 high-gauge CRAMs per side in their place. I put a new AI at the bow, and […]
  • Building a Type 22 Batch 3 January 21, 2018
    I thought I'd make this post to document my progress on designing an accurate as possible Type 22 frigate. I have been fairly interested in these ships due to my Dad serving in the RN on HMS Cornwall a Type 22 and because I think they're pretty cool.
  • Project YAMATO 2199 end ARCADIA January 21, 2018
      2017-09-03_13 44 24.jpg (Size: 77.83 KB / Downloads: 14) Hi to all end welcome to this story of me making Battleships from movies like this two Yamato end Arcadia. For en long time played deferment games but making thinks end play it that was for me great! FTD is for me Lernertvol en funDAKA as […]
  • [v2.13 (devtest)] Spinning wings generate lift January 21, 2018
    Wing lift does NOT depend on main construct's velocity. But it depends on the velocity of the construct that wings are on. So now wings on sub-on-subobject can work just like heliblades.   spinwing_showroom.blueprint (Size: 117.99 KB / Downloads: 1)
  • Naval Survey (school project) January 21, 2018
    this is a survey for a school project. if anyone would respond to this survey that would be much appreciated. it should only take a few minutes. thanks for any responses edit: due to the forum breaking the link whenever i attempt to post it on the main post you will have to use the […]
  • Laser Figher January 20, 2018
    I decided it would be fun to make a small microfighter one afternoon. It was. It became more fun when I decided to test it and discovered that it could singlehandedly kill anything in it's weight class and most things below 3000 volume, notably including Scarlet Dawn Wyverns. I now believe simple lasers should be […]
  • [2.1.2] Multiplayer transfer bug January 20, 2018
    Hello A bug produces me by a multi-play of version 2.1.2 now. A vehicle was generated with a build mode and a campaign mode definitely by the oneself side, but, according to another person, was out of one block ID; is blocked, and is seen. I performed complete deletion of MOD, a reinstallation of FtD, […]