Neter, is of course mostly water. SO, we built REXS, to explore what lies at the bottom of it’s http://www.cheapambienpriceonline.com deep oceans. Unarmed, it’s one of the few peacefull crafts on the entirety of Neter.
My ships use dual-purpose CIWS turrets with both LWCs and AMCs on the same construct. In previous updates, this worked well, as the turret would target vessels by default then switch to targeting missiles when missiles appeared. Currently, this isn't the case. If both vessels and missiles are present, only vessels are targeted, allowing missiles […]
I have found in many tutorials that there are cone-ish type things placed on and around ammo boxes... What are they and why are they there??? In the picture its the things on the boxes on the left. Capture.PNG (Size: 235.32 KB / Downloads: 23)
I am trying to make a laser turret with 360 degree aiming. I want to do this by using two turret blocks, the way you can with other weapons now. However, if I connect the first turret to a tranceiver on the main grid, that turret cannot transmit the same laser to any child grids. […]
A refitted version of the DWG easy Jacob's Folly. Changes: I changed 4 of the six low-gauge CRAMs to better, high-gauge CRAMs, and 2 of them to 70 RPM 142.85mm InHEFr APS. I removed the paddles and put 2 high-gauge CRAMs per side in their place. I put a new AI at the bow, and […]
I thought I'd make this post to document my progress on designing an accurate as possible Type 22 frigate. I have been fairly interested in these ships due to my Dad serving in the RN on HMS Cornwall a Type 22 and because I think they're pretty cool.
2017-09-03_13 44 24.jpg (Size: 77.83 KB / Downloads: 14) Hi to all end welcome to this story of me making Battleships from movies like this two Yamato end Arcadia. For en long time played deferment games but making thinks end play it that was for me great! FTD is for me Lernertvol en funDAKA as […]
Wing lift does NOT depend on main construct's velocity. But it depends on the velocity of the construct that wings are on. So now wings on sub-on-subobject can work just like heliblades. spinwing_showroom.blueprint (Size: 117.99 KB / Downloads: 1)
this is a survey for a school project. if anyone would respond to this survey that would be much appreciated. it should only take a few minutes. thanks for any responses edit: due to the forum breaking the link whenever i attempt to post it on the main post you will have to use the […]
I decided it would be fun to make a small microfighter one afternoon. It was. It became more fun when I decided to test it and discovered that it could singlehandedly kill anything in it's weight class and most things below 3000 volume, notably including Scarlet Dawn Wyverns. I now believe simple lasers should be […]
Hello A bug produces me by a multi-play of version 2.1.2 now. A vehicle was generated with a build mode and a campaign mode definitely by the oneself side, but, according to another person, was out of one block ID; is blocked, and is seen. I performed complete deletion of MOD, a reinstallation of FtD, […]