Oy vei, it’s everyone’s infamous whaler factory ship again, except this time the Japanese are out to exploit Neter’s ample oil reserves! Conservationist groups are once again on the prowl looking for trouble but this time the Nisshin Maru is prepared, with no less than 4 naval mortar turrets, an OTO Melara super rapido 76mm turret ripped off an old destroyer, plus a complimentary serving of Macross missile spam with 8 VLS missile tubes for a 3 course spread of penguin mayhem!
And is that a drilling rig where the whale processing bay was, you ask? Why yes, with a self-contained mini refinery spewing authentic big pollution along with it. The Captain is most displeased at Sea Shepherd vessels blocking him from refuelling in the 2013 whaling season – now he refines his own fuel oil!
– What direction to face the vehicle relative to the opponent (Head-On, Broadside, away, etc): Broadside
– Spawn height: Water Surface
– RP Cost: 460,513
– The Vehicles name: Nisshin Maru Refit
– Your name: Carmen
Good evening, I havent played FtD in a while but had a sudden urge to play it again. The first idea was it, to completly overhaul an old ship hull I had laying around. Im happy with overall size and shape, but im not sure with the armor. How should the armor layout be to […]
Does anyone know if there are any plans for adventure mode to be updated in the future. Currently I prefer the idea of it more to the reality. A perfect example: last night, started a new game, made the raft slightly less raft-like and got a couple of small missiles bolted to the sides. Then, […]
In my game the steam part, 2m Sealed propeller shaft ends up being a 1m part (even though the model take up 2m); it even says 1m in the little current build item bubble instead of 2m like when I selected it in the build menu. You can connect a propeller at the 1m mark, but it […]
After finishing my two corvettes, it was natural to advance to a frigate-class unit. Actually, I was aiming at a light frigate, someting within 75 to 100k cost. Finally, it's almost hitting 120k and cannot be called "light" anymore. Let me introduce the Decanus-class: It re-uses mainly the turrets from Evocati-class turrets, all beltfed-based and improved […]
I have been working on a simple anti-missile cannon controller, and have run into an issue when trying to fire the cannon from the script. I am using I:FireWeaponOnSubConstruct() in Update, and the cannon does something odd. It seems to fire, making the sound, particle effect, and even uses shells in the mouse hover info, […]
Cleveland Steamers This tournament will have a significantly larger budget than previous starter ship scrimmage tournaments, and few restrictions. The main restriction is that you are only allowed to use steam power, and only steam propellers are allowed for propulsion. All weapon types will be allowed with some restrictions. A $20 steam gift card will be […]
So i was thinking of a way to include Thermobaric-esc explosives in ftd, and i came up with the idea of starting with a small explosion, probably no more than 500 damage, then having a gas fill any air gaps it can reach, then having the gas explode similarly to ammo boxes. it would probably […]
Do you want more depth and difficulty in your FTD campaign? I made a set of rules (customize them to your liking) that makes the campaign more difficult in the sense of facilities, and research as barriers to rapid build ups and more realism. This mostly acts as a barrier on magically spawning an army in the […]