Although a bit conventional, this build is a 1.5:1 scale model of the actual Landing Craft, Air Cushion developed in the United States and in service with the United States Navy. The Landing Craft Air Cushion (LCAC) is a class of air-cushion vehicle (hovercraft) used as landing craft by the United States Navy’s Assault Craft Units and the Japan Maritime Self-Defense Force (JMSDF). They transport weapons systems, equipment, cargo and personnel of the assault elements of the Marine Air/Ground Task Force both from ship to shore and across the beach.
The main function of this build is to transport the M1A2 Abrams Main Battle Tank from sea to land in an amphibious landing, much like in real life. As the area of deployment of the Abrams ranges widely from the shore to far inland there are no ACBs to automatically deploy the tank. Thus the pilot must himself activate spin blocks to lower the loading ramp and the Abrams must be driven off the ramp itself.
Direction to Spawn: Any way as it is unarmed
Spawn height: Slightly above sea level
Finally making some progress with a true FTD combat walker . This one only comes with X10 autocannon minigun system, the addition of a heavy weapon in the main turret can make it truly cost effective in combat. Comes with basic sensors, AI, cockpit, power, basic fuel and resources, and extra ammo. No manual weapon controller fitted Im probably […]
The darn things launch themselves after the enemy missiles hit my plane then dive into the sea and make me look like an idiot in front of everyone sorry i cant attach it like a normal human being it says my entity is too large it is here Drifter &t
I have the latest version from Steam. Im not sure what is going on really. Im getting incredibly bad FPS and stuttering. i7 8750H 8Gb Ram Geforce GTX 1060 I load a ship of my own design of about roughly 4000 blocks,then load the Walrus design from the core game and let them fight. Sometimes […]
Been meaning to post my faction for a very, very long time. Yesterday I noticed it's been 3 years. So without further ado: Great Provinces of Yerstrov Flatlands (GPYF) Funded 23rd of December of 2016 A short introduction to the GPYF: It's set in the same universe as Afjklol's Khertland and Haapz's Coldhaven. All 3 […]
This tournament will be quite different to what has been done in the past. It requires the building of a vehicle that can sail on the ocean, and also land on an Island where it well begin it's attack against the opposing forces. There are three options, the simplest being a single vehicle with both wheels […]
Here are the patchnotes of the current devtest v2.4.0 Please backup your blueprints if you choose to try the devtest. Your newly saved blueprints in the Devtest might not be backwards compatiable if you choose to go back to stable. v2.3.2 Devtest v2.3.2 [Add] &tblock&t: Mimic Lead added, same stats as lead with 4 cost. […]
Hi. I made a boat that has jet engines on it. Two of them, that are placed near the front, tell me that there is something behind them, even though there is nothing. Oil Runner.blueprint (Size: 108.31 KB / Downloads: 9)
In short, 2.4.x branch brought some big (and good) changes to the game. As a result my mod (voidware) is belly-up again though. I've parsed together most of it, but there's a couple of issues I haven't been able to fix. The most urgent one is saving block settings (e.g. slider states and the like). […]
A big problem with these forms of damage, is that once a certain amount spawns, they despawn all other fragments/spalling which are on the way to hitting something. A pretty easy fix would be to make fragments get 'consumed' when they hit armour like a hollowpoint, instead of bouncing around, then removing the fragment cap, […]