Although a bit conventional, this build is a 1.5:1 scale model of the actual Landing Craft, Air Cushion developed in the United States and in service with the United States Navy. The Landing Craft Air Cushion (LCAC) is a class of air-cushion vehicle (hovercraft) used as landing craft by the United States Navy’s Assault Craft Units and the Japan Maritime Self-Defense Force (JMSDF). They transport weapons systems, equipment, cargo and personnel of the assault elements of the Marine Air/Ground Task Force both from ship to shore and across the beach.
The main function of this build is to transport the M1A2 Abrams Main Battle Tank from sea to land in an amphibious landing, much like in real life. As the area of deployment of the Abrams ranges widely from the shore to far inland there are no ACBs to automatically deploy the tank. Thus the pilot must himself activate spin blocks to lower the loading ramp and the Abrams must be driven off the ramp itself.
Direction to Spawn: Any way as it is unarmed
Spawn height: Slightly above sea level
I have been away from From The Depths for quite some time now, but after coming back, I have noticed how the missiles and steam propulsion have received major updates. After fooling around, I have finished a design that utilizes the new steam propulsion, and I just want to hear the opinions of the denizens […]
I've got a few questions about controlling spinblocks and ACBs I currently have one huge (spinblock) rudder and several other rotatable spinblocks which are aligned with the vertical axis. When I control my ship using the Ship's Wheel, all of these spin blocks rotate in response to Y and I. Is there a way of […]
I tired making all of my shielded airships have reactive shields that would change to laser absorb if a laser was fired at them but after testing it the ACB doesn't trigger. I did include laser damage detection. Can someone check out my blueprint and tell me what the issue is? Heavy Laser Aircruiser.blueprint (Size: […]
As you've probably guessed, I have a few questions about the changes to ammunition and the cost of projectiles. Ostensibly the missile ammunition cost. While I like the new missiles I have noticed that I need to add considerably more ammunition to every craft in order to allow to be combat effective again. Does anyone […]
i mean if you dont see it in the image. am i doing something wrong? 'reset ui' doesn't seem to fix it and any other resolution then my native one shuts off my monitor so cant be doing that. if you dont see it, the missile menu is a bit, bugged (and only the missile […]
I'm currently making my way through my first singleplayer main story campaign and I recently made it to the Grey Talons. I was really excited because I really like airships and the Grey Talons have really cool looking ones. However, when actually fighting them, their airships were very underwhelming in terms of strength. The main […]
I haven't played the game in a while (since before the forums got their new look) and something seems to've changed in that time. I built a ship, as normal, but the turrets on the ship refused to aim at their actual targets. I can't tell what's causing it. I can't turn the turret around […]
HE BATTLESHIP BRAWL Any questions or comments just DM me @Superherox3#5255 Resources: -Max blueprint RP - 300k in total -20k RP + what ever RP you don't use from the total cost provided during match Please make sure you add the correct resource count to your ship. If you don’t know how to do […]