King of Rambots - From The Depths

Rambot1
Mar
16

King of Rambots

King of Rambots

By ThunderPanzer

 During ancient times of Neter, giant humanoid creatures roamed the planet’s flat islands. It was believed that after rough climate changes, these had creatures died out.
Millions of years after, as civilizations formed, the climate got severely polluted because of heavy industrialization of several factions. This meant that humans couldn’t survive without expensive equipment.
Many deaths occurred, until scientists from the Steel Striders managed to create an artificial robotic body, in wich a high-risk surgery was necesary to remove the brain of the pacient and install it on the metal body, they called it the “Rambot”. Many underwent this surgery from many different humanoid factions that couldn’t handle the pollution. Though the robotic suit varied based on the faction that built them.
Suddenly, seemingly out of nowhere a thought-to-be-extinct Giant appeared on an SS city, he was massively damaged from exposure to heavy pollution and was begging for help. SS scientists thought on building a special body suit specifically for this being, but the costs were massive. In the end they decided to do it anyways, risking the death of the pacient during surgery and a massive loss of capital.
After many hours of surgery, they succesfully managed to install the Giant’s brain on the specially created robotic suit. This suit contained multiple defensive and offensive armament to defend the creature from damage, such as lasers coming out of the eyes, “T.H.U.M.P.E.R” missiles and an oversized stockless Blunderbuss.
Now, this now in perfect shape Giant is actively searching for his lost relatives remains, and also sometimes helps defend fleets against small enemy ships and aircraft.

Rambot1 Rambot2

Direction: Head-on!
Spawn height: 70m above ground/sea.
Cost: 938.464 RP
Vehicle’s name: “King of Rambots”
Name: ThunderPanzer

Comments

comments

RSS FtD Forum

  • Doesn't everyone love when Nicks on the forums? November 22, 2017
    Just like the title reads. When he's replying to bug reports or just on a post. I thinks it's just nice that the Devs are on. Anyone else?
  • The Blackstar Syndicate (BP dump) November 22, 2017
    This is where I share my design, either finished or under construct. Feel free to download and try it out for yourself. You can retrofit them or do whatever, just remember to give me some credit for it. I need that street cred yo. Lore A bunch of outcast scientists, designers, adventurers and oddities came […]
  • Squash head With Shaped secondary November 22, 2017
    Does it work at all, it seems to allow me to put a shaped charge secondary behind a squash head, and im not sure if it works. Tel me what it would do and if it works.
  • Custom control + ACB + AI question November 21, 2017
    Hey peeps, So I was hoping to use the custom controller yet also have the AI use these controls to move the construct in combat and also follow way points in patrol or fleet move. The propulsion of the vehicle will be dedi blades with extensions for forward and reverse (if I use reverse) It […]
  • "Steampunk" Voting November 21, 2017
    Looks like we have 8 Submissions, so barely made it for the minimum No designs Cut for the voting. Heres the magnificent 8 Caprice by StahlSentinel Clockwork by Void-Person Coqueille by Finwolf88 Dread Class Skytrain SPAWNSTICK 3 BuckleBill MT-01 - Aegis Linkdeous Serpent Aestival -Aventure Vessel- by Magma8520 vehicle better gears movement more by Aduck […]
  • 11/21/17 Design Competition! Round 7 "Cultural Ships" November 21, 2017
    This competition will be based purely on Looks and will not be ranked based on their combat abilities. Below Info is slightly different than previous competition, pay attention. Competition Method: -You will have 10days to build and submit a design -1 Design Per person, Sub-spawns allowed as part of the 1 design. -20k blocks Blocks […]
  • Need help figuring out advanced cannon design November 21, 2017
    So i was fiddling around with the scarlet dawn designs .. and i came across the singularity ( godly thrustercraft from SD) .. The advanced cannons it has blew my mind... insanely high firerate with 8m shells.. i tried to figure out how it was working and tried to replicate it but my total loading […]
  • USS New Mexico Replica November 21, 2017
    My replica of the USS New Mexico as it appeared in 1945:   USS New Mexico.blueprint (Size: 431.21 KB / Downloads: 7)
  • Fiendish Fray [Accepting Submissions] November 21, 2017
    Rules Exploits -No external save file editing -No legacy blocks -No excessive clipping (clipping barrels through the hull is OK as long as at least 3 barrels are external at any time) -No fully internal dediblades (all dedicated heliblade spinner extension blocks must have clear line of sight out of the vehicle in their forward […]
  • Winner "Spaceships" November 20, 2017
    Voting for Spaceships is now closed, and we have a winner! Thankfully, this time around we have a clear winner! Also, we have a tie for 2nd place, so im going to give out 2 second place winners. And the Winners are: 1st Place: Sentinel Cruiser by Ultrador 2nd Place: ERNS_Donnager by Neekap and Menelaus […]