ICBM - From The Depths

May
25

ICBM

ICBM

By Chevyo

A high speed nuclear missile. Powered by pure hatred (and internal grav rams) Detonates when it hits the enemy hard enough or proximity triggers an onboard ACB.

ICBM1 ICBM2

Spawn direction: Head on
Spawn height: 200m
RP cost: 27,895
Vehicle’s name: ICBM
My name: Cheveyo877

Comments

comments

RSS FtD Forum

  • Steam Propellers October 20, 2018
    Steam Props are here boys. Basically steam props take the rotational power of a steam shaft that would otherwise power like six or ten Huge Propellers and focus it all on one point. There's a couple issues immediately - I don't see a reasonable way to put an entire steam assembly on spin blocks to […]
  • New Submission: Sea Vulture October 20, 2018
      Sea Vulture.blueprint (Size: 63.25 KB / Downloads: 2)   Screenshot (83).png (Size: 241.32 KB / Downloads: 5) GT Equivalent of Shrike instead with missile turrets slung underneath For EASY design Dies violently when hit (Kill it before it kills you) (Is not a threat to take lightly) moves at 90m/s Very efficient engine Has room to add extra […]
  • Blue glow on missile hatches? October 19, 2018
    Is there a way to get ride of the blue glow on missile hatches???
  • need help with ACB October 19, 2018
    Having trouble with understanding some ACB menu options, functions, or cannot easily find/ figure out how to get ACBs to do some things. - like i'm building a vertical ship and am trying to make an elevator to save on stair space. but I cannot figure out how to make the piston extend after 5 […]
  • Update weapon questions October 19, 2018
    I've been pretty inactive in both this forum and the game recently but I noticed there was a pretty big update that could have big effects on my designs, with my airships being the most affected. Anyway, here's the questions. Keep in mind I haven't played with the update yet. How good are the new […]
  • Steam engine rebalance? October 19, 2018
    Thread to discuss about the balance of the stream engines. I created here for the blow link but you can talk about anything about the topic. cf. https://brilliantskies.customercase.com/...production
  • Concept: Carriers. October 19, 2018
    In the past, aircraft carriers have been extremely underrepresented in FTD compared to in real life, with most carriers being effectively battleships with drones rather than designated carriers. With the introduction of the stronger missiles in the current version, this could change as follows. The carrier itself has no or minimal guns but a large […]
  • drawn blueprints October 19, 2018
    post any if you have em i so far only have one  the 2-36-type A
  • New missiles: Your opinions? October 17, 2018
    Okay, let me get this straight. I do not enjoy the new missile systems, but I want a constructive discussion about how to make them better. Now that this is out of the way, let me start. Missiles are one of the weapons that has been in the game for a long time. As such, […]
  • Anyone tryed Vertical October 17, 2018
    I've been inspired by the coffin nail to build vertical. I will post pictures later. building vertical is been challenging, was wondering if anyone has any tips or suggestion or examples. I simply call my Vertical ship "The Coffin"