Ian the Super-Rambot - From The Depths


Ian the Super-Rambot

Ian the Super-Rambot

By Thunderpanzer

Ian Mccollum was recording a video for Forgotten Weapons and accidentally pulled the pin of a live “chinese mystery grenade” at RIA. As a result he had to get his head implanted into a prototype version of the “Rambot” suit, with the capabilities of increasing psychic potential up to 100 times. This allowed him to fire EMP lasers out of his hands, and develop a powerful magnetic field around him to deflect bullets and howitzer shells. He also had to get his eye replaced with a bionic eye, for increased sight capabilities.
When he came back to RIA, he managed to win the auction that sold the “BrowningsBrowningsBrownings Mauser” pistol, and now that’s his trademark pistol.
Now, he must protect the world from the evil “Cobray” gun manufacturer, who’s plans are to destroy all historic weapons and replace them with Streetsweeper shotguns.


– Spawn direction: Head-on
– Spawn height: 80m above sea/terrain
– RP Cost: 1.034.951
– Vehicle’s name: Ian the Super-Rambot
– My name: ThunderPanzer



RSS FtD Forum

  • Rate the user above you April 28, 2017
    We have the "How famous are you" and "Ban the user above you" threads So yeah, let's get this started Disclaimer: I'm not responsible for any shitstorms that may or may not happen.
  • Can't find turrets in inventory April 28, 2017
    Hi all, Absolute noob here, been having a lot of fun with the game for a week now. With that comes a noob question: I absolutely can't seem to find the turret components (360° turrets, etc) when building (I've only been in creative mode and the tutorials so far), which is a great hindrance when […]
  • Some dirty laser warners April 27, 2017
    Hello there. I am having trouble with my laser warners. They don't work. Sometimes they are even destroyed by real life lasers and they still don't make any special smoke. Help me out friends   emp MOBILE.blueprint (Size: 185.45 KB / Downloads: 0)
  • Local Weapon Controller/AI Multichannel Broken? April 27, 2017
    I am not sure if this was intentional secretly or a bug, but my flagship has always had 4 AI mainframes. "1" - Channel 1, "2" - Channel 2, "3" - Channel 3, and "4" - Channel 4. "1" controls propulsion and main cannons. "2" controls the secondary guns. "3" controls the anti-air guns. "4" […]
  • Internet is wonderful April 27, 2017
  • Titanium fist is back! April 27, 2017
    After a long break i have returned with two new ships. In addition i also annouce that new line of Titanium fist combats units is under development and few old designs from old thread are scheluded for update (http://www.fromthedepthsgame.com/forum/s...ium+fist), and few have been updated already! Anyway new line of ships will have less spammy, but […]
  • Bug in class 'VariableEditor' April 27, 2017
    First, a strange (and easy to fix) thing: In the 'VariableEditor' class, there are the 3 following methods: - GetBool() - GetFloat() - GetInt() The first returns a 'bool', the second returns a 'float'. Why the third returns a 'float' instead of a 'int'? It contains 2 useless cast from 'int' to 'float', and the […]
  • ATGM's April 27, 2017
    I believe that barrel-launched ATGM's (Anti-Tank Guided Missiles) would make a welcome addition to the amount of ammo customization parts. perhaps even A.I. guided parts specifically for them would be able to be added. This would allow tanks following the footsteps of the M551 Sheridan and other armored vehicles that launch ATGM's form their barrel.
  • Storm of 1935 April 26, 2017
    Storm of 1935 An alt-history roleplay game, utilising your realistic FTD creations for the time period! Prologue The rolling of thunder shook the cobbled streets of Naples. Armoured columns - legions of Neapolitan soldiers atop of steel mounts - flowed toward the center of the city between ecstatic crowds, who blew kisses and threw roses […]
  • Thoughts about the proposed 2.0 balance changes April 26, 2017
    I'd like to start off by saying that I like almost all the proposed changes, the favorites: - armor buff, stacking buff, triangle/slope backing reduction - massive railgun casing buff WEEE - batteries/loaders/inputs start full (yay for usability, would also recommend steam boilers/pipes starting with some pressure) - disruptor accuracy buff - special APS heads […]