Ian Mccollum was recording a video for Forgotten Weapons and accidentally pulled the pin of a live “chinese mystery grenade” at RIA. As a result he had to get his head implanted into a prototype version of the “Rambot” suit, with the capabilities of increasing psychic potential up to 100 times. This allowed him to fire EMP lasers out of his hands, and develop a powerful magnetic field around him to deflect bullets and howitzer shells. He also had to get his eye replaced with a bionic eye, for increased sight capabilities.
When he came back to RIA, he managed to win the auction that sold the “BrowningsBrowningsBrownings Mauser” pistol, and now that’s his trademark pistol.
Now, he must protect the world from the evil “Cobray” gun manufacturer, who’s plans are to destroy all historic weapons and replace them with Streetsweeper shotguns.
– Spawn direction: Head-on
– Spawn height: 80m above sea/terrain
– RP Cost: 1.034.951
– Vehicle’s name: Ian the Super-Rambot
– My name: ThunderPanzer
Steam Props are here boys. Basically steam props take the rotational power of a steam shaft that would otherwise power like six or ten Huge Propellers and focus it all on one point. There's a couple issues immediately - I don't see a reasonable way to put an entire steam assembly on spin blocks to […]
Sea Vulture.blueprint (Size: 63.25 KB / Downloads: 2) Screenshot (83).png (Size: 241.32 KB / Downloads: 5) GT Equivalent of Shrike instead with missile turrets slung underneath For EASY design Dies violently when hit (Kill it before it kills you) (Is not a threat to take lightly) moves at 90m/s Very efficient engine Has room to add extra […]
Having trouble with understanding some ACB menu options, functions, or cannot easily find/ figure out how to get ACBs to do some things. - like i'm building a vertical ship and am trying to make an elevator to save on stair space. but I cannot figure out how to make the piston extend after 5 […]
I've been pretty inactive in both this forum and the game recently but I noticed there was a pretty big update that could have big effects on my designs, with my airships being the most affected. Anyway, here's the questions. Keep in mind I haven't played with the update yet. How good are the new […]
In the past, aircraft carriers have been extremely underrepresented in FTD compared to in real life, with most carriers being effectively battleships with drones rather than designated carriers. With the introduction of the stronger missiles in the current version, this could change as follows. The carrier itself has no or minimal guns but a large […]
Okay, let me get this straight. I do not enjoy the new missile systems, but I want a constructive discussion about how to make them better. Now that this is out of the way, let me start. Missiles are one of the weapons that has been in the game for a long time. As such, […]
I've been inspired by the coffin nail to build vertical. I will post pictures later. building vertical is been challenging, was wondering if anyone has any tips or suggestion or examples. I simply call my Vertical ship "The Coffin"