The Hamster Amphibious Combat Vehicle (ACV) is able to provide firepower from both land and sea, and is operated by two hamsters.
The driver has great determination, and is sometimes able to control the vehicle in spirit, even when not physically present.
The gunner is equipped with a battle-scanner, and will bravely fight on even if the enemy is over 9000.
Direction to face: Head-On
Spawn height: sea level or right above ground
RP Cost: 168,887
Vehicle’s name: Hamster Amphibious Combat Vehicle
My name: Zyonix
A kinda late post for tournament for big and expensive fleets. After taking a break from youtube and life in general for a month I decided to come back to this tournament so here goes the rules. &t 600k resource limit &t up to six vessels (sub vehicles are counted in this limit and once […]
Hello, ive tryed to remove an giant Propeller from my creation after this i get an green screen with intact interface. saving and loading everithing ends with an error https://i.imgur.com/UMlk6RC.png my save is in the attachment 10.zip (Size: 620.84 KB / Downloads: 2)
Okokok. I'm using Madwand's Aerial AI. I'll be posting there too so I can get advice on both ends. But I can't figure it out - I set all of my lua settings to the ones it listed under 'kamikaze' in the faq section. Am I stupid? KAMIKAZE.blueprint (Size: 81.8 KB / Downloads: 4)
Hi iam using the gameguru software witch use also lua.I have a problem, i created a sentry gun and i wanna thats a static non pickable weapon but have no idea how to do that, everytime i press the "take weapon" key also "e" in my case the weapon goes to my inventory and i […]
Hello. After starting the AoTE campaign to try and beat it, I came to the realization that just about every tank in the SE is equipped with dozens of impenetrable invisible barriers and not armor which kinda goes against the name "Steel Empire". There isn't much steel being used at all. Anyway I was wondering […]
Hey everyone! I'm officially announcing my next tournament after Battleship Brawl Season 4 Finishes! Please read the rules THOROUGHLY before submitting. Tank Tussle Season 2 -Max Materials: 30k -Max Vehicles: 1 -Spawn Range: 1500m -Max Range: 1000m -Speed Limit: 40 m/s -Allowed Weapons: APS cannons and small missiles. -APS Restrictions: --No multi-barrel firing pieces. Every […]
Please, if there is one already, link me to the right direction - there are so many otiose left arms walking around, anyway. I cannot observe the unit weaknesses in the deathmatch arena laboratory right, as those huge flashes cover everything. ;( Help your fellow mad scientist, please!
I've noticed that the updated tortuga model has a very clever set of ACB's programmed to move a plane platform. The ACB's are programmed to move named spinblocks and pistons. The only problem is that I can't find any information regarding changing the ID or the name of spin blocks and Pistons. Does someone know […]
Sooo, I'm curently toying with beltfed-based artillery, and checked how far I could go in terms of gauge while keeping a high, sustained rate of fire. So I reworked my Gascogne that I like so much and turned the artillery into beltfed-based thing. Result is... interesting. To fit a 500mm shell in a beltfed, there […]
Hi, I-ve looked everywhere, can't seem to find anything about it. I've been looking at the updated models and I've seen the Tortuga ship from the DWG has a very interesting platform on its stern that conducts a series of programmed moves. The Automated Control Blocks or ACB's are programed to activate a series of spin […]