Hamster Amphibious Combat Vehicle - From The Depths

HA1
May
11

Hamster Amphibious Combat Vehicle

Hamster Amphibious Combat Vehicle

By Zyonix

The Hamster Amphibious Combat Vehicle (ACV) is able to provide firepower from both land and sea, and is operated by two hamsters.
The driver has great determination, and is sometimes able to control the vehicle in spirit, even when not physically present.
The gunner is equipped with a battle-scanner, and will bravely fight on even if the enemy is over 9000.

HA1 HA2

Direction to face: Head-On
Spawn height: sea level or right above ground
RP Cost: 168,887
Vehicle’s name: Hamster Amphibious Combat Vehicle
My name: Zyonix

Comments

comments

RSS FtD Forum

  • Overload, the council's corruption. March 24, 2017
    Afternoon Guard: Strange actions detected from AI councilor #4 ???: Something...sinister is happening... WARNING! VIRUS FOUND! LOCATION:*static* Ships commencing attack on all recorded factions, and allies ALL COUNCILORS CORRUPTED! ALL AI SHIPS UNREACHABLE! ???: Deploy Retribution, it is our only chance General: Roger, all crewmen board Retribution! The Retribution is a ship that destroys all […]
  • Piratebusting Monitor, First and favorite noobie's toy March 23, 2017
    Hello here! It seems i did something in wrong order, so many critical chatters about game but no actual builds yet... I want to share with you my actually first working build, for you to look, laugh, , help to improve to the limits maybe. The yet-properly-unnamed shippy (I cannot do names) was my second […]
  • Superstructure designing guide March 23, 2017
    I suck in making good looking superstructures (check my battlecruiser....). Could anyone make some guide to it or at least give tips?
  • Modified Poster boards request March 23, 2017
    After seeing that the poster boards in Protech blocks (LCD Screen) I know they can be modified by modders. I thought it would be a cool idea to modify it so a poster board can accept multiple picture links and set a duration between each link so you can make something almost like a low […]
  • current alloy as a weaker counterpart to the buffed upcoming one. March 23, 2017
    I like to use alloy for buoyancy and 4 resource seems to be a fair price in my opinion. I get that the new one at 5 resource is way better but the current one is still very good if you know how to compensate. Also get that some like alloy as a low weight […]
  • Implementation of missile hatches in vanilla game March 23, 2017
    Missiles sticking out of holes in submarine are weird. Could this mod be implemented in game? [LINK]
  • Neter has disappeared entirely.. March 23, 2017
  • I want to see some big lasers! March 23, 2017
    Exactly as the title says. Just post the best offensive laser you have made. Pictures and stats are appreciated.
  • Tips on building submarines? March 23, 2017
    I know how to make a submarine float and submerge, but I need tips on how to weaponize it and how to protect it against things like shells, torpedoes and lasers
  • Critique on First Warship March 23, 2017
    Hello everyone! I was just recently introduced to this game and it has been a blast so far. After quite a few hours and many many interations, I present my first ship! The PT Velez This ship is supposed to be very cheap and be able to fight off some Deep Water Guard people. Since […]