GURREN LAGANN - From The Depths

TG1
May
25

GURREN LAGANN

GURREN LAGANN

By TheGreenChampion

WHETHER ITS IMPOSSIBLE OR LAUGHABLE, GREAT MEN OPEN UP PATHS OF BATTLE, IF THERE’S A WALL, WE’LL BREAK IT DOWN, IF THERE’S NO PATH, WE’LL MAKE ONE WITH THESE HANDS!
THE HEARTS MAGMA BURNS WITH FLAMES!
EVERLASTING COMBINATION
GURREN, LAGANN!

Created by Kamina the Great, and Simon the Digger, of the Gurren Brigade, through a combination of Simon’s ‘Lagann’ and Kamina’s ‘Gurren’ Gurren Lagann is the iconic Gunmen (Translates roughly to ‘With Face’ and is a standard term for mecha with Faces on their chests) of the Gurren, and later Dai-Gurren Brigade. it is capable of utilizing massive amounts of Spiral Energy and can create thousands of drills from its body, and is capable of combining with almost any Gunmen in the universe. the Lagann unit that makes up its head is one of the most versatile gunmen in the universe, and perhaps multiverse, and gives Gurren Lagann its amazing combining abilities, as well as being its conduit for Spiral Energy, Gurren Lagann is responsible for its impressive feat of taking Dai-Gunzan the Gunmen Land Battleship, later renamed to Dai-Gurren after Kamina’s personal Gunmen, after defeating several Beastman Gunmen with several spontaneously generated telescopic drills, and then annihilating Thymilph, the General of Fire with a Giga Drill Breaker.
Just who the hell do you think we are?

TG1 TG2

STRAIGHT ON, JUST WHO THE HELL DO YOU THINK I AM?
– Spawning Height: 50
– RP Cost 32329
– GURREN LAGANN!
– JUST WHO THE HELL DO YOU THINK I AM???

Comments

comments

RSS FtD Forum

  • Rate the user above you April 28, 2017
    We have the "How famous are you" and "Ban the user above you" threads So yeah, let's get this started Disclaimer: I'm not responsible for any shitstorms that may or may not happen.
  • Can't find turrets in inventory April 28, 2017
    Hi all, Absolute noob here, been having a lot of fun with the game for a week now. With that comes a noob question: I absolutely can't seem to find the turret components (360° turrets, etc) when building (I've only been in creative mode and the tutorials so far), which is a great hindrance when […]
  • Some dirty laser warners April 27, 2017
    Hello there. I am having trouble with my laser warners. They don't work. Sometimes they are even destroyed by real life lasers and they still don't make any special smoke. Help me out friends   emp MOBILE.blueprint (Size: 185.45 KB / Downloads: 0)
  • Local Weapon Controller/AI Multichannel Broken? April 27, 2017
    I am not sure if this was intentional secretly or a bug, but my flagship has always had 4 AI mainframes. "1" - Channel 1, "2" - Channel 2, "3" - Channel 3, and "4" - Channel 4. "1" controls propulsion and main cannons. "2" controls the secondary guns. "3" controls the anti-air guns. "4" […]
  • Internet is wonderful April 27, 2017
  • Titanium fist is back! April 27, 2017
    After a long break i have returned with two new ships. In addition i also annouce that new line of Titanium fist combats units is under development and few old designs from old thread are scheluded for update (http://www.fromthedepthsgame.com/forum/s...ium+fist), and few have been updated already! Anyway new line of ships will have less spammy, but […]
  • Bug in class 'VariableEditor' April 27, 2017
    First, a strange (and easy to fix) thing: In the 'VariableEditor' class, there are the 3 following methods: - GetBool() - GetFloat() - GetInt() The first returns a 'bool', the second returns a 'float'. Why the third returns a 'float' instead of a 'int'? It contains 2 useless cast from 'int' to 'float', and the […]
  • ATGM's April 27, 2017
    I believe that barrel-launched ATGM's (Anti-Tank Guided Missiles) would make a welcome addition to the amount of ammo customization parts. perhaps even A.I. guided parts specifically for them would be able to be added. This would allow tanks following the footsteps of the M551 Sheridan and other armored vehicles that launch ATGM's form their barrel.
  • Storm of 1935 April 26, 2017
    Storm of 1935 An alt-history roleplay game, utilising your realistic FTD creations for the time period! Prologue The rolling of thunder shook the cobbled streets of Naples. Armoured columns - legions of Neapolitan soldiers atop of steel mounts - flowed toward the center of the city between ecstatic crowds, who blew kisses and threw roses […]
  • Thoughts about the proposed 2.0 balance changes April 26, 2017
    I'd like to start off by saying that I like almost all the proposed changes, the favorites: - armor buff, stacking buff, triangle/slope backing reduction - massive railgun casing buff WEEE - batteries/loaders/inputs start full (yay for usability, would also recommend steam boilers/pipes starting with some pressure) - disruptor accuracy buff - special APS heads […]