Steel Pathbreaker

Mar
01

Steel Pathbreaker

Steel Pathbreaker

By ThunderPanzer

The Steel Pathbreaker is a very large literal flying battleship, built as a tank to break through enemy fortifications and fleets.
It’s armament consists of 2x 2m HEAP CRAM cannons on an unique rotary turret system mounted at the side of the hull instead on top of the deck, and a single 2m CRAM mortar to cover the blind spot of the main guns.
The secondary battery consists of 12x 178mm APS cannons and 4x 1225mm CRAM cannons.
This remarkable armament goes in pair with the ship’s toughness and durability, it can withstand the most powerful barrages of enemy fire for incredible amounts of time. For this reason, this unit is always the best equipped for the front line.
Being held by the largest zeppelin available, this beast, apart from being armed to the teeth and heavily protected, it can fly over 250m above the enemy and propel itself at 90km/h or 48.5 knots using it’s powerful propellers, wich also help with turning the craft. Since we couldn’t manage to get gears all the way up there, we instead installed dedicated experimental oil engines to actuate the props. The screws were replaced with a small propeller, connected to the main boilers, actuated via gears.

– Spawn direction: Broadside
– Spawn height: 250m
– RP cost: ~1.215.000 RP
– The vehicle’s name: Steel Pathbreaker
– My name: ThunderPanzer

SteelPath1 Steelpath2

Comments

comments

RSS FtD Forum

  • Signal Jammer November 18, 2018
    I recently noticed this thing in the AI blocks, can someone tell me what it does and how effective it is?
  • A Destroyer For Your Considerations November 18, 2018
    I have been away from From The Depths for quite some time now, but after coming back, I have noticed how the missiles and steam propulsion have received major updates. After fooling around, I have finished a design that utilizes the new steam propulsion, and I just want to hear the opinions of the denizens […]
  • Spinblock Control/ACB Questions November 17, 2018
    I've got a few questions about controlling spinblocks and ACBs I currently have one huge (spinblock) rudder and several other rotatable spinblocks which are aligned with the vertical axis. When I control my ship using the Ship's Wheel, all of these spin blocks rotate in response to Y and I. Is there a way of […]
  • I need help debugging something November 17, 2018
    I tired making all of my shielded airships have reactive shields that would change to laser absorb if a laser was fired at them but after testing it the ACB doesn't trigger. I did include laser damage detection. Can someone check out my blueprint and tell me what the issue is?   Heavy Laser Aircruiser.blueprint (Size: […]
  • Can ACBs trigger effects if a shell is coming towards you? November 17, 2018
    Read the title
  • Ammunition Changes and Painting UI November 16, 2018
    As you've probably guessed, I have a few questions about the changes to ammunition and the cost of projectiles. Ostensibly the missile ammunition cost. While I like the new missiles I have noticed that I need to add considerably more ammunition to every craft in order to allow to be combat effective again. Does anyone […]
  • Missile menu has overlapping buttons November 15, 2018
    i mean if you dont see it in the image. am i doing something wrong? 'reset ui' doesn't seem to fix it and any other resolution then my native one shuts off my monitor so cant be doing that. if you dont see it, the missile menu is a bit, bugged (and only the missile […]
  • GT are underwhelming. November 15, 2018
    I'm currently making my way through my first singleplayer main story campaign and I recently made it to the Grey Talons. I was really excited because I really like airships and the Grey Talons have really cool looking ones. However, when actually fighting them, their airships were very underwhelming in terms of strength. The main […]
  • Turret not working November 14, 2018
    I haven't played the game in a while (since before the forums got their new look) and something seems to've changed in that time. I built a ship, as normal, but the turrets on the ship refused to aim at their actual targets. I can't tell what's causing it. I can't turn the turret around […]
  • HE BATTLESHIP BRAWL November 13, 2018
    HE BATTLESHIP BRAWL Any questions or comments just DM me @Superherox3#5255     Resources: -Max blueprint RP - 300k in total -20k RP + what ever RP you don't use from the total cost provided during match Please make sure you add the correct resource count to your ship. If you don’t know how to do […]