Steel Pathbreaker

Mar
01

Steel Pathbreaker

Steel Pathbreaker

By ThunderPanzer

The Steel Pathbreaker is a very large literal flying battleship, built as a tank to break through enemy fortifications and fleets.
It’s armament consists of 2x 2m HEAP CRAM cannons on an unique rotary turret system mounted at the side of the hull instead on top of the deck, and a single 2m CRAM mortar to cover the blind spot of the main guns.
The secondary battery consists of 12x 178mm APS cannons and 4x 1225mm CRAM cannons.
This remarkable armament goes in pair with the ship’s toughness and durability, it can withstand the most powerful barrages of enemy fire for incredible amounts of time. For this reason, this unit is always the best equipped for the front line.
Being held by the largest zeppelin available, this beast, apart from being armed to the teeth and heavily protected, it can fly over 250m above the enemy and propel itself at 90km/h or 48.5 knots using it’s powerful propellers, wich also help with turning the craft. Since we couldn’t manage to get gears all the way up there, we instead installed dedicated experimental oil engines to actuate the props. The screws were replaced with a small propeller, connected to the main boilers, actuated via gears.

– Spawn direction: Broadside
– Spawn height: 250m
– RP cost: ~1.215.000 RP
– The vehicle’s name: Steel Pathbreaker
– My name: ThunderPanzer

SteelPath1 Steelpath2

Comments

comments

RSS FtD Forum

  • Ideal armor thickness for a somewhat independent ship January 10, 2019
    Good evening, I havent played FtD in a while but had a sudden urge to play it again. The first idea was it, to completly overhaul an old ship hull I had laying around. Im happy with overall size and shape, but im not sure with the armor. How should the armor layout be to […]
  • Adventure Mode Updates and Question January 10, 2019
    Does anyone know if there are any plans for adventure mode to be updated in the future. Currently I prefer the idea of it more to the reality. A perfect example: last night, started a new game, made the raft slightly less raft-like and got a couple of small missiles bolted to the sides. Then, […]
  • 2m Sealed propeller shaft January 10, 2019
    In my game the steam part, 2m Sealed propeller shaft ends up being a 1m part (even though the model take up 2m); it even says 1m in the little current build item bubble instead of 2m like when I selected it in the build menu. You can connect a propeller at the 1m mark, but it […]
  • Does small caliber APS matters? The Decanus-class frigate. January 9, 2019
    After finishing my two corvettes, it was natural to advance to a frigate-class unit. Actually, I was aiming at a light frigate, someting within 75 to 100k cost. Finally, it's almost hitting 120k and cannot be called "light" anymore. Let me introduce the Decanus-class: It re-uses mainly the turrets from Evocati-class turrets, all beltfed-based and improved […]
  • APS problem firing from script January 9, 2019
    I have been working on a simple anti-missile cannon controller, and have run into an issue when trying to fire the cannon from the script. I am using I:FireWeaponOnSubConstruct() in Update, and the cannon does something odd. It seems to fire, making the sound, particle effect, and even uses shells in the mouse hover info, […]
  • HSwMS 'Henrik Horn' January 8, 2019
      Minelayer_HSwMS_Henrik_Horn.blueprint (Size: 198.28 KB / Downloads: 7)
  • Starter Ship Scrimmage 6 - Cleveland Steamers [Submissions due February 1st] January 5, 2019
    Cleveland Steamers This tournament will have a significantly larger budget than previous starter ship scrimmage tournaments, and few restrictions. The main restriction is that you are only allowed to use steam power, and only steam propellers are allowed for propulsion. All weapon types will be allowed with some restrictions. A $20 steam gift card will be […]
  • Thermobaric/fuel-air explosions January 1, 2019
    So i was thinking of a way to include Thermobaric-esc explosives in ftd, and i came up with the idea of starting with a small explosion, probably no more than 500 damage, then having a gas fill any air gaps it can reach, then having the gas explode similarly to ammo boxes. it would probably […]
  • Happy New Year!! January 1, 2019
    To all the remaining denizens of this forum: I wish all of you who have already or are yet to cross into the new year a cheery transition! (Yaay)
  • Making The Game Harder on Yourself January 1, 2019
    Do you want more depth and difficulty in your FTD campaign? I made a set of rules (customize them to your liking) that makes the campaign more difficult in the sense of facilities, and research as barriers to rapid build ups and more realism.  This mostly acts as a barrier on magically spawning an army in the […]