Kalinin K-7 Sky Control Ship - From The Depths

Mar
01

Kalinin K-7 Sky Control Ship

Kalinin K-7 Sky Control Ship

By Carmen

Designed to be Soviet Russia’s answer to Nathan Zachary’s evil air pirates. the Kalinin K-7 Sky Control Ship is a 1930s bomber prototype up gunned and armored to combat armed zeppelins from a steampunk world of tomorrow. 

Featuring no less than 2 million RPs worth of pure Ural steel, and forged from the collective aspirations of the combined workers’ soviets, Kalinin K-7 is the ultimate expression of socialist virtues.

Besides having the distinction of being the only “WW2 campaign” themed unit to ever fit full sized naval gun systems, the Sky Control Ship also caters to the most distinguished of visiting dignitaries, equipped with two full-service dining rooms, four sleeping cabins, plus reception lounges and bathrooms for both ladies and gentlemen. It is also the only aircraft in the world to be equipped with ceiling fans!

– What direction? Head on
– Spawn height: 100 meters
– RP Cost: 2 million!
– The Vehicles name: Kalinin K-7 Sky Control Ship

SkyFort1 SkyFort2

Comments

comments

RSS FtD Forum

  • Particle Cannons and Customisation April 24, 2017
    I'm writing this as a result of some of my more inventive ideas and testing results, and one could almost consider it as a pseudo-complaint about the current state of particle weaponry and how they function - and how currently (though of course all in all it may be just me) they are really niche […]
  • What have you done Youtube!?!? April 24, 2017
    Has anyone else found the 82 minute long advert on YouTube yet? I'm still somewhat in shock after finding it...
  • [request] Lua missile script April 23, 2017
    Hey all, Is someone able to please write a script that will launch missiles on a certaon weapon group if lasers are detected? Thanks in advance
  • Zarmina flag dump thread April 23, 2017
    for those who need it, like me!   earth2.jpg (Size: 82.23 KB / Downloads: 7)
  • Planet Intersea Trailer! April 23, 2017
    Intersea is a campaign i've been developing for months now. It has one of the most massive selections of vehicles ever created for FtD combined with a campaign and missions for each of the 17 factions in the game. I essentially wanted to see how much depth I could fit into the constraints of the […]
  • Looking for Playtesters April 23, 2017
    A Trailer for the Planet of Intersea I've been developing for months. I think it may even be the biggest (in terms of number of vehicles and factions) planet so far developed for FtD. It strictly uses technologies in use in the real world from 1960 to 1980 with a few small liberties to add […]
  • Prefabs for easy adventure mode start? April 23, 2017
    If you can place prefabs in adventure, then why doesn't everyone have a prefab for a small ship and use that for the adventure mode start so that it won't really matter if you get a hard enemy at the start? If this wont work what is the fastest/easiest way to start adventure?
  • [SD] [70/80 FP Godly Heavy] Event Horizon April 23, 2017
    I have never attempted a ship in my style this big, so it is not up to the standards that I hold my personal thrustercraft up to (also I want to show Neter players some mercy). Regardless, it is still quite an impressive feat of raw firepower. I give you, the Event Horizon (name pending) […]
  • Recoilless rifle part. April 23, 2017
    A part that when attached to a Cannon and facing the opposite way as the firing piece, uses half the propellent of the gun to make recoil zero, thus making the projectile 50% slower. I can think of some uses for such a part for both crams and acc. For example, being able to mount […]
  • [1.967] enemy not spawning April 23, 2017
    Whenever i press X in sandbox mode it comes up with spawn options and when i click any of them nothing spawns in i checked the blueprint folders and all the blueprints were there.