Currently doing some research on APS shells. I have previously used shells types such as HESH and HESH HEAT tandem warheads. I'm currently experimenting with a APHE. This is for a 402mm 6m autoloader gun. Any suggestions for a heavy hitting shell type?
Buoyancy of vehicles start going all over the place when the vehicle reaches 2000 blocks or above. Attached a blueprint with 1999 wooden blocks. Add one block of any type and observe change in buoyancy. Originally observed in other vehicles. 2000 block bug test.blueprint (Size: 103.91 KB / Downloads: 1)
All Modern armored vehicles used in the campaign will be posted in a few days to the blueprint section for downloading! They are about 3.5 times the dimensions as their IRL counter parts, just imagine that a meter in Neter is a little shorter than a foot...... The custom AOTE has all the resources increased […]
I've reported this already in the dev thread, but I think it might help to put it here as well, particuarly considering I got another example. Maybe others can also speak about their experience, if they experience the same issue. Basically, if I spawn or load in ships, they appear with some guns full, some empty […]
[video=youtube]https://youtu.be/QjY4U4gRQKs[/video] Please vote here (poll above) and comment in the main thread. ★ Voting is active for next 48 hours. ★ Participants will get one point for every % of votes received. Voting criteria ★ pleasing looks and adherence to the spirit of competition (historical/light fantasy) ★ swimming proudly in the water (vessel's freeboard) ★ […]
Years ago I designed a mockup for an improved UI. I had already written the post, even, but it seems that I forgot to actually post it. My apologies for the severe and unnecessary delay. Thankfully, I found it again in my SCREENSHOTS folder. This is in reponse to Nick's post here. I've decided to overhaul the build […]
So, after I started working on fliers (I almost have a full OOB now, from corvette to light cruiser), I also started to add some disco to my units. Here are the two that made it so far; I've been trying them during camapign (hard mode) and have been quite successful. They are designed to […]