I'm writing this as a result of some of my more inventive ideas and testing results, and one could almost consider it as a pseudo-complaint about the current state of particle weaponry and how they function - and how currently (though of course all in all it may be just me) they are really niche […]
Intersea is a campaign i've been developing for months now. It has one of the most massive selections of vehicles ever created for FtD combined with a campaign and missions for each of the 17 factions in the game. I essentially wanted to see how much depth I could fit into the constraints of the […]
A Trailer for the Planet of Intersea I've been developing for months. I think it may even be the biggest (in terms of number of vehicles and factions) planet so far developed for FtD. It strictly uses technologies in use in the real world from 1960 to 1980 with a few small liberties to add […]
If you can place prefabs in adventure, then why doesn't everyone have a prefab for a small ship and use that for the adventure mode start so that it won't really matter if you get a hard enemy at the start? If this wont work what is the fastest/easiest way to start adventure?
I have never attempted a ship in my style this big, so it is not up to the standards that I hold my personal thrustercraft up to (also I want to show Neter players some mercy). Regardless, it is still quite an impressive feat of raw firepower. I give you, the Event Horizon (name pending) […]
A part that when attached to a Cannon and facing the opposite way as the firing piece, uses half the propellent of the gun to make recoil zero, thus making the projectile 50% slower. I can think of some uses for such a part for both crams and acc. For example, being able to mount […]