Dawn Aerial Heli Cruiser - From The Depths

Mar
01

Dawn Aerial Heli Cruiser

The Dawn Aerial Heli-Cruiser

by A Lemming

The Dawn Aerial Heli-Cruiser was designed in the time period between the 3rd and 4th great wars between the EOI and the Lemming Empire. The Lemming Empire has always maintained that cannons, armor, speed, and shielding are the keys to defending the Lemming populace. The Dawn Aerial Heli-Cruiser is the product of this belief. Slightly more shielded and armored than its faster sister ships, the Dawn is designed to slowly hover around its target at 60m/s while decimating it with its 8 powerful AP machine-cannons and its devastating 4 333mm HEAT cannons. When field tested, this design crushed the new wave of EOI and EOI-ally resistance.

  •  5.5k blocks
  • 1.8 million RP

dawn aerial helicruiser 1 dawn aerial helicruiser 2.

 

 

Comments

comments

Leave a comment

RSS FtD Forum

  • How can I lock the AI out of the sail controls? October 21, 2018
    Hi, I wrote a simple LUA sail control script, which keeps the sails in the right angle and prevents capsizing. But my problem is that I cant set the ship with an AI up since the naval card overwrites my script. So I wanted to ask if there is any possibility to lock the AI […]
  • Steam Propellers October 20, 2018
    Steam Props are here boys. Basically steam props take the rotational power of a steam shaft that would otherwise power like six or ten Huge Propellers and focus it all on one point. There's a couple issues immediately - I don't see a reasonable way to put an entire steam assembly on spin blocks to […]
  • New Submission: Sea Vulture October 20, 2018
      Sea Vulture.blueprint (Size: 63.25 KB / Downloads: 2)   Screenshot (83).png (Size: 241.32 KB / Downloads: 5) GT Equivalent of Shrike instead with missile turrets slung underneath For EASY design Dies violently when hit (Kill it before it kills you) (Is not a threat to take lightly) moves at 90m/s Very efficient engine Has room to add extra […]
  • Blue glow on missile hatches? October 19, 2018
    Is there a way to get ride of the blue glow on missile hatches???
  • need help with ACB October 19, 2018
    Having trouble with understanding some ACB menu options, functions, or cannot easily find/ figure out how to get ACBs to do some things. - like i'm building a vertical ship and am trying to make an elevator to save on stair space. but I cannot figure out how to make the piston extend after 5 […]
  • Update weapon questions October 19, 2018
    I've been pretty inactive in both this forum and the game recently but I noticed there was a pretty big update that could have big effects on my designs, with my airships being the most affected. Anyway, here's the questions. Keep in mind I haven't played with the update yet. How good are the new […]
  • Steam engine rebalance? October 19, 2018
    Thread to discuss about the balance of the stream engines. I created here for the blow link but you can talk about anything about the topic. cf. https://brilliantskies.customercase.com/...production
  • Concept: Carriers. October 19, 2018
    In the past, aircraft carriers have been extremely underrepresented in FTD compared to in real life, with most carriers being effectively battleships with drones rather than designated carriers. With the introduction of the stronger missiles in the current version, this could change as follows. The carrier itself has no or minimal guns but a large […]
  • drawn blueprints October 19, 2018
    post any if you have em i so far only have one  the 2-36-type A
  • New missiles: Your opinions? October 17, 2018
    Okay, let me get this straight. I do not enjoy the new missile systems, but I want a constructive discussion about how to make them better. Now that this is out of the way, let me start. Missiles are one of the weapons that has been in the game for a long time. As such, […]