The CTE-6000 “Eagle” Civilian Stratofighter is, as the name implies, a Fighter available to Civilians who wish to traverse the great expanse of Space VACUUM SOUP. While less agile than its smaller siblings, the Hawk and Falcon, the Eagle has a larger powerplant, allowing it to support more weapons, and shields (Shields not included). It is also capable of inter-atmosphere flight, kust in case you want to view the landscape of Planet Leeds Neter for whatever reason.
Speaking of its weapons, it has… A few.
2x Ghetto-Justice MK.7. Not energy based like their predecessor, but the best and closest thing possible with Neter’s low level of technology.
4x Cannonball Missiles. About as maneuverable as a bloated cow, but they hit hard… When they do… (Guided by Joeajon’s Missile LUA)
1x Sunslayer Torpedo. When you really need to bring the hurt, the Sunslayer Torpedo is you answer. Slow as a drunk snail though… And has EXTREMELY limited tracking. (Guided by Joeajon’s Missile LUA)
1x Ghetto-JusticeT MK.7. Same as the Ghetto-Justice MK.7, but as a rear-facing turret.
She is Capable, Elegant and built on the tears of those too poor to afford her. GET YOURS TODAY!
– What direction to face the vehicle relative to the opponent: Looking RIGHT AT THEM.
– Spawn height: In Space would be helpful. So 1000m?
– RP Cost: 276,154
– The Vehicles Name: CTE-6000 “Eagle” Civilian Stratofighter
– Your Name: Juggenaut470
I have been away from From The Depths for quite some time now, but after coming back, I have noticed how the missiles and steam propulsion have received major updates. After fooling around, I have finished a design that utilizes the new steam propulsion, and I just want to hear the opinions of the denizens […]
I've got a few questions about controlling spinblocks and ACBs I currently have one huge (spinblock) rudder and several other rotatable spinblocks which are aligned with the vertical axis. When I control my ship using the Ship's Wheel, all of these spin blocks rotate in response to Y and I. Is there a way of […]
I tired making all of my shielded airships have reactive shields that would change to laser absorb if a laser was fired at them but after testing it the ACB doesn't trigger. I did include laser damage detection. Can someone check out my blueprint and tell me what the issue is? Heavy Laser Aircruiser.blueprint (Size: […]
As you've probably guessed, I have a few questions about the changes to ammunition and the cost of projectiles. Ostensibly the missile ammunition cost. While I like the new missiles I have noticed that I need to add considerably more ammunition to every craft in order to allow to be combat effective again. Does anyone […]
i mean if you dont see it in the image. am i doing something wrong? 'reset ui' doesn't seem to fix it and any other resolution then my native one shuts off my monitor so cant be doing that. if you dont see it, the missile menu is a bit, bugged (and only the missile […]
I'm currently making my way through my first singleplayer main story campaign and I recently made it to the Grey Talons. I was really excited because I really like airships and the Grey Talons have really cool looking ones. However, when actually fighting them, their airships were very underwhelming in terms of strength. The main […]
I haven't played the game in a while (since before the forums got their new look) and something seems to've changed in that time. I built a ship, as normal, but the turrets on the ship refused to aim at their actual targets. I can't tell what's causing it. I can't turn the turret around […]
HE BATTLESHIP BRAWL Any questions or comments just DM me @Superherox3#5255 Resources: -Max blueprint RP - 300k in total -20k RP + what ever RP you don't use from the total cost provided during match Please make sure you add the correct resource count to your ship. If you don’t know how to do […]